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Fixed memory corruption of spit damage
This commit is contained in:
parent
926e69e33d
commit
30f16aaef5
10
player.s
10
player.s
@ -132,7 +132,7 @@ playerCreateInit:
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sta playerData+PD_POWER,y
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sta playerData+PD_POWER,y
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lda #START_TREATS
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lda #START_TREATS
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sta playerData+PD_TREATS,y
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sta playerData+PD_TREATS,y
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lda #MAX_ANGER
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lda #0
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sta playerData+PD_ANGER,y
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sta playerData+PD_ANGER,y
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lda #0
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lda #0
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sta playerData+PD_CURRWEAPON,y
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sta playerData+PD_CURRWEAPON,y
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@ -248,9 +248,9 @@ playerFire:
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; Check for movement
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; Check for movement
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lda playerData+PD_CURRWEAPON,y
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lda playerData+PD_CURRWEAPON,y
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cmp #3
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cmp #PT_MOVELEFT
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beq playerFireMoveLeft
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beq playerFireMoveLeft
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cmp #4
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cmp #PT_MOVERIGHT
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beq playerFireMoveRight
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beq playerFireMoveRight
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; Animate the shooting
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; Animate the shooting
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@ -544,9 +544,7 @@ syncPlayerHeader:
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PLAYERPTR_Y
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PLAYERPTR_Y
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; Convert anger to progress bar value
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; Convert anger to progress bar value
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sec
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lda playerData+PD_ANGER,y
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lda #MAX_ANGER
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sbc playerData+PD_ANGER,y
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lsr
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lsr
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lsr
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lsr
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jsr setProgressBar
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jsr setProgressBar
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16
projectile.s
16
projectile.s
@ -92,6 +92,8 @@ projectileTypes:
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PT_SPIT = 0
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PT_SPIT = 0
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PT_BOMB = 1
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PT_BOMB = 1
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PT_FAN = 2
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PT_FAN = 2
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PT_MOVELEFT = 3
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PT_MOVERIGHT = 3
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; Spit
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; Spit
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.word 4 ; Damage
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.word 4 ; Damage
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@ -678,6 +680,7 @@ endProjectile:
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; Trashes A
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; Trashes A
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;
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;
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deleteProjectile:
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deleteProjectile:
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phx
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lda projectileData+GO_POSX,y
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lda projectileData+GO_POSX,y
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bmi deleteProjectileDone ; Already deleted
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bmi deleteProjectileDone ; Already deleted
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@ -694,6 +697,7 @@ deleteProjectile:
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JSRA
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JSRA
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deleteProjectileDone:
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deleteProjectileDone:
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plx
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rts
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rts
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@ -709,7 +713,7 @@ deleteAllProjectilesLoop:
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PROJECTILEPTR_Y
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PROJECTILEPTR_Y
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jsr deleteProjectile
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jsr deleteProjectile
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inx
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inx
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cpx #4
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cpx #3
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bne deleteAllProjectilesLoop
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bne deleteAllProjectilesLoop
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RESTORE_AXY
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RESTORE_AXY
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@ -962,12 +966,12 @@ processPlayerImpact:
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; Apply damage
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; Apply damage
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lda playerData+PD_ANGER,x
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lda playerData+PD_ANGER,x
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sec
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clc
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sbc projectileTypes+PT_DAMAGE,y
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adc projectileTypes+PT_DAMAGE,y
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; Check for death
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; Check for death
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beq processPlayerImpactDeath
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cmp #MAX_ANGER
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bmi processPlayerImpactDeath
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bcs processPlayerImpactDeath
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sta playerData+PD_ANGER,x
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sta playerData+PD_ANGER,x
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rts
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rts
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