An artillery style game for the Apple IIgs. But with cats.
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2017-10-01 17:36:09 -07:00
Art Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
GSCats.xcodeproj Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
Sprites Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
.gitignore First pass on ProDOS-based bank loader 2017-10-01 17:36:09 -07:00
AppleCommander.jar Initial commit 2017-07-28 17:11:25 -05:00
circleTable.s Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
collision.s Terrain data resolution doubled 2017-09-13 10:56:34 -06:00
config_ca65.txt Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
equates.s First pass on ProDOS-based bank loader 2017-10-01 17:36:09 -07:00
font.s Added player damage and death 2017-09-03 17:20:24 -07:00
gamemanager.s Added cat sprites 2017-09-30 13:01:36 -07:00
gameobject.s Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
GenerateCircles.py Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
GenerateRenderSpans.py Optimization 2017-08-07 22:10:16 -07:00
GenerateTrigTables.py Basic rendering of projectiles 2017-08-24 21:45:05 -07:00
GenerateVRAMTable.py Optimizations and cleanup 2017-08-06 13:26:31 -07:00
GenerateVRAMYOffset.py Groundwork for gameobject rendering 2017-08-13 15:36:12 -07:00
graphics.s Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
gscats.2mg First pass on ProDOS-based bank loader 2017-10-01 17:36:09 -07:00
gscats.s First pass on ProDOS-based bank loader 2017-10-01 17:36:09 -07:00
input.s Added cat sprites 2017-09-30 13:01:36 -07:00
loader.s First pass on ProDOS-based bank loader 2017-10-01 17:36:09 -07:00
macros.s Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
Makefile First pass on ProDOS-based bank loader 2017-10-01 17:36:09 -07:00
player.s Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
projectile.s Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
spritebank_other.s Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
spritebank.s Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
sprites.lst Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
sprites.o Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
tables.s Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
terrain.s Added crater clipping to terrain edges 2017-09-18 12:51:01 -07:00
utility.s Added shot power & fixed point multiply 2017-09-05 12:07:33 -07:00
V2Make.scpt Seemingly working rendering with PHY added 2017-09-15 18:10:59 -07:00