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Fixed a low-end rendering bug in progress bar
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@ -62,7 +62,7 @@ setProgressBar:
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;
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renderProgressBar:
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SAVE_AXY
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ldy #2 ; Room for left and right borders
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ldy #0
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ldx currentProgressBar+CBR_VRAM
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BITS8A
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@ -126,7 +126,7 @@ CBR_VRAM = 6
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currentProgressBar:
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.word 0 ; Active
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.word 0 ; Current progress in bytes
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.word 1 ; Current progress in bytes
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.word 25 ; Final progress in bytes
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.word $2117 ; VRAM position (top left)
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@ -94,7 +94,7 @@ projectileTypes:
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PT_FAN = 2
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; Spit
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.word 3 ; Damage
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.word 4 ; Damage
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.word 3 ; Crater radius
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.word 4 ; Frame 0
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.word 6 ; Frame 1
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