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Generalized font compiler
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@ -5,18 +5,18 @@ import PIL
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from PIL import Image
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from numpy import asarray
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CHAR_WIDTH = 8
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CHAR_HEIGHT = 8
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CHAR_FIRST = 32
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CHROMA = 14
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def labelFromCharXY(charX, numCharX, charY):
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def labelFromCharXY(charFirst, charX, numCharX, charY):
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charIndex = charY*numCharX + charX
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currChar = chr(charIndex+CHAR_FIRST)
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currChar = chr(charIndex+charFirst)
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return "char{:d}".format(ord(currChar))
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def main(argv):
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image = Image.open('Art/Assets/Font8x8.gif')
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CHAR_WIDTH = int(argv[0])
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CHAR_HEIGHT = int(argv[1])
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CHAR_FIRST = int(argv[2])
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CHROMA = int(argv[3])
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image = Image.open(argv[4])
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pixels = asarray(image)
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numCharX = (int)(image.size[0]/CHAR_WIDTH)
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numCharY = (int)(image.size[1]/CHAR_HEIGHT)
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@ -25,14 +25,14 @@ def main(argv):
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print ("characterJumpTable:")
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for charY in range(0,numCharY):
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for charX in range(0,numCharX):
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print ("\t.addr %s" % labelFromCharXY(charX,numCharX,charY))
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print ("\t.addr %s" % labelFromCharXY(CHAR_FIRST,charX,numCharX,charY))
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print ("")
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# Generate code for each glyph
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for charY in range(0,numCharY):
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for charX in range(0,numCharX):
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print ("%s:\n" % labelFromCharXY(charX,numCharX,charY), end="")
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print ("%s:\n" % labelFromCharXY(CHAR_FIRST,charX,numCharX,charY), end="")
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# Header for each rendering operation
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print ("\ttya") # Transfer character VRAM position from Y to stack pointer
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2
Makefile
2
Makefile
@ -71,7 +71,7 @@ terrain_e1:
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fonts:
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rm -rf $(FONTBANK)
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./CompileFont.py > font8x8.s
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./CompileFont.py 8 8 32 14 "Art/Assets/Font8x8.gif" > font8x8.s
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@PATH=$(PATH):/usr/local/bin; $(CL65) -t apple2enh --cpu 65816 --start-addr 0000 -lfonts.lst fontEngine.s -o $(FONTBANK)
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rm -f fontEngine.o
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