BuGS/BuGS
2020-07-19 15:16:20 -04:00
..
make Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
sprites A bunch of optimizations to reduce the number of instructions to draw tiles. 2020-07-17 02:46:36 -04:00
colour.s Change the way colour works to make it cheaper to overwrite any background colour with green which will make drawing centipede segments faster. 2020-06-28 22:21:32 -04:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Fix the VBL code. 2020-07-18 23:46:09 -04:00
gameFlea.s Update the flea sprite as it drops. Add random routines. Thanks to John Brooks for those. Use the random routines to pick a column for the flea to drop from. Also, randomly leave behind a mushroom as it falls. 2020-07-19 15:15:45 -04:00
main.c Update the flea sprite as it drops. Add random routines. Thanks to John Brooks for those. Use the random routines to pick a column for the flea to drop from. Also, randomly leave behind a mushroom as it falls. 2020-07-19 15:15:45 -04:00
main.h Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
main.rez Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
Makefile Create all of the left facing head segment sprites. 2020-07-04 02:45:53 -04:00
random.s Update the flea sprite as it drops. Add random routines. Thanks to John Brooks for those. Use the random routines to pick a column for the flea to drop from. Also, randomly leave behind a mushroom as it falls. 2020-07-19 15:15:45 -04:00
tiles.c A bunch of optimizations to reduce the number of instructions to draw tiles. 2020-07-17 02:46:36 -04:00
tiles.h A bunch of optimizations to reduce the number of instructions to draw tiles. 2020-07-17 02:46:36 -04:00