BuGS/BuGS
Jeremy Rand bbe4bd7c6a Version 1.0 is released! 2021-02-16 23:36:06 -05:00
..
make Fix a typo in the readme. 2021-02-16 01:38:52 -05:00
sound Add the source wav files that I used for the sound samples and add a script which I used to convert them to a raw format that can be played on the GS. That should make it easier to modify the sounds if necessary in the future. Converting the sounds from wav to raw is not part of the build. The raw files themselves are committed in the repository although the build could be changed to generate the raw sounds at build time. 2021-01-18 00:34:50 -05:00
sprites Lots of updates to the readme. Add some bars along the left and the right to delineate the play area. 2021-02-12 17:31:30 -05:00
Makefile Turn on optimizations on the C code to make it smaller. Ran out of code space in the main 64k bank. More changes to the sound register accesses. 2021-01-22 14:41:05 -05:00
colour.s Change the spider score colour to be the same as mushroom colours so the player does not detect it as a collision. Add code to display the number of lives and add to the number of lives ever 12,000 points. This lays the groundwork for handling player death and collisions. 2020-11-09 00:12:51 -05:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Bump the version 0.9.7. Add some code to preload the sounds after initial launch so starting the first game doesn't take extra long. 2021-02-14 14:59:44 -05:00
gameFlea.s Rework the game logic to support one and two player games. 2021-01-20 00:06:32 -05:00
gameMushroom.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
gamePlayer.s Rework the game logic to support one and two player games. 2021-01-20 00:06:32 -05:00
gameScorpion.s Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
gameSegments.s Fix the mysterious appearing mushroom bug. 2021-01-26 00:25:35 -05:00
gameShot.s Fix a bug where it was possible for the player to collide with an exploding bug and then die. Change explosions so they are drawn using background colours which do not result in player collisions. 2021-01-18 00:18:31 -05:00
gameSound.s Just do writes to the DOC when initializing the sound without a read check. The read check seems to fail for the size register for some reason. Bump the version number. 2021-01-24 14:04:49 -05:00
gameSpider.s Rework the game logic to support one and two player games. 2021-01-20 00:06:32 -05:00
genData.pl Change the flea sound frequency change rate to be less steep. 2021-02-16 01:46:46 -05:00
global.macros Add some comments about my testing at 50Hz and add a new bug for the lack of a "GAME OVER PLAYER #" message in a two player game. 2021-01-27 23:28:06 -05:00
globals.s Lots of updates to the readme. Add some bars along the left and the right to delineate the play area. 2021-02-12 17:31:30 -05:00
level.s Fix bug where the flea sometimes would appear before the second level actually started. 2021-01-20 22:14:59 -05:00
main.c Bump the version 0.9.7. Add some code to preload the sounds after initial launch so starting the first game doesn't take extra long. 2021-02-14 14:59:44 -05:00
main.h Add the icon into the resources so if the Icon folder isn't copied, the icon of the application will be preserved in the resources. Start to add some of the resources to support Versions updates. 2021-02-05 00:14:24 -05:00
main.rez Version 1.0 is released! 2021-02-16 23:36:06 -05:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
score.s Rework the game logic to support one and two player games. 2021-01-20 00:06:32 -05:00
tileConvert.s Change the prompt when the stereo channels are swapped so the user gets some feedback. Display the high score list. Still need to add the code to update the high score list. 2020-12-30 23:10:22 -05:00