mirror of
https://github.com/blondie7575/GSCats.git
synced 2024-11-25 10:30:49 +00:00
301 lines
5.0 KiB
ArmAsm
301 lines
5.0 KiB
ArmAsm
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; colorFill
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; Fills the screen with a color (or two). Pretty fast, but not fastest possible
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; X = 4:4:4:4 = Palette entries to fill
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; Y = Scanline count (fills backwards to 0)
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;
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; Trashes A,Y,PARAML0,PARAML1
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colorFill:
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; Calculate end of VRAM we're going to touch
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sty PARAML0
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lda #160 ; Bytes per row in VRAM
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sta PARAML1
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phx
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jsr mult16
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clc
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adc #$2000
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dec ; A now holds address of highest byte we'll touch (e.g. $9d00-1 for full screen fill)
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sta PARAML0 ; Cache values for highspeed zone
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sty PARAML1
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plx
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FASTGRAPHICS
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lda PARAML0
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tcs
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ldy PARAML1
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colorFillLoop:
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; 80 PHXs, for 1 line
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; We could do the entire screen with PHXs, but this is a
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; balance between speed and code size
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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dey
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bne colorFillLoop
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SLOWGRAPHICS
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; bottomFill
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; Fills the bottom of the screen with a color (or two). Pretty fast, but not fastest possible
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; A 4:4:4:4 = Palette entries
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; X = Color to fill (doubled)
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;
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; Trashes Y
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bottomFill:
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FASTGRAPHICS
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lda #$9d00-1 ; Point stack to end of VRAM
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tcs
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ldy #58
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bottomFillLoop:
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; 80 PHXs, for 1 line
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; We could do the entire screen with PHXs, but this is a
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; balance between speed and super-verbose code
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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dey
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bne bottomFillLoop
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SLOWGRAPHICS
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; initSCBs
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; Initialize all scanline control bytes
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;
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; Trashes A,X
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initSCBs:
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lda #0
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ldx #$0100 ;set all $100 scbs to A
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initSCBsLoop:
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dex
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dex
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sta $e19d00,x
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bne initSCBsLoop
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; setScanlinePalette
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; Set the palette for a given scan line
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;
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; PARAML0 = Palette index
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; X = Start scan line
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; Y = Count
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setScanlinePalette:
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pha
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setScanlinePaletteLoop:
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lda $e19d00,x
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ora PARAML0
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sta $e19d00,x
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inx
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dey
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bne setScanlinePaletteLoop
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pla
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; enableFillMode
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; Enables fill mode for a given scanline
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;
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; X = Scan line
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;
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enableFillMode:
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SAVE_AXY
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BITS8
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lda $e19d00,x
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ora #%00100000
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sta $e19d00,x
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BITS16
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RESTORE_AXY
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; disableFillMode
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; Disables fill mode for a given scanline
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;
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; X = Scan line
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;
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; Trashes A
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disableFillMode:
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SAVE_AXY
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BITS8
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lda $e19d00,x
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and #%11011111
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sta $e19d00,x
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BITS16
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RESTORE_AXY
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; setPaletteColor
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; Set a single color in a palette
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; PARAML0 = 0:Color index
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; PARAML1 = 0:R:G:B
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; A = Palette index
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;
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; Trashes X
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setPaletteColor:
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asl
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asl
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asl
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asl
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asl
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sta SCRATCHL
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lda PARAML0
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asl
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clc
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adc SCRATCHL
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tax
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lda PARAML1
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sta $e19e00,x
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; setPalette
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; Set all colors in a palette from memory
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; PARAML0 = Pointer to 32 color bytes
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; A = Palette index
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;
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setPalette:
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SAVE_XY
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asl
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asl
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asl
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asl
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asl
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BITS8A
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sta setPaletteLoop_SMC+1
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BITS16
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ldx #0
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ldy #0
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setPaletteLoop:
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lda (PARAML0),y
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setPaletteLoop_SMC:
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sta $e19e00,x ; Self-modifying code!
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iny
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iny
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inx
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inx
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cpx #32
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bne setPaletteLoop
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RESTORE_XY
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; drawNumber
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;
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; A = Number to render
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; X = VRAM position to render at
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;
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; Trashes PARAML0
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;
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drawNumber:
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sta PARAML0
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jsr intToString
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lda #intToStringResult
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jsr DrawString
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; BORDER_COLOR
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;
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; Trashes A
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;
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.macro BORDER_COLOR color
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SAVE_AXY
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BITS8
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lda BORDERCOLOR
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and #$f0
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ora color
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sta BORDERCOLOR
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BITS16
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RESTORE_AXY
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.endmacro
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; Vertical blank checkers
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;
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; The Brutal Deluxe version, taken from LemminGS
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;
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nextVBL:
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lda #75
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pha
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nextVBL0:
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lda $e0c02e
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and #$7f
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cmp 1,s
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blt nextVBL0
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cmp #100
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bge nextVBL0
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pla
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waitVBL:
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lda $e0c018
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bpl waitVBL
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rts
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; The Apple version, taken from GS Tech Note 039
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;
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syncVBL:
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BITS8
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syncVBL0:
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lda $E0C02F
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asl ; VA is now in the Carry flag
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lda $E0C02E
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rol ; Roll Carry into bit 0
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cmp #200 ; A now contains line number
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bne syncVBL0
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BITS16
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rts
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; The old style //e version
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;
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vblSync:
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BITS8
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waitVBLToFinish:
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lda $E0C019
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bmi waitVBLToFinish
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waitVBLToStart:
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lda $E0C019
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bpl waitVBLToStart
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BITS16
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rts
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.include "spritebank.s"
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