GSCats/terrain.s

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;
; terrain
;
; Created by Quinn Dunki on 7/29/17
;
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TERRAINWIDTH = 640 ; In pixels
MAXTERRAINHEIGHT = 128 ; In pixels
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; renderTerrainColumn
;
; This is not fast- probably only useful for debugging
;
; Y = Index into height data
; PARAM24 = 24-bit pointer to bottom of column in VRAM
;
; Trashes A and X
renderTerrainColumn:
phy
BITS8
lda PARAM24+2
sta renderTerrainColumnSMC+3
BITS16
ply
lda PARAM24
sta renderTerrainColumnSMC+1
pha ; Cache 16-bit VRAM pointer on the stack
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lda terrainData,y ; Cache terrain height on the stack
and #$00ff
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sta renderTerrainColumnHeight
ldx #0
renderTerrainColumnLoop:
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inx
cpx #MAXTERRAINHEIGHT
beq renderTerrainColumnDone
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cpx renderTerrainColumnHeight
bpl renderTerrainColumnBlack
lda #$1111
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bra renderTerrainColumnSMC
renderTerrainColumnBlack:
lda #$0000
renderTerrainColumnSMC:
sta $e19c60
pla
sec
sbc #160
sta renderTerrainColumnSMC+1
pha
bra renderTerrainColumnLoop
renderTerrainColumnDone:
pla
rts
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renderTerrainColumnHeight:
.word 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; renderTerrainColumns
;
; This is not fast- probably only useful for debugging
;
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; Y = Start column
;
; Trashes all registers
;
renderTerrainColumns:
LOADPARAM24 $e1e1,$9c60
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tya
clc
adc #80
sta SCRATCHL
renderTerrainColumnsLoop:
jsr renderTerrainColumn
iny
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cpy SCRATCHL
beq renderTerrainColumnsDone
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inc PARAM24
inc PARAM24
bra renderTerrainColumnsLoop
renderTerrainColumnsDone:
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; generateTerrain
;
; Trashes A and Y
;
generateTerrain:
ldy #0
lda #terrainData
sta SCRATCHL
generateTerrainLoop:
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phy
tya ; Pull an interesting value out of the sine table
and #$00ff
tay
lda sineTable,y
and #$7f7f
ply
sta (SCRATCHL),y
iny
cpy #TERRAINWIDTH/4
bne generateTerrainLoop
rts
; Terrain data, stored as height values 4 pixels wide
terrainData:
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.repeat TERRAINWIDTH/2
.byte 0
.endrepeat