BuGS/BuGS
2020-12-10 21:55:13 -05:00
..
make Add some infrastructure to block the player from passing through mushrooms. The next step will be to code that algorithm. Also, added a build improvement to better handle assembly errors and pass them in to Xcode. 2020-11-30 00:11:55 -05:00
sound Add an acknowledgements file and fill in some information but I need to go through and make sure more people are recognized for their support. Add some raw sounds and include them as resources in the binary. 2020-12-08 00:23:42 -05:00
sprites Explode a bug when it crashes into the player. When the last segment collides with the player, go onto the next level. 2020-11-18 23:36:01 -05:00
colour.s Change the spider score colour to be the same as mushroom colours so the player does not detect it as a collision. Add code to display the number of lives and add to the number of lives ever 12,000 points. This lays the groundwork for handling player death and collisions. 2020-11-09 00:12:51 -05:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Implement the code to compare and update the high score. Add a todo for a high score list with initials. Remove the border colour performance debug. 2020-11-20 00:31:09 -05:00
gameFlea.s Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
gameMushroom.s Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
gamePlayer.s Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
gameScorpion.s Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
gameSegments.s Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
gameShot.s Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
gameSpider.s Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
genData.pl Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
global.macros Implement the code to compare and update the high score. Add a todo for a high score list with initials. Remove the border colour performance debug. 2020-11-20 00:31:09 -05:00
globals.s Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
level.s Clamp mouse movement to a max of 8 pixels per frame. Add some code which will become the "refresh the mushrooms after death" implementation. 2020-11-24 22:59:08 -05:00
main.c Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
main.h Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
main.rez Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works. 2020-12-10 21:55:13 -05:00
Makefile Rename tileData.pl to genData.pl because we are generating more than just tile data now. 2020-12-08 00:28:04 -05:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
score.s Implement the code to compare and update the high score. Add a todo for a high score list with initials. Remove the border colour performance debug. 2020-11-20 00:31:09 -05:00