; ; terrain ; ; Created by Quinn Dunki on 7/29/17 ; TERRAINWIDTH = 640 ; In pixels MAXTERRAINHEIGHT = 100 ; In pixels COMPILEDTERRAINROW = TERRAINWIDTH/4+3 ; In words, +2 to make room for clipping jump at end of row VISIBLETERRAINWIDTH = TERRAINWIDTH/4 ; In words- width minus jump return padding VISIBLETERRAINWINDOW = 80 ; In words ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; renderTerrain ; ; No stack operations permitted here! ; ; Current implementation: X cycles per row ; Trashes all registers ; renderTerrain: FASTGRAPHICS ldy #MAXTERRAINHEIGHT lda #$9cff ; 4 Point stack to end of VRAM tcs ; 2 sec lda #compiledTerrainEnd-VISIBLETERRAINWINDOW-3 sbc mapScrollPos sta PARAML0 renderTerrainLoop: lda #$0000 ; Background ldx #$1111 ; Foreground jmp (PARAML0) renderRowComplete: lda PARAML0 sec sbc #COMPILEDTERRAINROW sta PARAML0 dey bne renderTerrainLoop SLOWGRAPHICS rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; clipTerrain ; ; clipTerrain: SAVE_AXY sec lda #COMPILEDTERRAINROW*MAXTERRAINHEIGHT-3 sbc mapScrollPos tay ldx #MAXTERRAINHEIGHT clipTerrainLoop: clc ; Compute buffer to for saved data txa asl asl adc #clippedTerrainData-4 sta PARAML0 lda compiledTerrain,y sta (PARAML0) ; Preserve data we're overwriting inc PARAML0 inc PARAML0 and #$ff00 ora #$004c ; jmp in low byte sta compiledTerrain,y iny lda compiledTerrain,y sta (PARAML0) ; Preserve data we're overwriting lda #renderRowComplete sta compiledTerrain,y tya sec sbc #COMPILEDTERRAINROW+1 tay dex bne clipTerrainLoop RESTORE_AXY rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; unclipTerrain ; ; unclipTerrain: SAVE_AXY sec lda #COMPILEDTERRAINROW*MAXTERRAINHEIGHT-3 sbc mapScrollPos tay ldx #MAXTERRAINHEIGHT unclipTerrainLoop: clc ; Compute buffer that saved data is in txa asl asl adc #clippedTerrainData-4 sta PARAML0 lda (PARAML0) sta compiledTerrain,y inc PARAML0 inc PARAML0 iny lda (PARAML0) sta compiledTerrain,y tya sec sbc #COMPILEDTERRAINROW+1 tay dex bne unclipTerrainLoop RESTORE_AXY rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; compileTerrain ; ; ; compileTerrain: SAVE_AY ldy #MAXTERRAINHEIGHT-1 lda #compiledTerrain sta PARAML0 compileTerrainLoop: sty PARAML1 jsr compileTerrainRow dey bmi compileTerrainDone clc lda #COMPILEDTERRAINROW adc PARAML0 sta PARAML0 bra compileTerrainLoop compileTerrainDone: RESTORE_AY rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; compileTerrainRow ; ; PARAML0 = Start of compiled row data ; PARAML1 = Row index ; compileTerrainRow: SAVE_AXY ldy #0 ldx #0 compileTerrainColumnLoop: stz compileTerrainOpcode ; Right half lda terrainData,x cmp PARAML1 bcc compileTerrainColumnBGRight beq compileTerrainColumnBGRight lda #$00da compileTerrainColumnLeft: sta compileTerrainOpcode inx inx lda terrainData,x cmp PARAML1 bcc compileTerrainColumnBGLeft beq compileTerrainColumnBGLeft lda compileTerrainOpcode ora #$da00 compileTerrainColumnStore: sta (PARAML0),y inx inx iny iny cpy #VISIBLETERRAINWIDTH bne compileTerrainColumnLoop RESTORE_AXY rts compileTerrainColumnBGRight: lda #$0048 bra compileTerrainColumnLeft compileTerrainColumnBGLeft: lda compileTerrainOpcode ora #$4800 bra compileTerrainColumnStore compileTerrainOpcode: .word 0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; generateTerrain ; ; Trashes everything ; generateTerrain: ldy #0 ldx #0 lda #terrainData sta SCRATCHL generateTerrainLoop: lda sineTable,x lsr lsr lsr clc adc #30 sta (SCRATCHL),y iny iny clc txa adc #12 tax txa and #$03ff tax cpy #TERRAINWIDTH/2 bne generateTerrainLoop rts ; Terrain data, stored as height values 4 pixels wide terrainData: ; .word 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19 ; .word 20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39 ; .word 40,39,38,37,36,35,34,33,32,31,30,29,28,27,26,25,24,23,22,21 ; .word 20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,80 ; .word 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ; .word 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ; .word 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ; .word 1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,80 .repeat TERRAINWIDTH/4 ; VISIBLETERRAINWIDTH .word 0 .endrepeat compiledTerrain: .repeat COMPILEDTERRAINROW * MAXTERRAINHEIGHT .byte 0 .endrepeat compiledTerrainEnd: clippedTerrainData: .repeat MAXTERRAINHEIGHT .byte 0,0,0,0 ; xx,jmp,addr .endrepeat