Add a network capable boot image and set some build options to use mame as the emulator.

This commit is contained in:
Jeremy Rand 2021-07-16 12:46:08 -04:00
parent 9d728fd3d6
commit dc0298c51a
3 changed files with 5 additions and 3 deletions

View File

@ -73,6 +73,7 @@
9D5155C126A1ED510075EBC7 /* tar */ = {isa = PBXFileReference; lastKnownFileType = file; path = tar; sourceTree = "<group>"; };
9D5155C326A1ED510075EBC7 /* tail.mk */ = {isa = PBXFileReference; lastKnownFileType = text; path = tail.mk; sourceTree = "<group>"; };
9D5155C626A1ED510075EBC7 /* Listener.xcscheme */ = {isa = PBXFileReference; lastKnownFileType = text.xml; name = Listener.xcscheme; path = ../../Listener.xcodeproj/xcshareddata/xcschemes/Listener.xcscheme; sourceTree = "<group>"; };
9D5155DD26A1EDA60075EBC7 /* system601_net.2mg */ = {isa = PBXFileReference; lastKnownFileType = file; path = system601_net.2mg; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@ -130,6 +131,7 @@
9D5155B926A1ED510075EBC7 /* orca-cc */,
9D5155BB26A1ED510075EBC7 /* orca-rez */,
9D5155BD26A1ED510075EBC7 /* system601.2mg */,
9D5155DD26A1EDA60075EBC7 /* system601_net.2mg */,
9D5155BF26A1ED510075EBC7 /* empty.2mg */,
9D5155C126A1ED510075EBC7 /* tar */,
9D5155C326A1ED510075EBC7 /* tail.mk */,

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@ -34,7 +34,7 @@ TARGETTYPE=nda
# here:
#
# EMULATOR=gsplus
# EMULATOR=mame
EMULATOR=mame
# EMULATOR=gsport
# By default, the build provides a single boot environment to test with.
@ -42,7 +42,7 @@ TARGETTYPE=nda
# variable to change what boot disk you want to use when you launch the
# emulator. The disk image you specify must be found in the make directory:
#
# BOOTIMAGE=system601.2mg
BOOTIMAGE=system601_net.2mg
# Add any other directories where you are putting C or assembly source
# files to this list:
@ -149,7 +149,7 @@ COPYBOOTDIRS=
# By default, the build uses these arguments with mame:
# apple2gs -skip_gameinfo -mouse -window -resolution 1408x1056 -ramsize 4M -sl7 cffa202
# If you would like to use different arguments, specify that here.
# MAMEARGS=apple2gs -skip_gameinfo -speed 2 -mouse -window -resolution 1408x1056 -ramsize 4M -sl7 cffa202
MAMEARGS=apple2gs -skip_gameinfo -speed 3 -mouse -window -resolution 1408x1056 -ramsize 4M -sl3 uthernet -sl7 cffa2
# For a desktop application, it can operate in 640x200 or 320x200
# resolution. This setting is used to define which horizontal

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