; Autogenerated by Mr. Sprite. Do not modify DrawSpriteBank : ASL ; A=Sprite Number ($0000-$001F) TAX ; Y=Target Screen Address ($2000-$9D00) LDA SpriteBankNum,X ; Relative Sprite Number Table JMP (SpriteBankBank,X) ; Bank Number Table SpriteBankNum : .dbyt $0B00,$0A00,$1800,$1100,$1200,$1700,$1E00,$1C00 .dbyt $1500,$1600,$1B00,$1F00,$0D00,$0F00,$1000,$1D00 .dbyt $1A00,$1900,$1400,$1300,$0C00,$0E00,$0600,$0000 .dbyt $0300,$0400,$0800,$0900,$0700,$0200,$0100,$0500 SpriteBankBank : .addr SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00 .addr SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00 .addr SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00 .addr SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00,SpriteBankBank00 SpriteBankBank00 : JSL $AA0000 PHK PLB RTS ;----------