BuGS/BuGS
2020-10-19 23:34:08 -04:00
..
make Add the code to start a game and iterate through levels. We don't detect the end of a level yet though. 2020-10-19 23:34:08 -04:00
sprites Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
colour.s Change the way colour works to make it cheaper to overwrite any background colour with green which will make drawing centipede segments faster. 2020-06-28 22:21:32 -04:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Add the code to start a game and iterate through levels. We don't detect the end of a level yet though. 2020-10-19 23:34:08 -04:00
gameFlea.s Start adding the infrastructure for levels and score. 2020-10-13 00:09:37 -04:00
gameScorpion.s Start adding the infrastructure for levels and score. 2020-10-13 00:09:37 -04:00
gameSegments.s Add the code to start a game and iterate through levels. We don't detect the end of a level yet though. 2020-10-19 23:34:08 -04:00
gameSpider.s Hook up the score. Shooting fleas, spiders, scorpions or segments will increase the score. We track the score in two ways. One is just as a 32-bit unsigned integer for doing numeric comparisons on the score (say to the high score list to be implemented in the future) and secondly as a series of numeric digits displayed in a tile. Both are updated. 2020-10-13 23:24:15 -04:00
global.macros Start adding the infrastructure for levels and score. 2020-10-13 00:09:37 -04:00
globals.s Add the data about the different levels from a centipede segment perspective. 2020-10-17 16:36:12 -04:00
level.s Add the code to start a game and iterate through levels. We don't detect the end of a level yet though. 2020-10-19 23:34:08 -04:00
main.c Update the flea sprite as it drops. Add random routines. Thanks to John Brooks for those. Use the random routines to pick a column for the flea to drop from. Also, randomly leave behind a mushroom as it falls. 2020-07-19 15:15:45 -04:00
main.h Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
main.rez Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
Makefile Use macros to reduce the copy/pasted code for marking tiles as dirty. Rough out the support for body and head segments. 2020-07-30 23:34:48 -04:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
score.s Add some comments about the lack of checking of a score "overflow". 2020-10-13 23:28:39 -04:00
tiles.c Add the code to detect segment collisions and change direction if a head is colliding with another head or body segment. 2020-09-24 23:17:39 -04:00
tiles.h Add some global data to have a bit mask of tiles which contain a centipede segment. This will allow the update code to figure out if centipede segments are colliding and if so, change direction. Still need to write some codegen for this global constant data rather than building it at runtime in C. 2020-09-20 22:22:58 -04:00