; Autogenerated by Mr. Sprite. Do not modify DrawSpriteBank : ASL ; A=Sprite Number ($0000-$0013) TAX ; Y=Target Screen Address ($2000-$9D00) LDA SpriteBankNum,X ; Relative Sprite Number Table JMP (SpriteBankBank,X) ; Bank Number Table SpriteBankNum : .dbyt $0100,$0000,$0C00,$0500,$0600,$0B00,$1200,$1000 .dbyt $0A00,$0900,$0F00,$1300,$0200,$0300,$0400,$1100 .dbyt $0E00,$0D00,$0800,$0700 SpriteBankBank : .addr SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00 .addr SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00 .addr SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00 SpriteBankBank00 : JSL $AA0000 PHK PLB RTS ;----------