Groundwork for font compiler

This commit is contained in:
blondie7575 2023-07-08 16:45:24 -07:00
parent 1977553b83
commit 1079535020
7 changed files with 244 additions and 10 deletions

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Art/Assets/Font8x8.gif Normal file

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Art/Assets/Font8x8.xcf Normal file

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@ -22,6 +22,8 @@
705C54E62124B7F300515A6B /* fan.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = fan.s; sourceTree = "<group>"; };
706DF1641F2D39F700AA6680 /* loader.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = loader.s; sourceTree = "<group>"; };
706DF1651F2D4A8100AA6680 /* terrain.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = terrain.s; sourceTree = "<group>"; };
7076E9222A57AED90006E295 /* GenerateFont.py */ = {isa = PBXFileReference; lastKnownFileType = text.script.python; path = GenerateFont.py; sourceTree = "<group>"; };
7076E9232A59113F0006E295 /* font8x8.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = font8x8.s; sourceTree = "<group>"; };
7088096D1F2ECE8D00D4C950 /* GenerateRenderSpans.py */ = {isa = PBXFileReference; lastKnownFileType = text.script.python; path = GenerateRenderSpans.py; sourceTree = "<group>"; };
708D1B1E27B9A1A600909AFC /* crosshair.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = crosshair.s; sourceTree = "<group>"; };
709175C01F60D263008FAFAB /* GenerateCircles.py */ = {isa = PBXFileReference; lastKnownFileType = text.script.python; path = GenerateCircles.py; sourceTree = "<group>"; };
@ -83,6 +85,8 @@
70BDCBC92006AD5F00CB51F1 /* linkerConfig */,
70FE79D21F8814A600E0095C /* MerlinToCA65.sh */,
700F72872112428D00225B17 /* RenumberSpriteFiles.sh */,
7076E9222A57AED90006E295 /* GenerateFont.py */,
7076E9232A59113F0006E295 /* font8x8.s */,
7088096D1F2ECE8D00D4C950 /* GenerateRenderSpans.py */,
7059502B1F37A0BE00BBE90F /* GenerateVRAMTable.py */,
7099E3851F4107B100182A82 /* GenerateVRAMYOffset.py */,

91
GenerateFont.py Executable file
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@ -0,0 +1,91 @@
#!/usr/bin/env python3
import sys
import PIL
from PIL import Image
from numpy import asarray
CHAR_WIDTH = 8
CHAR_HEIGHT = 8
CHAR_FIRST = 32
CHROMA = 14
def main(argv):
image = Image.open('Art/Assets/Font8x8.gif')
pixels = asarray(image)
numCharX = (int)(image.size[0]/CHAR_WIDTH)
numCharY = (int)(image.size[1]/CHAR_HEIGHT)
for charY in range(0,1): #numCharY):
for charX in range(1,2): #numCharX):
charIndex = charY*numCharX + charX
currChar = chr(charIndex+CHAR_FIRST)
print ("char%d:\n" % ord(currChar), end="")
# Header for each rendering operation
print ("\ttya") # Transfer character VRAM position from Y to stack pointer
print ("\ttcs")
# Iteratre through all the pixels
charOriginX = charX*CHAR_WIDTH
charOriginY = charY*CHAR_HEIGHT
for charRow in reversed(range(0,CHAR_HEIGHT)):
print ("\t; Line %d" % charRow)
nextRowDelta = 160
for charCol in reversed(range(0,CHAR_WIDTH,4)):
nibbles = [pixels[charOriginY+charRow][charOriginX+charCol],
pixels[charOriginY+charRow][charOriginX+charCol+1],
pixels[charOriginY+charRow][charOriginX+charCol+2],
pixels[charOriginY+charRow][charOriginX+charCol+3]]
word = nibbles[2]<<12 | nibbles[3]<<8 | nibbles[0]<<4 | nibbles[1]
if (nibbles[0]==CHROMA and nibbles[1]==CHROMA and nibbles[2]==CHROMA and nibbles[3]==CHROMA):
pass # Case 1 : All chroma, so let stack advance with no work
elif (nibbles[0]!=CHROMA and nibbles[1]!=CHROMA and nibbles[2]!=CHROMA and nibbles[3]!=CHROMA):
print ("\tpea $%04x" % word) # Case 2 : No chroma, so fast push
nextRowDelta -= 2
else:
mask = 0 # Case 3 : Mixed chroma, so mask and or
if (nibbles[0]!=CHROMA):
mask = mask | 0xFF0F
if (nibbles[1]!=CHROMA):
mask = mask | 0xFFF0
if (nibbles[2]!=CHROMA):
mask = mask | 0x0FFF
if (nibbles[3]!=CHROMA):
mask = mask | 0xF0FF
sprite = word
if (nibbles[0]==CHROMA):
sprite = sprite & 0xFF0F
if (nibbles[1]==CHROMA):
sprite = sprite & 0xFFF0
if (nibbles[2]==CHROMA):
sprite = sprite & 0x0FFF
if (nibbles[3]==CHROMA):
sprite = sprite & 0xF0FF
print ("\ttsc") # Keep stack moving, even though we didn't use it
print ("\tdec")
print ("\tdec")
print ("\ttcs")
print ("\tlda 0,S") # Blend mask, sprite, and background
print ("\tand #$%04x" % mask)
print ("\tora #$%04x" % sprite)
print ("\tsta 0,S")
nextRowDelta -= 2
# Advance stack pointer to next row
print ("\ttsc")
print ("\tsec")
print ("\tsbc #%d" % nextRowDelta)
print ("\ttcs")
# Footer for each rendering operation
print ("\tjmp returnFromTest")
if __name__ == "__main__":
main(sys.argv[1:])

140
font8x8.s Normal file
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@ -0,0 +1,140 @@
char33:
tya
tcs
; Line 7
tsc
sec
sbc #160
tcs
; Line 6
tsc
dec
dec
tcs
lda 0,S
and #$ff0f
ora #$00d0
sta 0,S
tsc
dec
dec
tcs
lda 0,S
and #$f0ff
ora #$0d00
sta 0,S
tsc
sec
sbc #156
tcs
; Line 5
tsc
dec
dec
tcs
lda 0,S
and #$ff0f
ora #$00d0
sta 0,S
tsc
dec
dec
tcs
lda 0,S
and #$f0ff
ora #$0d00
sta 0,S
tsc
sec
sbc #156
tcs
; Line 4
tsc
sec
sbc #160
tcs
; Line 3
tsc
dec
dec
tcs
lda 0,S
and #$ff0f
ora #$00d0
sta 0,S
tsc
dec
dec
tcs
lda 0,S
and #$f0ff
ora #$0a00
sta 0,S
tsc
sec
sbc #156
tcs
; Line 2
tsc
dec
dec
tcs
lda 0,S
and #$ff0f
ora #$00a0
sta 0,S
tsc
dec
dec
tcs
lda 0,S
and #$f0ff
ora #$0a00
sta 0,S
tsc
sec
sbc #156
tcs
; Line 1
tsc
dec
dec
tcs
lda 0,S
and #$ff0f
ora #$00b0
sta 0,S
tsc
dec
dec
tcs
lda 0,S
and #$f0ff
ora #$0b00
sta 0,S
tsc
sec
sbc #156
tcs
; Line 0
tsc
dec
dec
tcs
lda 0,S
and #$ff0f
ora #$00f0
sta 0,S
tsc
dec
dec
tcs
lda 0,S
and #$f0ff
ora #$0f00
sta 0,S
tsc
sec
sbc #156
tcs
jmp returnFromTest

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@ -67,16 +67,14 @@ beginGameplay:
jsr compileTerrain
jsr clipTerrain
; jsl renderTerrainSpans ; Part of the now disabled fill-mode renderer
; lda #7
; sta PARAML0
; lda #50
; sta PARAML1
; ldy #3
; jsr craterTerrain
; jsr compileTerrain
; jsr clipTerrain
; Test font renderer
; FASTGRAPHICS
; ldy #$3000 ;#$2504
; jmp char33
returnFromTest:
; SLOWGRAPHICS
; ;HARDBRK
gameplayLoop:
lda projectileActive
@ -417,7 +415,7 @@ fire:
basePalette:
.word $0aef,$0080,$0080,$0861,$0c93,$0eb4,$0d66,$0f9a,$0777,$0f00,$0bbb,$ddd,$007b,$0ff0,$0000,$0fff
.word $0aef,$0080,$0080,$0861,$0c93,$0eb4,$0d66,$0f9a,$0777,$0f00,$0bbb,$ddd,$007b,$0a5b,$0000,$0fff
statusBarPalette:
.word $0aef,$0fff,$0aef,$0aef,$0aef,$0aef,$0d66,$0aef,$0aef,$0aef,$0aef,$0aef,$0aef,$0aef,$0aef,$0000

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@ -54,6 +54,7 @@ quitGame:
.include "inventory.s"
.include "dirt.s"
.include "crosshair.s"
.include "font8x8.s"
endMainBank2: