BuGS/BuGS
2020-12-25 23:59:09 -05:00
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make Add a bug for the muddy sound on real HW. 2020-12-25 01:19:19 -05:00
sound Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
sprites Fix the bug where shots can pass through a mostly destroyed mushroom, this time for real. 2020-12-25 22:26:13 -05:00
colour.s Change the spider score colour to be the same as mushroom colours so the player does not detect it as a collision. Add code to display the number of lives and add to the number of lives ever 12,000 points. This lays the groundwork for handling player death and collisions. 2020-11-09 00:12:51 -05:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Add the flea sound. 2020-12-22 01:00:10 -05:00
gameFlea.s Implement stereo sound. Sounds now come from the left or the right speaker depending on where the sound is coming from on the screen as much as possible. 2020-12-22 23:40:21 -05:00
gameMushroom.s Implement stereo sound. Sounds now come from the left or the right speaker depending on where the sound is coming from on the screen as much as possible. 2020-12-22 23:40:21 -05:00
gamePlayer.s Fix the bug where the tiles on the RHS may be marked dirty and accumulate garbage if the player dies on the RHS. Add some more debug for the crashing bug I am chasing. It looks like more than 12 segments have been added so I am adding debug to detect when the number of segments exceeds 12. 2020-12-25 23:59:09 -05:00
gameScorpion.s Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
gameSegments.s Fix the bug where the tiles on the RHS may be marked dirty and accumulate garbage if the player dies on the RHS. Add some more debug for the crashing bug I am chasing. It looks like more than 12 segments have been added so I am adding debug to detect when the number of segments exceeds 12. 2020-12-25 23:59:09 -05:00
gameShot.s Implement stereo sound. Sounds now come from the left or the right speaker depending on where the sound is coming from on the screen as much as possible. 2020-12-22 23:40:21 -05:00
gameSound.s Also change the volume to 0 for looping sounds which are to be stopped. 2020-12-25 00:38:58 -05:00
gameSpider.s Implement stereo sound. Sounds now come from the left or the right speaker depending on where the sound is coming from on the screen as much as possible. 2020-12-22 23:40:21 -05:00
genData.pl Extend the length of the flea sound and describe the spider junk bug some more. 2020-12-24 00:15:50 -05:00
global.macros Implement the code to compare and update the high score. Add a todo for a high score list with initials. Remove the border colour performance debug. 2020-11-20 00:31:09 -05:00
globals.s Hit the sound GLU registers directly instead of calling the ROM routines for setting DOC registers. 2020-12-23 23:26:52 -05:00
level.s Add the segment, spider and extra life sounds. Add some more information about the mysterious crash. 2020-12-18 00:50:01 -05:00
main.c Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
main.h Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
main.rez Also change the volume to 0 for looping sounds which are to be stopped. 2020-12-25 00:38:58 -05:00
Makefile Rename tileData.pl to genData.pl because we are generating more than just tile data now. 2020-12-08 00:28:04 -05:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
score.s Implement the code to compare and update the high score. Add a todo for a high score list with initials. Remove the border colour performance debug. 2020-11-20 00:31:09 -05:00