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Revert "Top to bottom terrain rendering"
This reverts commit e49d1ea908
.
This commit is contained in:
parent
e49d1ea908
commit
0ba976a321
14
graphics.s
14
graphics.s
@ -155,20 +155,6 @@ drawNumber:
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; BORDER_COLOR
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;
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; Trashes A
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;
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.macro BORDER_COLOR color
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BITS8
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lda BORDERCOLOR
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and #$f0
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ora color
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sta BORDERCOLOR
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BITS16
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.endmacro
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; Vertical blank checkers
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;
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26
terrain.s
26
terrain.s
@ -21,9 +21,9 @@ VISIBLETERRAINWINDOW = 80 ; In words
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;
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renderTerrain:
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FASTGRAPHICS
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lda #0
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lda #MAXTERRAINHEIGHT
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sta SCRATCHL2 ; Row counter
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lda #$5f1f ; 4 Point stack to end of VRAM
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lda #$9cff ; 4 Point stack to end of VRAM
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tcs ; 2
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sec
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@ -43,20 +43,9 @@ renderRowComplete:
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sec
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sbc #COMPILEDTERRAINROW
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sta PARAML0
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dec SCRATCHL2
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bne renderTerrainLoop
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tsc
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clc
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adc #320
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tcs
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lda SCRATCHL2
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inc
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cmp #MAXTERRAINHEIGHT
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beq renderTerrainDone
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sta SCRATCHL2
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bra renderTerrainLoop
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renderTerrainDone:
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SLOWGRAPHICS
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rts
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@ -227,16 +216,15 @@ unclipTerrainLoop:
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compileTerrain:
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SAVE_AY
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ldy #0
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ldy #MAXTERRAINHEIGHT-1
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lda #compiledTerrain
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sta PARAML0
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compileTerrainLoop:
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sty PARAML1
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jsr compileTerrainRow
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iny
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cpy #MAXTERRAINHEIGHT
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beq compileTerrainDone
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dey
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bmi compileTerrainDone
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clc
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lda #COMPILEDTERRAINROW
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