; Autogenerated by Mr. Sprite. Do not modify DrawSpriteBank : ASL ; A=Sprite Number ($0000-$000D) TAX ; Y=Target Screen Address ($2000-$9D00) LDA SpriteBankNum,X ; Relative Sprite Number Table JMP (SpriteBankBank,X) ; Bank Number Table SpriteBankNum : .dbyt $0100,$0000,$0900,$0400,$0500,$0800,$0C00,$0B00 .dbyt $0700,$0600,$0A00,$0D00,$0200,$0300 SpriteBankBank : .addr SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00 .addr SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00 SpriteBankBank00 : JSL $AA0000 PHK PLB RTS ;----------