mirror of
https://github.com/blondie7575/GSCats.git
synced 2024-11-21 15:33:11 +00:00
Generalized font engine entry points
This commit is contained in:
parent
61efb73959
commit
36474e22dd
35
fontEngine.s
35
fontEngine.s
@ -10,28 +10,46 @@ FIRST_CHAR = 32
|
||||
;
|
||||
; Draws a Pascal string
|
||||
;
|
||||
; PARAM0L = Pointer to string
|
||||
; PARAML0 = Pointer to string
|
||||
; PARAML1 = Width of one character in pixels (you can tweak kerning if you like)
|
||||
; X = Font index
|
||||
; Y = VRAM position of lower right corner of string at which to draw
|
||||
;
|
||||
; Trashes SCRATCHL, X, Y, A
|
||||
;
|
||||
renderString:
|
||||
NATIVE
|
||||
sty SCRATCHL
|
||||
SAVE_DBR
|
||||
|
||||
sty SCRATCHL ; Cache VRAM position
|
||||
|
||||
txa ; Cache font character table
|
||||
asl
|
||||
tay
|
||||
lda fontJumpTable,y
|
||||
sta renderCharBounce+1
|
||||
|
||||
lda PARAML1 ; Convert pixel width to bytes
|
||||
lsr
|
||||
sta PARAML1
|
||||
|
||||
plb ; Temporarily revert to caller's DBR to access their pointer
|
||||
BITS8
|
||||
lda (PARAML0)
|
||||
tax
|
||||
BITS16
|
||||
phb
|
||||
|
||||
renderStringLoop:
|
||||
|
||||
; Fetch and render next character in string
|
||||
txy
|
||||
lda #0
|
||||
plb ; Temporarily revert to caller's DBR to access their pointer
|
||||
BITS8A
|
||||
lda (PARAML0),y
|
||||
BITS16
|
||||
phb
|
||||
ldy SCRATCHL
|
||||
jsr renderChar
|
||||
|
||||
@ -41,11 +59,12 @@ renderStringLoop:
|
||||
; Calculate VRAM pointer for position of next character
|
||||
lda SCRATCHL
|
||||
sec
|
||||
sbc #8
|
||||
sbc PARAML1
|
||||
sta SCRATCHL
|
||||
bra renderStringLoop
|
||||
|
||||
renderStringDone:
|
||||
RESTORE_DBR
|
||||
rtl
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
@ -64,13 +83,21 @@ renderChar:
|
||||
asl
|
||||
tax
|
||||
FASTGRAPHICS
|
||||
|
||||
renderCharBounce: ; Self modifying code. Don't panic
|
||||
jmp (font16characterJumpTable,x)
|
||||
|
||||
renderCharJumpReturn: ; Compiled glyphs jump back here. Can't rts because stack is turboborked
|
||||
SLOWGRAPHICS
|
||||
RESTORE_AXY
|
||||
|
||||
RESTORE_AXY
|
||||
rts
|
||||
|
||||
fontJumpTable:
|
||||
.addr font8characterJumpTable
|
||||
.addr font16characterJumpTable
|
||||
|
||||
|
||||
.include "font8x8.s"
|
||||
.include "font16x16.s"
|
||||
|
||||
|
@ -71,7 +71,10 @@ beginGameplay:
|
||||
; Test font renderer
|
||||
lda #testString
|
||||
sta PARAML0
|
||||
lda #8
|
||||
sta PARAML1
|
||||
ldy #$4430 ; Correct start of line address for 16 wide: $4bc7
|
||||
ldx #0
|
||||
jsl $050000
|
||||
bra gameplayLoop
|
||||
testString:
|
||||
|
Loading…
Reference in New Issue
Block a user