BuGS/BuGS
2020-09-06 02:05:33 -04:00
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make Improve the performance of the centipede segment draw function. 2020-09-06 02:05:33 -04:00
sprites Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
colour.s Change the way colour works to make it cheaper to overwrite any background colour with green which will make drawing centipede segments faster. 2020-06-28 22:21:32 -04:00
game.h Not sure why this change didn't go with the previous commit. 2020-07-19 15:16:20 -04:00
game.s Draw the scorpion once we are sure the beam has past it on the screen for the previous frame. Adjust the wait for VBL look to look for less than scan line 200 rather than scan line 0. That way, we shouldn't get a frame glitch at 2.8MHz any more. 2020-09-06 01:54:47 -04:00
gameFlea.s Simplify the handling of the dirty tiles to just store the dirty word and not keep the array of dirty tile offsets. Have the flea use game and non-game dirty tiles to fix the problem with LHS tiles being marked dirty all the time. 2020-09-04 01:55:38 -04:00
gameScorpion.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
gameSegments.s Improve the performance of the centipede segment draw function. 2020-09-06 02:05:33 -04:00
gameSpider.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
global.macros Improve the performance of the centipede segment draw function. 2020-09-06 02:05:33 -04:00
globals.s Change the code to race the beam down the screen, redrawing the dirty game rows as it goes. 2020-09-04 00:17:19 -04:00
main.c Update the flea sprite as it drops. Add random routines. Thanks to John Brooks for those. Use the random routines to pick a column for the flea to drop from. Also, randomly leave behind a mushroom as it falls. 2020-07-19 15:15:45 -04:00
main.h Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
main.rez Well, it launches, clears the screen, waits for a key and then quits. But it is a start. 2020-06-10 23:51:53 -04:00
Makefile Use macros to reduce the copy/pasted code for marking tiles as dirty. Rough out the support for body and head segments. 2020-07-30 23:34:48 -04:00
random.s Improve the randN function. Show a different colour on the border when drawing versus updating the game state. 2020-07-27 21:47:28 -04:00
tiles.c Simplify the handling of the dirty tiles to just store the dirty word and not keep the array of dirty tile offsets. Have the flea use game and non-game dirty tiles to fix the problem with LHS tiles being marked dirty all the time. 2020-09-04 01:55:38 -04:00
tiles.h Simplify the handling of the dirty tiles to just store the dirty word and not keep the array of dirty tile offsets. Have the flea use game and non-game dirty tiles to fix the problem with LHS tiles being marked dirty all the time. 2020-09-04 01:55:38 -04:00