An arcade game for the Apple //GS
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2021-01-22 14:41:05 -05:00
BuGS Turn on optimizations on the C code to make it smaller. Ran out of code space in the main 64k bank. More changes to the sound register accesses. 2021-01-22 14:41:05 -05:00
BuGS.xcodeproj Start to change the sound code to wait for the doc to be free and to write and then read to verify that the register write succeeded or try again. That seems to cleanup the sound on real HW. I have only done this for the bonus and the firing sound but probably all register writes should be done this way. 2021-01-22 00:34:07 -05:00
ACKNOWLEDGEMENTS.md Update the todos and the aknowledgements. 2020-12-28 00:52:47 -05:00
BUGS.md Fix bug where the flea sometimes would appear before the second level actually started. 2021-01-20 22:14:59 -05:00
LICENSE Add a readme and license file. 2020-06-17 00:02:46 -04:00
README.md Add a readme and license file. 2020-06-17 00:02:46 -04:00
TODO.md Fix bug where the flea sometimes would appear before the second level actually started. 2021-01-20 22:14:59 -05:00

BuGS

This is an attempt to write an arcade game for the Apple //gs, inspired by one of my all-time favourites.