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An artillery style game for the Apple IIgs. But with cats.
e1d1e86258
Switched to Cadius, and disk image is now treated as a pure build product, generated on every run. Makefile also now properly launches the emulator. It had a bug before where loader code changes would sometimes not be recognized |
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Art | ||
DiskImageParts | ||
GSCats.xcodeproj | ||
.gitignore | ||
boot_mame.sh | ||
cadius | ||
circleTable.s | ||
collision.s | ||
dirt.s | ||
equates.s | ||
fan.s | ||
font.s | ||
gamemanager.s | ||
gameobject.s | ||
GenerateCircles.py | ||
GenerateRenderSpans.py | ||
GenerateSpanDataTable.py | ||
GenerateTrigTables.py | ||
GenerateVRAMTable.py | ||
GenerateVRAMYOffset.py | ||
graphics.s | ||
gscats.s | ||
input.s | ||
inventory.s | ||
linkerConfig | ||
loader.s | ||
macros.s | ||
Makefile | ||
MerlinToCA65.sh | ||
ParseMapFile.py | ||
player.s | ||
projectile.s | ||
random.s | ||
RenumberSpriteFiles.sh | ||
smallNumbers.s | ||
spritebank.s | ||
SpriteBank#060000 | ||
tables.s | ||
terrain_e1.s | ||
terrain.s | ||
utility.s |