Fixed a collision precision bug with terrain

This commit is contained in:
blondie7575 2017-10-09 14:41:05 -07:00
parent cb390e9895
commit d6c8e89dea
2 changed files with 0 additions and 2 deletions

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@ -29,8 +29,6 @@ intersectRectTerrain:
; Convert X to words and compute horizontal extent
; Note that X counts from right terrain edge
lda rectParams
clc
adc rectParams+4 ; Reverse rect horizontally
and #$fffe ; Force even
sta rectParams

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