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Fixed crosshair rendering wrong size on player switch
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@ -134,6 +134,7 @@ gameplayLoopPower:
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beq gameplayLoopFire
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beq gameplayLoopFire
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jsr changePower
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jsr changePower
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jsr unrenderCrosshair
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jsr unrenderCrosshair
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ldy currentPlayer
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jsr renderCrosshair
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jsr renderCrosshair
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gameplayLoopFire:
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gameplayLoopFire:
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@ -172,6 +173,7 @@ gameplayLoopRender:
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lda dirtExplosionActive ; Crosshair is dirty if map scrolled and dirt is finished
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lda dirtExplosionActive ; Crosshair is dirty if map scrolled and dirt is finished
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bne gameplayLoopRenderPlayersAnyway
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bne gameplayLoopRenderPlayersAnyway
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jsr protectCrosshair
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jsr protectCrosshair
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ldy currentPlayer
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jsr renderCrosshair
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jsr renderCrosshair
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gameplayLoopRenderPlayersAnyway:
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gameplayLoopRenderPlayersAnyway:
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@ -474,6 +476,7 @@ moveCleanup:
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jsr protectPlayers
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jsr protectPlayers
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jsr renderPlayers
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jsr renderPlayers
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jsr protectCrosshair
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jsr protectCrosshair
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ldy currentPlayer
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jsr renderCrosshair
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jsr renderCrosshair
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RESTORE_AY
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RESTORE_AY
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