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71 lines
1.3 KiB
ArmAsm
71 lines
1.3 KiB
ArmAsm
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; gameMushroom.s
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; BuGS
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;
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; Created by Jeremy Rand on 2020-10-26.
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;Copyright © 2020 Jeremy Rand. All rights reserved.
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;
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case on
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mcopy gameMushroom.macros
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keep gameMushroom
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gameMushroom start
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using globalData
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; Call this with the tile offset of the mushroom being shot in the X register
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shootMushroom entry
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ldy tileType,x
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beq shootMushroom_done
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lda #TILE_STATE_DIRTY
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sta tileDirty,x
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cpy #TILE_POISON_MUSHROOM1
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bge shootMushroom_poisoned
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tya
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sec
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sbc #4
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sta tileType,x
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bne shootMushroom_done
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jmp scoreAddOne
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shootMushroom_poisoned anop
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bne shootMushroom_poisonedNoScore
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lda #TILE_EMPTY
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sta tileType,x
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jmp scoreAddOne
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shootMushroom_poisonedNoScore anop
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tya
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sec
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sbc #4
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sta tileType,x
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shootMushroom_done anop
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rtl
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shootRandomMushroom entry
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lda prevRandomMushroom
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cmp #RHS_FIRST_TILE_OFFSET
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bge shootRandomMushroom_doRandom
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tax
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bra shootRandomMushroom_testTile
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shootRandomMushroom_doRandom anop
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jsl rand0_to_65534
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and #1023
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cmp #24*25
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bge shootRandomMushroom_doRandom
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asl a
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tax
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shootRandomMushroom_testTile anop
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lda tileType,x
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beq shootRandomMushroom_doRandom
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stx prevRandomMushroom
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jmp shootMushroom
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prevRandomMushroom dc i2'RHS_FIRST_TILE_OFFSET'
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end
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