GSCats/gscats.s
blondie7575 fad2daa4d7 Terrain chunk compiler now rectangular!
This greatly speeds it up and allows vertical slice compiling to eliminate most false terrain overhangs
2023-07-30 11:09:45 -07:00

64 lines
1018 B
ArmAsm

;
; gscats
;
; Created by Quinn Dunki on 7/9/17
;
.include "macros.s"
.include "equates.s"
.import renderTerrainSpans
.import unrenderTerrainSpans
.import compileTerrainSpans
.org $0000
mainBank2:
SYNCDBR
BITS8
lda #$f0
sta TEXTCOLOR
BITS16
jmp titleScreen
quitGame:
NORMALMEMORY
CLASSICVIDEO
jml (PRODOSRETURN)
.include "random.s"
.include "sharedGraphics.s"
.include "graphics.s"
.include "sound.s"
.include "animation.s"
.include "player.s"
.include "terrain.s"
.include "collision.s"
.include "gameobject.s"
.include "utility.s"
.include "tables.s"
.include "gamemanager.s"
.include "input.s"
.include "fan.s"
.include "projectile.s"
.include "inventory.s"
.include "dirt.s"
.include "crosshair.s"
.include "progressBar.s"
.include "titleScreen.s"
endMainBank2:
; Suppress some linker warnings - Must be the last thing in the file
; This is because Quinn doesn't really know how to use ca65 properly
.SEGMENT "ZPSAVE"
.SEGMENT "EXEHDR"
.SEGMENT "STARTUP"
.SEGMENT "INIT"
.SEGMENT "LOWCODE"