mirror of
https://github.com/blondie7575/GSCats.git
synced 2024-10-31 15:05:46 +00:00
259 lines
7.3 KiB
Python
Executable File
259 lines
7.3 KiB
Python
Executable File
#!/usr/bin/python3
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import sys
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import PIL
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from PIL import Image
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from numpy import asarray
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def labelFromCharXY(prefix,charFirst, charX, numCharX, charY):
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charIndex = charY*numCharX + charX
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currChar = chr(charIndex+charFirst)
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return "{:s}char{:d}".format(prefix,ord(currChar))
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def stackAdvance(bytes):
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if (bytes==0):
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return
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print ("\ttsc")
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if (bytes==1):
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print ("\tdec")
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elif (bytes==2):
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print ("\tdec") # For two bytes, a double-DEC is still faster than SEC/SBC
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print ("\tdec")
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else:
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print ("\tsec")
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print ("\tsbc #%d" % bytes)
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print ("\ttcs")
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def main(argv):
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CHAR_WIDTH = int(argv[0])
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CHAR_HEIGHT = int(argv[1])
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CHAR_FIRST = int(argv[2])
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CHROMA = int(argv[3])
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prefix = argv[4]
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image = Image.open(argv[5])
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pixels = asarray(image)
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numCharX = (int)(image.size[0]/CHAR_WIDTH)
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numCharY = (int)(image.size[1]/CHAR_HEIGHT)
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# Generate wrapper code
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addWrapperCode(prefix,CHAR_WIDTH,CHAR_FIRST)
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# Generate jump table for glyphs
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print ("%scharacterJumpTable:" % prefix)
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for charY in range(0,numCharY):
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for charX in range(0,numCharX):
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print ("\t.addr %s" % labelFromCharXY(prefix,CHAR_FIRST,charX,numCharX,charY))
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print ("\n; Chroma Key is $%x\n" % CHROMA)
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# Generate code for each glyph
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for charY in range(0,numCharY):
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for charX in range(0,numCharX):
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print ("%s:\n" % labelFromCharXY(prefix,CHAR_FIRST,charX,numCharX,charY), end="")
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# Header for each rendering operation
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print ("\ttya") # Transfer character VRAM position from Y to stack pointer
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print ("\ttcs")
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# Iterate through all the pixels
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charOriginX = charX*CHAR_WIDTH
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charOriginY = charY*CHAR_HEIGHT
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pendingStackMove = 0
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for charRow in reversed(range(0,CHAR_HEIGHT)):
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# Print a comment to make generated source easier to understand
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print ("\t; Line %d, Pixel values: " % charRow, end="")
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for grouping in range(0,CHAR_WIDTH,4):
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print("%x%x%x%x " %
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(pixels[charOriginY+charRow][charOriginX+0+grouping],
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pixels[charOriginY+charRow][charOriginX+1+grouping],
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pixels[charOriginY+charRow][charOriginX+2+grouping],
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pixels[charOriginY+charRow][charOriginX+3+grouping]), end="")
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print ("")
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nextRowDelta = 160
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localStackList = []
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rowPushTotal = 0 # Row-right relative
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for charCol in reversed(range(0,CHAR_WIDTH,4)):
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nibbles = [pixels[charOriginY+charRow][charOriginX+charCol],
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pixels[charOriginY+charRow][charOriginX+charCol+1],
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pixels[charOriginY+charRow][charOriginX+charCol+2],
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pixels[charOriginY+charRow][charOriginX+charCol+3]]
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word = nibbles[2]<<12 | nibbles[3]<<8 | nibbles[0]<<4 | nibbles[1]
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requiredStackIndex = charCol/2
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if (nibbles[0]==CHROMA and nibbles[1]==CHROMA and nibbles[2]==CHROMA and nibbles[3]==CHROMA):
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# Case 1 : All chroma, so let stack advance with no work
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pass
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elif (nibbles[0]!=CHROMA and nibbles[1]!=CHROMA and nibbles[2]!=CHROMA and nibbles[3]!=CHROMA):
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# Case 2 : No chroma, so fast push of all four pixels
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offsetNeeded = (CHAR_WIDTH/2-requiredStackIndex) - rowPushTotal - 2
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if (offsetNeeded>0):
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stackAdvance(offsetNeeded+pendingStackMove) # Advance stack to position needed for our two byte push
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pendingStackMove = 0
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nextRowDelta -= offsetNeeded
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else:
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stackAdvance(pendingStackMove) # First thing we did wasn't a stack move, so apply previous row pending first
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pendingStackMove = 0
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offsetNeeded=0
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print ("\tpea $%04x" % word)
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nextRowDelta -= 2
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rowPushTotal += (2+offsetNeeded)
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else:
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# Case 3 : Mixed chroma, so we need to and-in mask and or-in sprite.
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# These pixels are saved until the end of the row, then backfilled with stack-relative addressing
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mask = 0xFFFF
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if (nibbles[0]!=CHROMA):
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mask = mask & 0xFF0F
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if (nibbles[1]!=CHROMA):
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mask = mask & 0xFFF0
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if (nibbles[2]!=CHROMA):
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mask = mask & 0x0FFF
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if (nibbles[3]!=CHROMA):
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mask = mask & 0xF0FF
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sprite = word
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if (nibbles[0]==CHROMA):
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sprite = sprite & 0xFF0F
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if (nibbles[1]==CHROMA):
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sprite = sprite & 0xFFF0
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if (nibbles[2]==CHROMA):
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sprite = sprite & 0x0FFF
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if (nibbles[3]==CHROMA):
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sprite = sprite & 0xF0FF
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localStackEntry = [requiredStackIndex,mask,sprite]
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localStackList.append(localStackEntry)
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# Process any local stack-relative work we accumulated
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if len(localStackList) > 0:
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if (rowPushTotal < CHAR_WIDTH/2): # Get stack pointer to end of row if needed
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cleanupPush = CHAR_WIDTH/2-rowPushTotal
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stackAdvance(cleanupPush + pendingStackMove)
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pendingStackMove=0
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rowPushTotal = CHAR_WIDTH/2
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nextRowDelta -= cleanupPush
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extraReach = rowPushTotal - CHAR_WIDTH/2 + 1 # Amount to "reach back" from one byte past end of row so LDA/STA can fill in skipped pixels
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for stackEntry in localStackList:
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print ("\tlda %d,S" % (stackEntry[0] + extraReach)) # Blend mask, sprite, and background
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print ("\tand #$%04x" % stackEntry[1])
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print ("\tora #$%04x" % stackEntry[2])
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print ("\tsta %d,S" % (stackEntry[0] + extraReach))
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# Advance stack pointer to next row
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pendingStackMove += nextRowDelta # Save this stack move for next row, because we can often combine them
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# Footer for each rendering operation
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print ("\tjmp renderCharJumpReturn_%s\n" % prefix)
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return
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def scaleForFontWidth(charWidth):
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output = ""
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for i in range(0,(int)(charWidth/4)):
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output = output + "\tasl\n"
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return output
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def addWrapperCode(prefix, charWidth, firstChar):
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code = """
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; renderString_{:s}
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;
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; Draws a Pascal string for font "{:s}"
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;
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; PARAML0 = Pointer to string
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; Y = VRAM position of lower left corner of string at which to draw
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;
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; Trashes SCRATCHL,X,Y,A
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;
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renderString_{:s}:
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sty SCRATCHL ; Cache VRAM position
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plb ; Temporarily revert to caller's DBR to access their pointer
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BITS8
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lda (PARAML0)
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tax
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BITS16
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phb
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; Advance VRAM pointer to end of string
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{:s}
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clc
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adc SCRATCHL
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dec
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sta SCRATCHL
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renderStringLoop_{:s}:
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; Fetch and render next character in string
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txy
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lda #0
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plb ; Temporarily revert to caller's DBR to access their pointer
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BITS8A
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lda (PARAML0),y
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BITS16
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phb
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ldy SCRATCHL
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jsr renderChar_{:s}
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dex
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beq renderStringDone_{:s}
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; Calculate VRAM pointer for position of next character
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lda SCRATCHL
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sec
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sbc #{:d}/2 ; Width of one char in bytes
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sta SCRATCHL
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bra renderStringLoop_{:s}
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renderStringDone_{:s}:
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jmp renderStringReturn
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.export renderString_{:s}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; renderChar_{:s}
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;
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; Draws a single character
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;
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; A = ASCII code to draw
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; Y = VRAM position of lower right corner at which to draw
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;
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renderChar_{:s}:
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SAVE_AXY
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sec
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sbc #{:d} ; ASCII code of first char in font sheet
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asl
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tax
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FASTGRAPHICS
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jmp ({:s}characterJumpTable,x)
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renderCharJumpReturn_{:s}: ; Compiled glyphs jump back here. Can't rts because stack is turboborked
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SLOWGRAPHICS
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RESTORE_AXY
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rts
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""".format(prefix,prefix,prefix,scaleForFontWidth(charWidth),prefix,prefix,prefix,charWidth,prefix,prefix,prefix,prefix,prefix,firstChar,prefix,prefix)
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print (code)
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return
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if __name__ == "__main__":
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main(sys.argv[1:])
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