Spr_002: FASTGRAPHICS ; 16x16, 175 bytes, 470 cycles clc tya ; Y = Sprite Target Screen Address (upper left corner) tcs ; New Stack address ldx #$6666 ; Pattern #1 : 112 ;-- tsc adc #$0007 tcs phx phx phx phx tsc ; Line 1 adc #$00A8 tcs phx phx phx phx tsc ; Line 2 adc #$00A8 tcs phx phx phx phx tsc ; Line 3 adc #$00A8 tcs phx phx phx phx tsc ; Line 4 adc #$00A8 tcs phx phx phx phx tsc ; Line 5 adc #$00A8 tcs phx phx phx phx tsc ; Line 6 adc #$00A8 tcs phx phx phx phx tsc ; Line 7 adc #$00A8 tcs phx phx phx phx tsc ; Line 8 adc #$00A8 tcs phx phx phx phx tsc ; Line 9 adc #$00A8 tcs phx phx phx phx tsc ; Line 10 adc #$00A8 tcs phx phx phx phx tsc ; Line 11 adc #$00A8 tcs phx phx phx phx tsc ; Line 12 adc #$00A8 tcs phx phx phx phx tsc ; Line 13 adc #$00A8 tcs phx phx phx phx tsc ; Line 14 adc #$00A8 tcs phx phx phx phx tsc ; Line 15 adc #$00A8 tcs phx phx phx phx ;-- SLOWGRAPHICS rts ;------------------------------