mirror of
https://github.com/jeremysrand/BuGS.git
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290 lines
8.6 KiB
C
290 lines
8.6 KiB
C
/*
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* tiles.c
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* BuGS
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*
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* Created by Jeremy Rand on 2020-07-14.
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* Copyright © 2020 Jeremy Rand. All rights reserved.
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*/
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#include <string.h>
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#include "tiles.h"
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/* Defines */
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#define TILE_WIDTH 8
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#define TILE_HEIGHT 8
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 200
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#define GAME_LEFT_MOST_X_POS (13 * TILE_WIDTH) /* 13 tiles from the left */
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#define GAME_TOP_MOST_Y_POS (0 * TILE_HEIGHT)
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#define GAME_X_Y_TO_TILE_OFFSET(X, Y) \
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((((Y) * GAME_NUM_TILES_WIDE) + (X)) * sizeof(tTile))
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#define RHS_X_Y_TO_TILE_OFFSET(X, Y) \
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((RHS_FIRST_TILE + ((Y) * RHS_NUM_TILES_WIDE) + (X)) * sizeof(tTile))
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#define LHS_X_Y_TO_TILE_OFFSET(X, Y) \
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((LHS_FIRST_TILE + ((Y) * LHS_NUM_TILES_WIDE) + (X)) * sizeof(tTile))
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#define SCREEN_ADDRESS_FOR_TILE_AT_X_Y(X, Y) \
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(0x2000 + (0xa0 * (Y)) + ((X) / 2) + 3)
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#define STARTING_NUM_MUSHROOMS 30
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#define STARTING_NUM_PLAYERS 3
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#define ADD_DIRTY_GAME_TILE(tileNum) \
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if (!tiles[tileNum].dirty) { \
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tiles[tileNum].dirty = 1; \
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dirtyGameTiles[numDirtyGameTiles] = ((tileNum) * sizeof(tTile)); \
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numDirtyGameTiles++; \
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}
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#define ADD_DIRTY_NON_GAME_TILE(tileNum) \
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if (!tiles[tileNum].dirty) { \
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tiles[tileNum].dirty = 1; \
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dirtyNonGameTiles[numDirtyNonGameTiles] = ((tileNum) * sizeof(tTile)); \
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numDirtyNonGameTiles++; \
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}
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/* Globals */
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tTile tiles[TOTAL_GAME_TILES];
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tTileOffset dirtyGameTiles[NUM_GAME_TILES + GAME_NUM_TILES_TALL];
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word numDirtyGameTiles;
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tTileOffset dirtyNonGameTiles[NUM_NON_GAME_TILES];
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word numDirtyNonGameTiles;
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word numPlayers;
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/* Implementation */
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void initTiles(void)
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{
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word tileX;
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word tileY;
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word lastOffset;
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tTile * tilePtr = &(tiles[0]);
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tTile * rhsTilePtr = &(tiles[RHS_FIRST_TILE]);
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tTile * lhsTilePtr = &(tiles[LHS_FIRST_TILE]);
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for (tileY = 0; tileY < GAME_NUM_TILES_TALL; tileY++)
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{
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lastOffset = SCREEN_ADDRESS_FOR_TILE_AT_X_Y(0, tileY * TILE_HEIGHT);
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for (tileX = 0; tileX < LHS_NUM_TILES_WIDE; tileX++)
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{
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lhsTilePtr->dirty = 0;
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lhsTilePtr->offset = lastOffset;
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lhsTilePtr->type = TILE_EMPTY;
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if (tileY == 0)
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lhsTilePtr->tileAbove = INVALID_TILE_NUM;
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else
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lhsTilePtr->tileAbove = LHS_X_Y_TO_TILE_OFFSET(tileX, tileY - 1);
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if (tileY == GAME_NUM_TILES_TALL - 1)
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lhsTilePtr->tileBelow = INVALID_TILE_NUM;
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else
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lhsTilePtr->tileBelow = LHS_X_Y_TO_TILE_OFFSET(tileX, tileY + 1);
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if (tileX == 0)
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lhsTilePtr->tileLeft = INVALID_TILE_NUM;
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else
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lhsTilePtr->tileLeft = LHS_X_Y_TO_TILE_OFFSET(tileX - 1, tileY);
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if (tileX == LHS_NUM_TILES_WIDE - 1)
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lhsTilePtr->tileRight = GAME_X_Y_TO_TILE_OFFSET(0, tileY);
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else
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lhsTilePtr->tileRight = LHS_X_Y_TO_TILE_OFFSET(tileX + 1, tileY);
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lhsTilePtr->dummy = 0;
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lhsTilePtr++;
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lastOffset += 4;
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}
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for (tileX = 0; tileX < GAME_NUM_TILES_WIDE; tileX++)
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{
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tilePtr->dirty = 0;
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tilePtr->offset = lastOffset;
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tilePtr->type = TILE_EMPTY;
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if (tileY == 0)
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tilePtr->tileAbove = INVALID_TILE_NUM;
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else
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tilePtr->tileAbove = GAME_X_Y_TO_TILE_OFFSET(tileX, tileY - 1);
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if (tileY == GAME_NUM_TILES_TALL - 1)
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tilePtr->tileBelow = INVALID_TILE_NUM;
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else
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tilePtr->tileBelow = GAME_X_Y_TO_TILE_OFFSET(tileX, tileY + 1);
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if (tileX == 0)
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tilePtr->tileLeft = LHS_X_Y_TO_TILE_OFFSET(LHS_NUM_TILES_WIDE - 1, tileY);
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else
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tilePtr->tileLeft = GAME_X_Y_TO_TILE_OFFSET(tileX - 1, tileY);
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if (tileX == GAME_NUM_TILES_WIDE - 1)
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tilePtr->tileRight = RHS_X_Y_TO_TILE_OFFSET(0, tileY);
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else
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tilePtr->tileRight = GAME_X_Y_TO_TILE_OFFSET(tileX + 1, tileY);
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tilePtr->dummy = 0;
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tilePtr++;
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lastOffset += 4;
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}
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for (tileX = 0; tileX < RHS_NUM_TILES_WIDE; tileX++)
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{
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rhsTilePtr->dirty = 0;
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rhsTilePtr->offset = lastOffset;
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rhsTilePtr->type = TILE_EMPTY;
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if (tileY == 0)
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rhsTilePtr->tileAbove = INVALID_TILE_NUM;
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else
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rhsTilePtr->tileAbove = RHS_X_Y_TO_TILE_OFFSET(tileX, tileY - 1);
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if (tileY == GAME_NUM_TILES_TALL - 1)
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rhsTilePtr->tileBelow = INVALID_TILE_NUM;
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else
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rhsTilePtr->tileBelow = RHS_X_Y_TO_TILE_OFFSET(tileX, tileY + 1);
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if (tileX == 0)
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rhsTilePtr->tileLeft = GAME_X_Y_TO_TILE_OFFSET(GAME_NUM_TILES_WIDE - 1, tileY);
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else
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rhsTilePtr->tileLeft = RHS_X_Y_TO_TILE_OFFSET(tileX - 1, tileY);
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if (tileX == RHS_NUM_TILES_WIDE - 1)
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rhsTilePtr->tileRight = INVALID_TILE_NUM;
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else
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rhsTilePtr->tileRight = RHS_X_Y_TO_TILE_OFFSET(tileX + 1, tileY);
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rhsTilePtr->dummy = 0;
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rhsTilePtr++;
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lastOffset += 4;
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}
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}
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numDirtyGameTiles = 0;
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numDirtyNonGameTiles = 0;
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}
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void initNonGameTiles(void)
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{
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unsigned int i;
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tTileNum tileNum;
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numPlayers = STARTING_NUM_PLAYERS;
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for (i = 0; i < numPlayers; i++)
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{
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tileNum = RHS_FIRST_TILE + i;
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tiles[tileNum].type = TILE_PLAYER;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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}
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tileNum = LHS_FIRST_TILE + (1 * LHS_NUM_TILES_WIDE) + 6;
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tiles[tileNum].type = TILE_LETTER_S;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_LETTER_C;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_LETTER_O;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_LETTER_R;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_LETTER_E;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_SYMBOL_COLON;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum = LHS_FIRST_TILE + (4 * LHS_NUM_TILES_WIDE) - 2;
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tiles[tileNum].type = TILE_NUMBER_0;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum = LHS_FIRST_TILE + (12 * LHS_NUM_TILES_WIDE) + 1;
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tiles[tileNum].type = TILE_LETTER_H;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_LETTER_I;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_LETTER_G;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_LETTER_H;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tileNum++;
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tiles[tileNum].type = TILE_LETTER_S;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_LETTER_C;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_LETTER_O;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_LETTER_R;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_LETTER_E;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum++;
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tiles[tileNum].type = TILE_SYMBOL_COLON;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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tileNum = LHS_FIRST_TILE + (15 * LHS_NUM_TILES_WIDE) - 2;
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tiles[tileNum].type = TILE_NUMBER_0;
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ADD_DIRTY_NON_GAME_TILE(tileNum);
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}
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void addStartingMushrooms(void)
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{
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tTileNum tileNum;
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unsigned int numMushrooms = 0;
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while (numMushrooms < STARTING_NUM_MUSHROOMS)
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{
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/* We do not put mushrooms in the bottom tile so we subtract the width here to find
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a tile number above that last line */
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tileNum = rand() % (NUM_GAME_TILES - GAME_NUM_TILES_WIDE);
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if (tiles[tileNum].type != TILE_EMPTY)
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continue;
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tiles[tileNum].type = TILE_MUSHROOM4;
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ADD_DIRTY_GAME_TILE(tileNum);
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numMushrooms++;
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}
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}
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