GSCats/Makefile
blondie7575 50b1e71521 First implementation of sound
Sounds are packed into a bank, loaded, copied to Ensoniq RAM, and can be played through oscillators. The most basic form of GS sound system.
2023-07-04 20:09:17 -07:00

99 lines
2.9 KiB
Makefile

#
# Makefile
# GS Cats
#
# Created by Quinn Dunki on 7/14/15.
# One Girl, One Laptop Productions
# http://www.blondihacks.com
#
CL65=cl65
CAD=./cadius
VOLNAME=GSAPP
IMG=DiskImageParts
EMU=/Applications/GSplus.app/Contents/MacOS/gsplus
ADDR=0800
CODEBANK=CODEBANK\#060000
CODEBANKE1=CODEBANKE1\#060800
EXEC=$(PGM)\#06$(ADDR)
SOUNDBANK=SOUNDBANK\#060000
PGM=gscats
MRSPRITE=../MrSprite/mrsprite
GENART=Art/Generated
GENSOUND=Sound/Generated
CHROMA=a4dffb
PALETTE=a4dffb a4dffb 008800 886611 cc9933 eebb44 dd6666 ff99aa 777777 ff0000 b7b7b7 dddddd 0077bb ffff00 000000 ffffff
SPRITES=SpriteBank
SPRITEBANK=$(SPRITES)\#060000
FLIPLIST=$(wildcard Art/*Fan.gif) $(wildcard Art/*Spit*.gif)
REMOTESYMBOLS=-Wl $(shell ./ParseMapFile.py *.map)
all: clean diskimage terrain_e1 $(PGM) loader emulate
emulate:
# Leading hypen needed because GSPlus maddeningly returns code 1 (error) always and for no reason
-/Applications/GSplus.app/Contents/MacOS/gsplus
diskimage:
$(CAD) CREATEVOLUME $(PGM).2mg $(VOLNAME) 800KB
$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(IMG)/BITSY.BOOT/BITSY.BOOT#FF2000
$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(IMG)/QUIT.SYSTEM/QUIT.SYSTEM#FF2000
$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(IMG)/PRODOS/PRODOS#FF0000
$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(IMG)/BASIC.SYSTEM/BASIC.SYSTEM#FF2000
$(PGM):
@echo $(REMOTESYMBOLS)
@PATH=$(PATH):/usr/local/bin; $(CL65) -t apple2enh -C linkerConfig --cpu 65816 --start-addr 0000 -l$(PGM).lst $(REMOTESYMBOLS) $(PGM).s -o $(CODEBANK)
$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(CODEBANK)
$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(SPRITEBANK)
$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(SOUNDBANK)
rm -f $(CODEBANK)
rm -f $(PGM).o
rm -f terrain_e1.map
loader:
@PATH=$(PATH):/usr/local/bin; $(CL65) -t apple2enh --cpu 65816 --start-addr $(ADDR) -lloader.lst loader.s -o $(EXEC)
$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(EXEC)
rm -f $(EXEC)
rm -f loader.o
terrain_e1:
@PATH=$(PATH):/usr/local/bin; $(CL65) -t apple2enh -C linkerConfig --cpu 65816 --start-addr $(ADDR) -l -vm -m terrain_e1.map terrain_e1.s -o $(CODEBANKE1)
$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(CODEBANKE1)
rm -f $(CODEBANKE1)
rm -f terrain_e1.o
clean:
rm -f $(PGM)
rm -f $(PGM).o
rm -f loader
rm -f loader.o
rm -f terrain_e1.o
rm -f terrain_e1.map
rm -f terrain_e1
rm -f Art/*m.gif
rm -f $(GENART)/*
rm -f $(PGM).2mg
.PHONY: art
art:
rm -f $(GENART)/*
for gif in $(FLIPLIST); do $(MRSPRITE) MIRROR "$$gif" $(CHROMA); done
./RenumberSpriteFiles.sh
$(MRSPRITE) CODE $(GENART)"/*.gif" $(CHROMA) $(PALETTE)
$(MRSPRITE) BANK $(GENART)"/*.txt" $(SPRITES)
# $(MRSPRITE) WALLPAPER "Art/*.gif" $(CHROMA) ff0000
mv $(GENART)/$(SPRITES)00.bin ./$(SPRITEBANK)
./MerlinToCA65.sh $(GENART)/$(SPRITES)Src.txt > spritebank.s
rm $(GENART)/*.txt
rm -f Art/*m.gif
.PHONY: sound
sound:
rm -f $(GENSOUND)/*
./GenerateSoundBank.sh Sound/CatHowl.wav 11264 Sound/Meow1.wav 5513
rm -f $(GENSOUND)/*