GSCats/animation.s

1937 lines
29 KiB
ArmAsm

;
; animation
; Code and data structures for animating sprites
;
; Created by Quinn Dunki on 6/28/23
;
ANIMATION_SIZE_16x16=0
ANIMATION_SIZE_16x32=2
MAX_TICKS = 180
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; startAnimation
;
; Starts a stated animation, which allows interactivity, but requires ticking
;
; Y = Base sprite index
; X = Number of frames
; A = Animation size (use constants above)
; PARAML0 = Pointer to X,Y (16 bits each, Y is bottom relative)
;
; Trashes A,X,Y,PARAML0
;
startAnimation:
sta animationState+AS_SIZE
sty animationState+AS_BASESPRITE
sty animationState+AS_CURRENTFRAME
; Compute final frame
stx animationState+AS_FINALFRAME
tya
clc
adc animationState+AS_FINALFRAME
sta animationState+AS_FINALFRAME
jsr vramPtr
cpx #$ffff
beq startAnimationSkip
stx animationState+AS_VRAM
lda #MAX_TICKS
sta animationState+AS_TICKS
; Preserve background
ldy animationState+AS_VRAM
ldx animationState+AS_SIZE
jsr (protectionRoutines,x)
; Render first animation frame
ldy animationState+AS_VRAM
lda animationState+AS_CURRENTFRAME
jsr drawSpriteBankSafe
startAnimationSkip:
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; tickAnimation
;
; Call this once per frame to update the current stated animation
;
; A->0 if finished
;
tickAnimation:
SAVE_XY
; Advance tick
dec animationState+AS_TICKS
bne tickAnimationSkip
; Reset tick count
lda #MAX_TICKS
sta animationState+AS_TICKS
; Advance frame
lda animationState+AS_CURRENTFRAME
inc
cmp animationState+AS_FINALFRAME
beq tickAnimationDone
sta animationState+AS_CURRENTFRAME
; Restore background
ldy animationState+AS_VRAM
ldx animationState+AS_SIZE
jsr (unrenderRoutines,x)
; Render new animation frame
ldy animationState+AS_VRAM
lda animationState+AS_CURRENTFRAME
jsr drawSpriteBankSafe
bra tickAnimationSkip
tickAnimationDone:
; Restore background
ldy animationState+AS_VRAM
ldx animationState+AS_SIZE
jsr (unrenderRoutines,x)
lda #$ffff
sta animationState+AS_CURRENTFRAME
lda #0
RESTORE_XY
rts
tickAnimationSkip:
lda #1
RESTORE_XY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; renderAnimation
;
; Plays an entire animation statelessly, which is easier if you don't need interactivity
;
; Y = Base sprite index
; X = Number of frames
; A = Animation size (use constants above)
; PARAML0 = Pointer to X,Y (16 bits each, Y is bottom relative)
;
; Trashes A,X,Y,PARAML0,PARAML1,PARAML2,SCRATCHL2
;
renderAnimation:
sta PARAML2
sty PARAML1
phx ; Calculate VRAM position
jsr vramPtr
cpx #$ffff
beq renderAnimationSkip
stx SCRATCHL2
plx
stx PARAML0
ldx #1
renderAnimationLoop:
; Preserve background
phx
ldy SCRATCHL2
ldx PARAML2
jsr (protectionRoutines,x)
plx
; Render animation frame
ldy SCRATCHL2
lda PARAML1
jsr drawSpriteBankSafe
jsr delayMedium
; On last frame, freeze if needed
lda renderAnimationFreezeFrame
beq renderAnimationContinue
inx
cpx PARAML0
beq renderAnimationDone
dex
renderAnimationContinue:
; Restore background
phx
ldy SCRATCHL2
ldx PARAML2
jsr (unrenderRoutines,x)
plx
; Next frame
inc PARAML1
inx
cpx PARAML0
bne renderAnimationLoop
renderAnimationDone:
stz renderAnimationFreezeFrame
rts
renderAnimationSkip:
plx
bra renderAnimationDone
renderAnimationFreezeFrame:
.word 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; renderAnimationFreeze
;
; Plays an entire animation statelessly, and freezes on the last frame
;
; Y = Base sprite index
; X = Number of frames
; A = Animation size (use constants above)
; PARAML0 = Pointer to X,Y (16 bits each, Y is bottom relative)
;
; Trashes A,X,Y,PARAML0,PARAML1,PARAML2,SCRATCHL2
;
renderAnimationFreeze:
pha
lda #1
sta renderAnimationFreezeFrame
pla
jmp renderAnimation
; Jump tables for various animation sizes
protectionRoutines:
.word protectAnimation16x16,protectAnimation16x32
unrenderRoutines:
.word unrenderAnimation16x16,unrenderAnimation16x32
animationState:
.word $ffff ; Current frame ff = inactive
.word 0 ; Total Frames
.word 0 ; Ticks until next frame
.word 0 ; Animation size
.word 0 ; VRAM Position
.word 0 ; Base Sprite
AS_CURRENTFRAME = 0
AS_FINALFRAME = 2 ; Actually final frame +1
AS_TICKS = 4
AS_SIZE = 6
AS_VRAM = 8
AS_BASESPRITE = 10
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; protectAnimation16x16
;
; Saves background behind this sprite
; Y = VRAM position of upper left of sprite
; Trashes A
;
; Brace for large unrolled loop in 3..2..1...
;
protectAnimation16x16:
phx
tyx
ldy #0
lda SHADOWVRAMBANK,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160+6,x
sta savedBackground,y
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lda SHADOWVRAMBANK+160*2,x
sta savedBackground,y
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iny
lda SHADOWVRAMBANK+160*2+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*2+4,x
sta savedBackground,y
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iny
lda SHADOWVRAMBANK+160*2+6,x
sta savedBackground,y
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iny
lda SHADOWVRAMBANK+160*3,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*3+2,x
sta savedBackground,y
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iny
lda SHADOWVRAMBANK+160*3+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*3+6,x
sta savedBackground,y
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iny
lda SHADOWVRAMBANK+160*4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*4+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*4+4,x
sta savedBackground,y
iny
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lda SHADOWVRAMBANK+160*4+6,x
sta savedBackground,y
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iny
lda SHADOWVRAMBANK+160*5,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*5+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*5+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*5+6,x
sta savedBackground,y
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iny
lda SHADOWVRAMBANK+160*6,x
sta savedBackground,y
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lda SHADOWVRAMBANK+160*6+2,x
sta savedBackground,y
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iny
lda SHADOWVRAMBANK+160*6+4,x
sta savedBackground,y
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lda SHADOWVRAMBANK+160*6+6,x
sta savedBackground,y
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iny
lda SHADOWVRAMBANK+160*7,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*7+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*7+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*7+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*8,x
sta savedBackground,y
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lda SHADOWVRAMBANK+160*8+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*8+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*8+6,x
sta savedBackground,y
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iny
lda SHADOWVRAMBANK+160*9,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*9+2,x
sta savedBackground,y
iny
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lda SHADOWVRAMBANK+160*9+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*9+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*10,x
sta savedBackground,y
iny
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lda SHADOWVRAMBANK+160*10+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*10+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*10+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*11,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*11+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*11+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*11+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*12,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*12+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*12+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*12+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*13,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*13+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*13+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*13+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*14,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*14+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*14+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*14+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*15,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*15+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*15+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*15+6,x
sta savedBackground,y
plx
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; protectAnimation16x32
;
; Saves background behind this sprite
; Y = VRAM position of upper left of sprite
; Trashes A
;
; Brace for large unrolled loop in 3..2..1...
;
protectAnimation16x32:
phx
tyx
ldy #0
lda SHADOWVRAMBANK,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*2+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*2+4,x
sta savedBackground,y
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iny
lda SHADOWVRAMBANK+160*2+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*3,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*3+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*3+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*3+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*4+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*4+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*4+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*5,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*5+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*5+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*5+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*6+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*6+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*6+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*7,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*7+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*7+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*7+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*8,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*8+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*8+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*8+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*9,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*9+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*9+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*9+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*10,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*10+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*10+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*10+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*11,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*11+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*11+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*11+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*12,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*12+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*12+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*12+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*13,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*13+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*13+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*13+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*14,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*14+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*14+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*14+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*15,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*15+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*15+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*15+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*16,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*16+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*16+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*16+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*17,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*17+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*17+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*17+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*18,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*18+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*18+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*18+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*19,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*19+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*19+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*19+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*20,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*20+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*20+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*20+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*21,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*21+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*21+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*21+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*22,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*22+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*22+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*22+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*23,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*23+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*23+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*23+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*24,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*24+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*24+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*24+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*25,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*25+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*25+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*25+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*26,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*26+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*26+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*26+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*27,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*27+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*27+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*27+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*28,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*28+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*28+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*28+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*29,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*29+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*29+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*29+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*30,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*30+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*30+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*30+6,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*31,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*31+2,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*31+4,x
sta savedBackground,y
iny
iny
lda SHADOWVRAMBANK+160*31+6,x
sta savedBackground,y
plx
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; unrenderAnimation16x16
;
; Y = VRAM position of upper left of sprite
;
; Brace for large unrolled loop in 3..2..1...
;
unrenderAnimation16x16:
SAVE_AXY
tyx
ldy #0
lda savedBackground,y
sta SHADOWVRAMBANK,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*2+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*2+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*2+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*3,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*3+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*3+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*3+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*4+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*4+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*4+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*5,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*5+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*5+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*5+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*6+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*6+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*6+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*7,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*7+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*7+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*7+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*8,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*8+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*8+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*8+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*9,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*9+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*9+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*9+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*10,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*10+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*10+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*10+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*11,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*11+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*11+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*11+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*12,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*12+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*12+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*12+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*13,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*13+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*13+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*13+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*14,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*14+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*14+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*14+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*15,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*15+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*15+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*15+6,x
RESTORE_AXY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; unrenderAnimation16x32
;
; Y = VRAM position of upper left of sprite
;
; Brace for large unrolled loop in 3..2..1...
;
unrenderAnimation16x32:
SAVE_AXY
tyx
ldy #0
lda savedBackground,y
sta SHADOWVRAMBANK,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*2+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*2+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*2+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*3,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*3+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*3+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*3+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*4+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*4+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*4+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*5,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*5+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*5+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*5+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*6+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*6+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*6+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*7,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*7+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*7+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*7+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*8,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*8+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*8+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*8+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*9,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*9+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*9+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*9+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*10,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*10+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*10+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*10+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*11,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*11+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*11+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*11+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*12,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*12+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*12+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*12+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*13,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*13+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*13+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*13+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*14,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*14+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*14+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*14+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*15,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*15+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*15+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*15+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*16,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*16+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*16+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*16+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*17,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*17+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*17+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*17+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*18,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*18+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*18+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*18+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*19,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*19+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*19+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*19+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*20,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*20+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*20+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*20+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*21,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*21+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*21+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*21+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*22,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*22+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*22+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*22+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*23,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*23+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*23+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*23+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*24,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*24+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*24+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*24+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*25,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*25+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*25+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*25+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*26,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*26+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*26+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*26+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*27,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*27+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*27+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*27+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*28,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*28+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*28+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*28+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*29,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*29+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*29+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*29+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*30,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*30+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*30+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*30+6,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*31,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*31+2,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*31+4,x
iny
iny
lda savedBackground,y
sta SHADOWVRAMBANK+160*31+6,x
RESTORE_AXY
rts
savedBackground: ; Up to 32x32
.word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; Saved background
.word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0