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Cleanup
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@ -58,7 +58,7 @@ gameplayLoop:
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; beq gameplayLoopKbd
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BORDER_COLOR #$3
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jsr renderTerrainSpans
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jsr unrenderTerrainSpans
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; jsr unrenderTerrainSpans
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stz terrainDirty
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BORDER_COLOR #$1
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BIN
gscats.2mg
BIN
gscats.2mg
Binary file not shown.
@ -11,6 +11,8 @@ COMPILEDTERRAINROW = TERRAINWIDTH/4+3 ; In words, +2 to make room for clipping j
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VISIBLETERRAINWIDTH = TERRAINWIDTH/4 ; In words- width minus jump return padding
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VISIBLETERRAINWINDOW = 80 ; In words
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MAXSPANSPERROW = 15
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SPANROWBYTES = MAXSPANSPERROW*2 + 2 ; In bytes
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.if 0
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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@ -118,7 +120,7 @@ renderTerrainRowSpans:
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; Find row data
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lda PARAML1
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asl ; Shifts must match MAXSPANSPERROW*2 + 2
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asl ; Shifts must match SPANROWBYTES
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asl
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asl
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asl
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@ -647,7 +649,7 @@ compileTerrainSpansRow:
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SAVE_AXY
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lda PARAML1
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asl ; Shifts must match MAXSPANSPERROW*2 + 2
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asl ; Shifts must match SPANROWBYTES
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asl
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asl
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asl
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