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Optimization
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@ -51,7 +51,7 @@ renderTerrainDone:
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renderClippedSpanChain:
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; Prepare our state
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; = 24 cycles per row + 80 cycles for actual pixels
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; = 23 cycles per row + 80 cycles for actual pixels
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lda #80 ; 2
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sta <XLEFT ; 3
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lda #$1111 ; 2
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@ -66,7 +66,7 @@ renderClippedSpanChain:
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; = 27 cycles per skipped span
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renderClippedSpanChainLoop:
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lda spanChain,y ; 5
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lda spanChain,y ; 4
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sec ; 2
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sbc <RIGHTEDGE ; 3
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bmi renderClippedSpanChainNextSpan ; 2/3
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