Drawspritebank ASL ; A=Sprite Number ($0000-$0002) TAX ; Y=Target Screen Address ($2000-$9D00) LDA spritebankNum,X ; Relative Sprite Number Table JMP (spritebankBank,X) ; Bank Number Table spritebankNum HEX 0000,0200,0100 spritebankBank DA spritebankBank00,spritebankBank00,spritebankBank00 spritebankBank00 JSL $AA0000 PHK PLB RTS *----------