mirror of
https://github.com/jeremysrand/BuGS.git
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731 lines
26 KiB
C
731 lines
26 KiB
C
/*
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* globalScores.c
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* BuGS
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*
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* Created by Jeremy Rand on 2021-05-23.
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* Copyright © 2021 Jeremy Rand. All rights reserved.
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*/
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#include <Hash.h>
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#include <locator.h>
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#include <misctool.h>
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#include <stdint.h>
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#include <tcpip.h>
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#include <types.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "game.h"
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#include "globalScores.h"
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#include "tileData.h"
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// Defines
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#define REQUEST_TYPE_GET_HIGH_SCORES 0
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#define REQUEST_TYPE_SET_SCORE 1
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#define RESPONSE_TYPE_HELLO 0
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#define RESPONSE_TYPE_SCORES 1
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#define RESPONSE_TYPE_STATUS 2
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#define GLOBAL_SCORE_REFRESH_TIME (15 * 60 * 60)
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#define SHUTDOWN_NETWORK_TIMEOUT (2 * 60)
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#define TCP_CONNECT_TIMEOUT (8 * 60)
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#define READ_NETWORK_TIMEOUT (5 * 60)
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#define NETWORK_RETRY_TIMEOUT (3 * 60 * 60)
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// Types
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typedef struct tSessionSecrets {
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uint32_t secret;
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uint32_t nonce;
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} tSessionSecrets;
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typedef struct tHighScoreRequest {
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uint16_t requestType;
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} tHighScoreRequest;
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typedef struct tHighScoreRequestWithHash {
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tHighScoreRequest highScoreRequest;
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uint8_t md5Digest[16];
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} tHighScoreRequestWithHash;
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typedef struct tSetHighScoreRequest {
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uint16_t requestType;
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char who[4];
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uint32_t score;
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Word is60Hz;
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} tSetHighScoreRequest;
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typedef struct tSetHighScoreRequestWithHash {
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tSetHighScoreRequest setHighScoreRequest;
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uint8_t md5Digest[16];
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} tSetHighScoreRequestWithHash;
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typedef struct tHelloResponse {
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uint16_t responseType;
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uint32_t nonce;
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} tHelloResponse;
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typedef struct tScoresResponse {
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uint16_t responseType;
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tHighScore highScores[10];
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} tScoresResponse;
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typedef struct tStatusResponse {
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uint16_t responseType;
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Boolean success;
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uint16_t position;
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uint16_t numberOfScores;
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} tStatusResponse;
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typedef enum tProtocolErrors {
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TCP_CONNECT_TIMEOUT_ERROR = 1,
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HELLO_TIMEOUT_ERROR,
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HELLO_TOO_BIG_ERROR,
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HELLO_UNEXPECTED_RESPONSE_ERROR,
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HIGH_SCORE_TIMEOUT_ERROR,
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HIGH_SCORE_TOO_BIG_ERROR,
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HIGH_SCORE_UNEXPECTED_RESPONSE_ERROR,
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SET_SCORE_TIMEOUT_ERROR,
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SET_SCORE_TOO_BIG_ERROR,
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SET_SCORE_UNEXPECTED_RESPONSE_ERROR,
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SET_SCORE_FAILED_ERROR,
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} tProtocolErrors;
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typedef enum tGameNetworkState {
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GAME_NETWORK_CONNECT_FAILED = 0,
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GAME_NETWORK_UNCONNECTED,
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/* All states below this should have Marinetti disconnected */
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GAME_NETWORK_CONNECTED,
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GAME_NETWORK_RESOLVING_NAME,
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/* These are all of the error states. Marinetti is still connected but the
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TCP connection is closed and ipid released. */
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GAME_NETWORK_LOOKUP_FAILED,
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GAME_NETWORK_SOCKET_ERROR,
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GAME_NETWORK_PROTOCOL_FAILED,
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GAME_NETWORK_FAILURE,
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/* This is the state we are in during a game on a machine with a working network
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(other possible states are fail states). */
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GAME_NETWORK_TCP_UNCONNECTED,
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/* All of these states below here have an ipid open and the TCP connection is
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open and in some state. */
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GAME_NETWORK_WAITING_FOR_TCP,
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/* All of these states below this point have the TCP connection established
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and the score protocol is exchanging information. */
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GAME_NETWORK_WAITING_FOR_HELLO,
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GAME_NETWORK_REQUEST_SCORES,
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GAME_NETWORK_WAITING_FOR_SCORES,
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GAME_NETWORK_SET_HIGH_SCORE,
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GAME_NETWORK_WAITING_FOR_SCORE_ACK,
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GAME_NETWORK_CLOSING_TCP,
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} tGameNetworkState;
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typedef struct tGameNetworkGlobals {
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Boolean networkStartedConnected;
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tGameNetworkState gameNetworkState;
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dnrBuffer domainNameResolution;
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srBuff tcpStatus;
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Word ipid;
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rrBuff readResponseBuf;
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tHelloResponse helloResponse;
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uint32_t bytesRead;
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md5WorkBlock hashWorkBlock;
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uint32_t secrets[3];
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tHighScoreRequestWithHash highScoreRequest;
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Boolean hasHighScoreToSend;
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tStatusResponse setHighScoreResponse;
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uint16_t errorCode;
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uint16_t timeout;
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} tGameNetworkGlobals;
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// Globals
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// I am running out of space in the main segment so I am moving these globals into
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// a dynamically allocated struct. It is only allocated if network capabilities are
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// detected.
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static tGameNetworkGlobals * networkGlobals = NULL;
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// The following globals are accessed by name from assembly so are not in the
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// tGameNetworkGlobals structure.
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Boolean hasGlobalHighScores = FALSE;
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tScoresResponse highScoreResponse;
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Word globalScoreAge = 0;
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tSetHighScoreRequestWithHash setHighScoreRequest;
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char globalScoreInfo[GAME_NUM_TILES_WIDE + 1];
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// Implementation
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segment "highscores";
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void initNetwork(void)
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{
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networkGlobals = NULL;
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if ((NETWORK_SERVER == NULL) ||
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(NETWORK_SERVERPORT == 0))
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return;
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LoadOneTool(54, 0x200); // Load Marinetti
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if (toolerror())
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return;
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LoadOneTool(128, 0x103); // Load the Hash toolset
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if (toolerror()) {
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UnloadOneTool(54);
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return;
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}
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TCPIPStartUp();
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if (toolerror()) {
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UnloadOneTool(128);
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UnloadOneTool(54);
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return;
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}
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hashStartUp();
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if (toolerror()) {
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TCPIPShutDown();
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UnloadOneTool(128);
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UnloadOneTool(54);
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return;
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}
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networkGlobals = malloc(sizeof(tGameNetworkGlobals));
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if (networkGlobals == NULL) {
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hashShutDown();
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TCPIPShutDown();
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UnloadOneTool(128);
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UnloadOneTool(54);
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return;
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}
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networkGlobals->networkStartedConnected = TCPIPGetConnectStatus();
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if (networkGlobals->networkStartedConnected) {
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networkGlobals->gameNetworkState = GAME_NETWORK_CONNECTED;
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} else {
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networkGlobals->gameNetworkState = GAME_NETWORK_UNCONNECTED;
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}
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networkGlobals->secrets[0] = NETWORK_SERVERSECRET1;
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networkGlobals->secrets[1] = NETWORK_SERVERSECRET2;
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networkGlobals->hasHighScoreToSend = FALSE;
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setHighScoreRequest.setHighScoreRequest.is60Hz = !ReadBParam(hrtz50or60);
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}
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void shutdownNetwork(void)
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{
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if ((!networkGlobals->networkStartedConnected) &&
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(networkGlobals->gameNetworkState > GAME_NETWORK_UNCONNECTED)) {
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TCPIPDisconnect(TRUE, NULL);
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}
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free(networkGlobals);
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hashShutDown();
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TCPIPShutDown();
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UnloadOneTool(128); // Unload the Hash toolset
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UnloadOneTool(54); // Unload Marinetti
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}
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static void abortConnection(void)
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{
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TCPIPAbortTCP(networkGlobals->ipid);
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TCPIPLogout(networkGlobals->ipid);
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}
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void disconnectNetwork(void)
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{
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if (networkGlobals == NULL)
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return;
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if (networkGlobals->gameNetworkState > GAME_NETWORK_TCP_UNCONNECTED) {
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if (networkGlobals->gameNetworkState < GAME_NETWORK_CLOSING_TCP) {
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TCPIPCloseTCP(networkGlobals->ipid);
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networkGlobals->gameNetworkState = GAME_NETWORK_CLOSING_TCP;
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networkGlobals->timeout = SHUTDOWN_NETWORK_TIMEOUT;
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}
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while (networkGlobals->gameNetworkState > GAME_NETWORK_TCP_UNCONNECTED) {
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waitForVbl();
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pollNetwork();
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}
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}
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}
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static char hexDigitToAscii(Word digit)
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{
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digit &= 0xf;
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if (digit < 10)
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return '0' + digit;
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if (digit > 15)
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return 'X';
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return 'A' + digit - 10;
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}
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static void displayString(Word row, char * string)
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{
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strcpy(&(highScoreResponse.highScores[row].scoreText[2]), string);
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}
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static void displayNetworkError(char * line1, char * line2)
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{
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Word row;
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Word column;
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networkGlobals->gameNetworkState = GAME_NETWORK_FAILURE;
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for (row = 0; row < sizeof(highScoreResponse.highScores) / sizeof(highScoreResponse.highScores[0]); row++) {
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for (column = 0;
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column < sizeof(highScoreResponse.highScores[0].scoreText) / sizeof(highScoreResponse.highScores[0].scoreText[0]);
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column++) {
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highScoreResponse.highScores[row].scoreText[column] = ' ';
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}
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for (column = 0;
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column < sizeof(highScoreResponse.highScores[0].who) / sizeof(highScoreResponse.highScores[0].who[0]);
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column++) {
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highScoreResponse.highScores[row].who[column] = ' ';
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}
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}
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displayString(1, "NETWORK");
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displayString(2, "PROBLEM");
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displayString(4, line1);
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displayString(5, line2);
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highScoreResponse.highScores[7].scoreText[0] = 'C';
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highScoreResponse.highScores[7].scoreText[1] = 'O';
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highScoreResponse.highScores[7].scoreText[2] = 'D';
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highScoreResponse.highScores[7].scoreText[3] = 'E';
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highScoreResponse.highScores[7].scoreText[4] = ':';
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highScoreResponse.highScores[7].scoreText[5] = ' ';
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highScoreResponse.highScores[7].scoreText[6] = hexDigitToAscii(networkGlobals->errorCode >> 12);
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highScoreResponse.highScores[7].scoreText[7] = hexDigitToAscii(networkGlobals->errorCode >> 8);
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highScoreResponse.highScores[7].scoreText[8] = hexDigitToAscii(networkGlobals->errorCode >> 4);
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highScoreResponse.highScores[7].scoreText[9] = hexDigitToAscii(networkGlobals->errorCode);
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globalScoreAge = 0;
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hasGlobalHighScores = TRUE;
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}
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void pollNetwork(void)
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{
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if (networkGlobals == NULL)
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return;
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TCPIPPoll();
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switch (networkGlobals->gameNetworkState) {
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case GAME_NETWORK_SOCKET_ERROR:
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displayNetworkError("SOCKET", "ERROR");
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networkGlobals->timeout = NETWORK_RETRY_TIMEOUT;
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break;
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case GAME_NETWORK_LOOKUP_FAILED:
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displayNetworkError("LOOKUP", "FAILED");
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break;
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case GAME_NETWORK_CONNECT_FAILED:
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displayNetworkError("CONNECT", "FAILED");
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networkGlobals->timeout = NETWORK_RETRY_TIMEOUT;
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break;
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case GAME_NETWORK_PROTOCOL_FAILED:
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abortConnection();
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displayNetworkError("PROTOCOL", "FAILED");
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networkGlobals->timeout = NETWORK_RETRY_TIMEOUT;
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break;
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case GAME_NETWORK_FAILURE:
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// All of the different failure modes except protocol failure above end up here ultimately. And the state
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// machine stays here once it arrives here.
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if (networkGlobals->timeout > 0) {
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networkGlobals->timeout--;
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if (networkGlobals->timeout == 0)
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networkGlobals->gameNetworkState = GAME_NETWORK_TCP_UNCONNECTED;
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}
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break;
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case GAME_NETWORK_UNCONNECTED:
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displayConnectionString();
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TCPIPConnect(NULL);
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if ((!toolerror()) &&
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(TCPIPGetConnectStatus())) {
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networkGlobals->gameNetworkState = GAME_NETWORK_CONNECTED;
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} else {
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networkGlobals->gameNetworkState = GAME_NETWORK_CONNECT_FAILED;
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}
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break;
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case GAME_NETWORK_CONNECTED:
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TCPIPDNRNameToIP("\p" NETWORK_SERVER, &(networkGlobals->domainNameResolution));
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if (toolerror()) {
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networkGlobals->gameNetworkState = GAME_NETWORK_LOOKUP_FAILED;
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networkGlobals->errorCode = toolerror();
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} else
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networkGlobals->gameNetworkState = GAME_NETWORK_RESOLVING_NAME;
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break;
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case GAME_NETWORK_RESOLVING_NAME:
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if (networkGlobals->domainNameResolution.DNRstatus == DNR_Pending)
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break;
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if (networkGlobals->domainNameResolution.DNRstatus != DNR_OK) {
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networkGlobals->gameNetworkState = GAME_NETWORK_LOOKUP_FAILED;
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networkGlobals->errorCode = networkGlobals->domainNameResolution.DNRstatus;
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break;
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}
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networkGlobals->gameNetworkState = GAME_NETWORK_TCP_UNCONNECTED;
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break;
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case GAME_NETWORK_TCP_UNCONNECTED:
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if ((hasGlobalHighScores) &&
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(globalScoreAge > 0) &&
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(!networkGlobals->hasHighScoreToSend))
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break;
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networkGlobals->ipid = TCPIPLogin(myUserId, networkGlobals->domainNameResolution.DNRIPaddress, NETWORK_SERVERPORT, 0, 64);
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if (toolerror()) {
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networkGlobals->gameNetworkState = GAME_NETWORK_SOCKET_ERROR;
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networkGlobals->errorCode = toolerror();
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break;
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}
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networkGlobals->errorCode = TCPIPOpenTCP(networkGlobals->ipid);
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if (networkGlobals->errorCode != tcperrOK) {
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TCPIPLogout(networkGlobals->ipid);
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networkGlobals->gameNetworkState = GAME_NETWORK_SOCKET_ERROR;
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break;
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}
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networkGlobals->gameNetworkState = GAME_NETWORK_WAITING_FOR_TCP;
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networkGlobals->timeout = TCP_CONNECT_TIMEOUT;
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break;
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case GAME_NETWORK_WAITING_FOR_TCP:
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networkGlobals->errorCode = TCPIPStatusTCP(networkGlobals->ipid, &(networkGlobals->tcpStatus));
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if (networkGlobals->errorCode != tcperrOK) {
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abortConnection();
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networkGlobals->gameNetworkState = GAME_NETWORK_SOCKET_ERROR;
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break;
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}
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if ((networkGlobals->tcpStatus.srState == TCPSSYNSENT) ||
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(networkGlobals->tcpStatus.srState == TCPSSYNRCVD)) {
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if (networkGlobals->timeout > 0) {
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networkGlobals->timeout--;
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} else {
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networkGlobals->gameNetworkState = GAME_NETWORK_PROTOCOL_FAILED;
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networkGlobals->errorCode = TCP_CONNECT_TIMEOUT_ERROR;
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}
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break;
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}
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if (networkGlobals->tcpStatus.srState != TCPSESTABLISHED) {
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abortConnection();
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networkGlobals->errorCode = networkGlobals->tcpStatus.srState | 0x8000;
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networkGlobals->gameNetworkState = GAME_NETWORK_SOCKET_ERROR;
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break;
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}
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networkGlobals->gameNetworkState = GAME_NETWORK_WAITING_FOR_HELLO;
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networkGlobals->timeout = READ_NETWORK_TIMEOUT;
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networkGlobals->bytesRead = 0;
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break;
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case GAME_NETWORK_WAITING_FOR_HELLO:
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networkGlobals->errorCode = TCPIPReadTCP(networkGlobals->ipid, 0,
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((uint32_t)(&(networkGlobals->helloResponse))) + networkGlobals->bytesRead,
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sizeof(networkGlobals->helloResponse) - networkGlobals->bytesRead,
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&(networkGlobals->readResponseBuf));
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if (networkGlobals->errorCode != tcperrOK) {
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abortConnection();
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networkGlobals->gameNetworkState = GAME_NETWORK_SOCKET_ERROR;
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break;
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}
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networkGlobals->bytesRead += networkGlobals->readResponseBuf.rrBuffCount;
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if (networkGlobals->bytesRead < sizeof(networkGlobals->helloResponse)) {
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if (networkGlobals->timeout > 0) {
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networkGlobals->timeout--;
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} else {
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networkGlobals->gameNetworkState = GAME_NETWORK_PROTOCOL_FAILED;
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networkGlobals->errorCode = HELLO_TIMEOUT_ERROR;
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}
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break;
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}
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if (networkGlobals->bytesRead > sizeof(networkGlobals->helloResponse)) {
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networkGlobals->gameNetworkState = GAME_NETWORK_PROTOCOL_FAILED;
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networkGlobals->errorCode = HELLO_TOO_BIG_ERROR;
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break;
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}
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if (networkGlobals->helloResponse.responseType != RESPONSE_TYPE_HELLO) {
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networkGlobals->gameNetworkState = GAME_NETWORK_PROTOCOL_FAILED;
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networkGlobals->errorCode = HELLO_UNEXPECTED_RESPONSE_ERROR;
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break;
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}
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networkGlobals->secrets[2] = networkGlobals->helloResponse.nonce;
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if (networkGlobals->hasHighScoreToSend) {
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networkGlobals->gameNetworkState = GAME_NETWORK_SET_HIGH_SCORE;
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} else if ((!hasGlobalHighScores) ||
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(globalScoreAge == 0)) {
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networkGlobals->gameNetworkState = GAME_NETWORK_REQUEST_SCORES;
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} else {
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TCPIPCloseTCP(networkGlobals->ipid);
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networkGlobals->gameNetworkState = GAME_NETWORK_CLOSING_TCP;
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networkGlobals->timeout = SHUTDOWN_NETWORK_TIMEOUT;
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}
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break;
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case GAME_NETWORK_REQUEST_SCORES:
|
|
networkGlobals->highScoreRequest.highScoreRequest.requestType = REQUEST_TYPE_GET_HIGH_SCORES;
|
|
|
|
md5Init(&(networkGlobals->hashWorkBlock));
|
|
md5Append(&(networkGlobals->hashWorkBlock), (Pointer)&(networkGlobals->secrets), sizeof(networkGlobals->secrets));
|
|
md5Append(&(networkGlobals->hashWorkBlock), (Pointer)&(networkGlobals->highScoreRequest.highScoreRequest), sizeof(networkGlobals->highScoreRequest.highScoreRequest));
|
|
md5Finish(&(networkGlobals->hashWorkBlock), &(networkGlobals->highScoreRequest.md5Digest[0]));
|
|
|
|
networkGlobals->errorCode = TCPIPWriteTCP(networkGlobals->ipid, (Pointer)&(networkGlobals->highScoreRequest), sizeof(networkGlobals->highScoreRequest), FALSE, FALSE);
|
|
if (networkGlobals->errorCode != tcperrOK) {
|
|
abortConnection();
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_SOCKET_ERROR;
|
|
break;
|
|
}
|
|
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_WAITING_FOR_SCORES;
|
|
networkGlobals->timeout = READ_NETWORK_TIMEOUT;
|
|
networkGlobals->bytesRead = 0;
|
|
break;
|
|
|
|
case GAME_NETWORK_WAITING_FOR_SCORES:
|
|
networkGlobals->errorCode = TCPIPReadTCP(networkGlobals->ipid, 0,
|
|
((uint32_t)(&highScoreResponse)) + networkGlobals->bytesRead,
|
|
sizeof(highScoreResponse) - networkGlobals->bytesRead,
|
|
&(networkGlobals->readResponseBuf));
|
|
if (networkGlobals->errorCode != tcperrOK) {
|
|
abortConnection();
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_SOCKET_ERROR;
|
|
break;
|
|
}
|
|
|
|
networkGlobals->bytesRead += networkGlobals->readResponseBuf.rrBuffCount;
|
|
if (networkGlobals->bytesRead < sizeof(highScoreResponse)) {
|
|
if (networkGlobals->timeout > 0) {
|
|
networkGlobals->timeout--;
|
|
} else {
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_PROTOCOL_FAILED;
|
|
networkGlobals->errorCode = HIGH_SCORE_TIMEOUT_ERROR;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (networkGlobals->bytesRead > sizeof(highScoreResponse)) {
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_PROTOCOL_FAILED;
|
|
networkGlobals->errorCode = HIGH_SCORE_TOO_BIG_ERROR;
|
|
break;
|
|
}
|
|
|
|
if (highScoreResponse.responseType != RESPONSE_TYPE_SCORES) {
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_PROTOCOL_FAILED;
|
|
networkGlobals->errorCode = HIGH_SCORE_UNEXPECTED_RESPONSE_ERROR;
|
|
break;
|
|
}
|
|
|
|
globalScoreAge = GLOBAL_SCORE_REFRESH_TIME;
|
|
hasGlobalHighScores = TRUE;
|
|
|
|
TCPIPCloseTCP(networkGlobals->ipid);
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_CLOSING_TCP;
|
|
networkGlobals->timeout = SHUTDOWN_NETWORK_TIMEOUT;
|
|
break;
|
|
|
|
case GAME_NETWORK_SET_HIGH_SCORE:
|
|
setHighScoreRequest.setHighScoreRequest.requestType = REQUEST_TYPE_SET_SCORE;
|
|
setHighScoreRequest.setHighScoreRequest.who[3] = '\0';
|
|
|
|
md5Init(&(networkGlobals->hashWorkBlock));
|
|
md5Append(&(networkGlobals->hashWorkBlock), (Pointer)&(networkGlobals->secrets), sizeof(networkGlobals->secrets));
|
|
md5Append(&(networkGlobals->hashWorkBlock), (Pointer)&(setHighScoreRequest.setHighScoreRequest), sizeof(setHighScoreRequest.setHighScoreRequest));
|
|
md5Finish(&(networkGlobals->hashWorkBlock), &(setHighScoreRequest.md5Digest[0]));
|
|
|
|
networkGlobals->errorCode = TCPIPWriteTCP(networkGlobals->ipid, (Pointer)&setHighScoreRequest, sizeof(setHighScoreRequest), FALSE, FALSE);
|
|
if (networkGlobals->errorCode != tcperrOK) {
|
|
abortConnection();
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_SOCKET_ERROR;
|
|
break;
|
|
}
|
|
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_WAITING_FOR_SCORE_ACK;
|
|
networkGlobals->timeout = READ_NETWORK_TIMEOUT;
|
|
networkGlobals->bytesRead = 0;
|
|
break;
|
|
|
|
case GAME_NETWORK_WAITING_FOR_SCORE_ACK:
|
|
networkGlobals->errorCode = TCPIPReadTCP(networkGlobals->ipid, 0,
|
|
((uint32_t)(&(networkGlobals->setHighScoreResponse))) + networkGlobals->bytesRead,
|
|
sizeof(networkGlobals->setHighScoreResponse) - networkGlobals->bytesRead,
|
|
&(networkGlobals->readResponseBuf));
|
|
if (networkGlobals->errorCode != tcperrOK) {
|
|
abortConnection();
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_SOCKET_ERROR;
|
|
break;
|
|
}
|
|
|
|
networkGlobals->bytesRead += networkGlobals->readResponseBuf.rrBuffCount;
|
|
if (networkGlobals->bytesRead < sizeof(networkGlobals->setHighScoreResponse)) {
|
|
if (networkGlobals->timeout > 0) {
|
|
networkGlobals->timeout--;
|
|
} else {
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_PROTOCOL_FAILED;
|
|
networkGlobals->errorCode = SET_SCORE_TIMEOUT_ERROR;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (networkGlobals->bytesRead > sizeof(networkGlobals->setHighScoreResponse)) {
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_PROTOCOL_FAILED;
|
|
networkGlobals->errorCode = SET_SCORE_TOO_BIG_ERROR;
|
|
break;
|
|
}
|
|
|
|
if (networkGlobals->setHighScoreResponse.responseType != RESPONSE_TYPE_STATUS) {
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_PROTOCOL_FAILED;
|
|
networkGlobals->errorCode = SET_SCORE_UNEXPECTED_RESPONSE_ERROR;
|
|
break;
|
|
}
|
|
|
|
if (!networkGlobals->setHighScoreResponse.success) {
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_PROTOCOL_FAILED;
|
|
networkGlobals->errorCode = SET_SCORE_FAILED_ERROR;
|
|
break;
|
|
}
|
|
|
|
networkGlobals->hasHighScoreToSend = FALSE;
|
|
globalScoreAge = 0;
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_REQUEST_SCORES;
|
|
break;
|
|
|
|
case GAME_NETWORK_CLOSING_TCP:
|
|
networkGlobals->errorCode = TCPIPStatusTCP(networkGlobals->ipid, &(networkGlobals->tcpStatus));
|
|
if ((networkGlobals->tcpStatus.srState != TCPSCLOSED) &&
|
|
(networkGlobals->tcpStatus.srState != TCPSTIMEWAIT)) {
|
|
if (networkGlobals->timeout > 0) {
|
|
networkGlobals->timeout--;
|
|
} else {
|
|
abortConnection();
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_TCP_UNCONNECTED;
|
|
}
|
|
break;
|
|
}
|
|
|
|
TCPIPLogout(networkGlobals->ipid);
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_TCP_UNCONNECTED;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
BOOLEAN canSendHighScore(void)
|
|
{
|
|
if (networkGlobals == NULL)
|
|
return FALSE;
|
|
|
|
if (networkGlobals->gameNetworkState < GAME_NETWORK_TCP_UNCONNECTED) {
|
|
if ((networkGlobals->gameNetworkState == GAME_NETWORK_FAILURE) &&
|
|
(networkGlobals->timeout > 0))
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOLEAN sendHighScore(void)
|
|
{
|
|
uint16_t cycleCount = 0;
|
|
|
|
networkGlobals->hasHighScoreToSend = TRUE;
|
|
|
|
if (networkGlobals->gameNetworkState < GAME_NETWORK_TCP_UNCONNECTED)
|
|
networkGlobals->gameNetworkState = GAME_NETWORK_TCP_UNCONNECTED;
|
|
|
|
do {
|
|
waitForVbl();
|
|
pollNetwork();
|
|
cycleCount++;
|
|
|
|
if ((cycleCount & 0x7) == 0) {
|
|
switch (cycleCount & 0x18) {
|
|
case 0x00:
|
|
uploadSpin1();
|
|
break;
|
|
|
|
case 0x08:
|
|
uploadSpin2();
|
|
break;
|
|
|
|
case 0x10:
|
|
uploadSpin3();
|
|
break;
|
|
|
|
case 0x18:
|
|
uploadSpin2();
|
|
break;
|
|
}
|
|
}
|
|
} while (networkGlobals->gameNetworkState > GAME_NETWORK_TCP_UNCONNECTED);
|
|
|
|
if (networkGlobals->gameNetworkState != GAME_NETWORK_TCP_UNCONNECTED)
|
|
return FALSE;
|
|
|
|
sprintf(globalScoreInfo, " %u OF %u SCORES", networkGlobals->setHighScoreResponse.position, networkGlobals->setHighScoreResponse.numberOfScores);
|
|
for (cycleCount = strlen(globalScoreInfo); cycleCount < sizeof(globalScoreInfo); cycleCount++) {
|
|
globalScoreInfo[cycleCount] = ' ';
|
|
}
|
|
globalScoreInfo[GAME_NUM_TILES_WIDE] = '\0';
|
|
displayScorePosition();
|
|
|
|
for (cycleCount = 4 * 60; cycleCount > 0; cycleCount--) {
|
|
waitForVbl();
|
|
}
|
|
|
|
return TRUE;
|
|
}
|