GSCats.xcodeproj
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Moved to 16 bit sine table
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2017-08-20 15:15:46 -07:00 |
.gitignore
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Basic high-speed span rendering working
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2017-07-30 20:23:32 -07:00 |
AppleCommander.jar
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Initial commit
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2017-07-28 17:11:25 -05:00 |
equates.s
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Groundwork for gameobject rendering
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2017-08-13 15:36:12 -07:00 |
font.s
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Ported Dagen’s font engine
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2017-08-13 14:54:18 -07:00 |
gamemanager.s
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Some cleanup
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2017-08-15 19:20:47 -07:00 |
gameobject.s
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Groundwork for gameobject rendering
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2017-08-13 15:36:12 -07:00 |
GenerateRenderSpans.py
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Optimization
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2017-08-07 22:10:16 -07:00 |
GenerateTrigTables.py
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Moved to 16 bit sine table
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2017-08-20 15:15:46 -07:00 |
GenerateVRAMTable.py
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Optimizations and cleanup
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2017-08-06 13:26:31 -07:00 |
GenerateVRAMYOffset.py
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Groundwork for gameobject rendering
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2017-08-13 15:36:12 -07:00 |
graphics.s
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Working angle display
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2017-08-15 12:40:14 -07:00 |
gscats.2mg
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Moved to 16 bit sine table
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2017-08-20 15:15:46 -07:00 |
gscats.s
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Moved to 16 bit sine table
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2017-08-20 15:15:46 -07:00 |
input.s
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Some cleanup
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2017-08-15 19:20:47 -07:00 |
loader.s
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Compiled terrain basically working, with clip/unclip
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2017-08-12 15:41:25 -07:00 |
macros.s
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Working angle display
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2017-08-15 12:40:14 -07:00 |
Makefile
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Fast graphics path screen fill working
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2017-07-29 14:47:17 -07:00 |
player.s
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Moved to 16 bit sine table
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2017-08-20 15:15:46 -07:00 |
projectile.s
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Moved to 16 bit sine table
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2017-08-20 15:15:46 -07:00 |
tables.s
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Moved to 16 bit sine table
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2017-08-20 15:15:46 -07:00 |
terrain.s
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Moved to 16 bit sine table
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2017-08-20 15:15:46 -07:00 |
utility.s
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Angle now controllable
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2017-08-15 18:03:19 -07:00 |
V2Make.scpt
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VBL experiments
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2017-08-09 19:33:52 -07:00 |