GSCats/inventory.s

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2018-04-20 20:04:39 +00:00
;
; inventory
; Code and data structures related to the weapons inventory and store
;
; Created by Quinn Dunki on 8/13/17
;
INVENTORY_ITEMS = 6
ITEM_WIDTH = 16 ; In pixels
ICON_WIDTH = 8 ; In pixels
ICON_ORIGIN = (ITEM_WIDTH-ICON_WIDTH)/4 ; In bytes
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; renderInventory
;
;
renderInventory:
SAVE_AXY
; Compute initial VRAM position
ldy #(8192 + (160*10 + (160*ICON_ORIGIN + ICON_ORIGIN)))
ldx #0
renderInventoryLoop:
jsr renderInventoryItem
tya ; Advance VRAM pointer
clc
adc #ITEM_WIDTH/2
tay
inx
cpx #INVENTORY_ITEMS
bne renderInventoryLoop
RESTORE_AXY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; renderInventoryItem
;
; X = Item index
; Y = VRAM pos
;
renderInventoryItem:
SAVE_AXY
phy
phx
2018-06-06 20:23:00 +00:00
lda #2
2018-04-20 20:04:39 +00:00
clc
jsr DrawSpriteBank
plx
ply
txa
clc
jsr DrawSpriteBank
RESTORE_AXY
rts
renderInventoryItemParam:
.word 0,20