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Crater tuning by projectile direction
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16
projectile.s
16
projectile.s
@ -880,11 +880,21 @@ processPlayerImpactDeath:
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; Trashes A,Y
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;
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processTerrainImpact:
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ldy #0 ; Assume projectile 0
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PROJECTILEPTR_Y
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ldy projectileActive
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; Shift impact point to forward bottom corner according to V
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lda projectileData+JD_VX,y
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bmi processTerrainImpactNegative
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lda projectileData+GO_POSX,y
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clc
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adc #GAMEOBJECTWIDTH/2
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adc #GAMEOBJECTWIDTH/2 ; /2 is a fudge that makes crater location look better in this direction
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bra processTerrainStoreContinue
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processTerrainImpactNegative:
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lda projectileData+GO_POSX,y
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processTerrainStoreContinue:
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sta PARAML0
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lda projectileData+GO_POSY,y
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sec
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