mirror of
https://github.com/blondie7575/GSCats.git
synced 2024-11-25 10:30:49 +00:00
440 lines
7.8 KiB
ArmAsm
440 lines
7.8 KiB
ArmAsm
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; colorFill
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; Fills the screen with a color (or two). Pretty fast, but not fastest possible
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; X = 4:4:4:4 = Palette entries to fill
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; Y = Scanline count (fills backwards to 0)
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;
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; Trashes A,Y,PARAML0,PARAML1
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colorFill:
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; Calculate end of VRAM we're going to touch
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sty PARAML0
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lda #160 ; Bytes per row in VRAM
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sta PARAML1
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phx
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jsr mult16
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clc
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adc #$2000
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dec ; A now holds address of highest byte we'll touch (e.g. $9d00-1 for full screen fill)
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sta PARAML0 ; Cache values for highspeed zone
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sty PARAML1
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plx
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FASTGRAPHICS
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lda PARAML0
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tcs
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ldy PARAML1
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colorFillLoop:
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; 80 PHXs, for 1 line
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; We could do the entire screen with PHXs, but this is a
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; balance between speed and code size
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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dey
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bne colorFillLoop
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SLOWGRAPHICS
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; bottomFill
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; Fills the bottom of the screen with a color (or two). Pretty fast, but not fastest possible
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; A 4:4:4:4 = Palette entries
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; X = Color to fill (doubled)
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;
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; Trashes Y
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bottomFill:
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FASTGRAPHICS
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lda #$9d00-1 ; Point stack to end of VRAM
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tcs
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ldy #58
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bottomFillLoop:
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; 80 PHXs, for 1 line
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; We could do the entire screen with PHXs, but this is a
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; balance between speed and super-verbose code
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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.byte $da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da,$da
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dey
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bne bottomFillLoop
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SLOWGRAPHICS
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; initSCBs
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; Initialize all scanline control bytes
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;
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; Trashes A,X
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initSCBs:
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lda #0
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ldx #200 ;set all 200 scbs to A
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initSCBsLoop:
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dex
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dex
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sta $e19d00,x
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bne initSCBsLoop
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jsr setScanLineInterruptVector
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jsr setVBLInterruptVector
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; setScanLineInterruptVector
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;
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; Install scanline interrupt handler
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;
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setScanLineInterruptVector:
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; Save current handler
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lda $e10029
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sta scanlineHandlerCache
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BITS8A
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lda $e1002b
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sta scanlineHandlerCache+2
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BITS16
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; Set our handler
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lda #scanLineInterruptHandler
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sta $e10029
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BITS8A
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lda #2 ; This code bank
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sta $e1002b
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BITS16
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rts
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scanlineHandlerCache:
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.byte 0,0,0
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; unsetScanLineInterruptVector
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;
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; Remove scanline interrupt handler
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;
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unsetScanLineInterruptVector:
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; Turn off scanline interrupts
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BITS8A
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lda $e0c023 ; Disable scaline interrupts
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and #%11111101
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sta $e0c023
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BITS16
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; Restore saved handler
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lda scanlineHandlerCache
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sta $e10029
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BITS8A
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lda scanlineHandlerCache+2
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sta $e1002b
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BITS16
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; setVBLInterruptVector
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;
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; Install VBL interrupt handler
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;
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setVBLInterruptVector:
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; Save current handler
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lda $e10031
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sta vblHandlerCache
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BITS8A
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lda $e10033
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sta vblHandlerCache+2
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BITS16
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; Set our handler
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lda #vblInterruptHandler
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sta $e10031
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BITS8A
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lda #2 ; This code bank
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sta $e10033
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BITS16
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; Enable VBL interrupts
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lda $e0c041
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ora #%00001000
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sta $e0c041
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rts
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vblHandlerCache:
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.byte 0,0,0
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; unsetVBLInterruptVector
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;
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; Remove VBL handler
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;
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unsetVBLInterruptVector:
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; Turn off VBL interrupts
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BITS8A
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lda $e0c041 ; Disable VBL interrupts
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and #%11110111
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sta $e0c041
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BITS16
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; Restore saved handler
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lda vblHandlerCache
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sta $e10031
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BITS8A
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lda vblHandlerCache+2
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sta $e10033
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BITS16
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; vblInterruptHandler
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;
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; Handler for IRQ.VBL (vector E1/0030-0033)
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;
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vblInterruptHandler:
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OP8
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lda #0 ; Clear scanline interrupt source
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sta $e0c047
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; lda BORDERCOLOR
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; and #$f0
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; ora #$7 ; Set to sky at bottom of screen
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; sta BORDERCOLOR
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clc
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rtl
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; setBorderAtScanLine
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;
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; Trashes A
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;
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setBorderAtScanLine:
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BITS8A
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lda $e19d92 ; Enable interrupt on scanline 146
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ora #%01000000
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sta $e19d92
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lda $e19dc7 ; Enable interrupt on scanline 199
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ora #%01000000
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sta $e19dc7
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lda $e0c023 ; Enable scaline interrupts, if needed
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ora #%00000010
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sta $e0c023
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BITS16
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; scanLineInterruptHandler
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;
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; Handler for IRQ.SCAN (vector E1/0028-002B)
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;
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scanLineInterruptHandler:
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OP8
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lda $e0c032 ; Clear scanline interrupt source
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and #%11011111
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sta $e0c032
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lda $e0C02f
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asl ; VA is now in the Carry flag
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lda $e0C02e
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rol ; Roll Carry into bit 0. A now contains line number
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cmp #155
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bcc scanLineInterruptHandler0
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lda BORDERCOLOR ; Set border color
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and #$f0
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ora #$7 ; Set to sky at bottom of screen
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sta BORDERCOLOR
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bra scanLineInterruptHandlerDone
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scanLineInterruptHandler0:
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lda BORDERCOLOR ; Set border color to grass at given scanline
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and #$f0
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ora #$4
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sta BORDERCOLOR
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scanLineInterruptHandlerDone:
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clc
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rtl
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; setScanlinePalette
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; Set the palette for a given scan line
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;
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; PARAML0 = Palette index
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; X = Start scan line
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; Y = Count
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setScanlinePalette:
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pha
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setScanlinePaletteLoop:
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lda $e19d00,x
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ora PARAML0
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sta $e19d00,x
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inx
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dey
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bne setScanlinePaletteLoop
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pla
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; enableFillMode
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; Enables fill mode for a given scanline
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;
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; X = Scan line
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;
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enableFillMode:
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SAVE_AXY
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BITS8
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lda $e19d00,x
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ora #%00100000
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sta $e19d00,x
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BITS16
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RESTORE_AXY
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; disableFillMode
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; Disables fill mode for a given scanline
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;
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; X = Scan line
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;
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; Trashes A
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disableFillMode:
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SAVE_AXY
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BITS8
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lda $e19d00,x
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and #%11011111
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sta $e19d00,x
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BITS16
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RESTORE_AXY
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; drawNumber
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;
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; A = Number to render
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; X = VRAM position to render at
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;
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; Trashes PARAML0
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;
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drawNumber:
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SAVE_AXY
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sta PARAML0
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jsr intToString
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lda #intToStringResult
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sta PARAML0
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txy
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lda #1
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jsl renderStringFar
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RESTORE_AXY
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; drawSpriteBankSafe
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;
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; A slightly slower version of Mr Sprite's DrawSpriteBank that
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; preserves all registers and requires no secret flag clearing
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;
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; Y = VRAM position at which to draw
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; A = Sprite Index
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;
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drawSpriteBankSafe:
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SAVE_AXY
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clc
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jsr DrawSpriteBank
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RESTORE_AXY
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; syncOverscanBottom
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;
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; Waits for the bottom edge of the overscan region (give or take)
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syncOverscanBottom:
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BITS8
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syncOverscanBottom0:
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ldaA $C02f
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asl ; VA is now in the Carry flag
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ldaA $C02e
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rol ; Roll Carry into bit 0
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cmp #215 ; A now contains line number
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blt syncOverscanBottom0
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BITS16
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; Alternate vertical blank checkers
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;
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; The Apple version, taken from GS Tech Note 039
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;
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syncVBL:
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;sei
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BITS8
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syncVBL0:
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ldaA $C02f
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asl ; VA is now in the Carry flag
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ldaA $C02e
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rol ; Roll Carry into bit 0
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cmp #200 ; A now contains line number
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blt syncVBL0
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BITS16
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;cli
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rts
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; The old style //e version
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;
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vblSync:
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BITS8
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waitVBLToFinish:
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lda $E0C019
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bmi waitVBLToFinish
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waitVBLToStart:
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lda $E0C019
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bpl waitVBLToStart
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BITS16
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rts
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.include "spritebank.s"
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