Merlin32Language/Resources/data.Designer.cs

235 lines
8.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace VSMerlin32.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class data {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal data() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VSMerlin32.Resources.data", typeof(data).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Define ADdRess (3 bytes).
/// </summary>
internal static string ADR {
get {
return ResourceManager.GetString("ADR", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define ADdRess Long (4 bytes).
/// </summary>
internal static string ADRL {
get {
return ResourceManager.GetString("ADRL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define ASCii (&quot;&quot; positive, &apos;&apos; negative).
/// </summary>
internal static string ASC {
get {
return ResourceManager.GetString("ASC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Place a CHecKsum in object code.
/// </summary>
internal static string CHK {
get {
return ResourceManager.GetString("CHK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define Address (2 bytes).
/// </summary>
internal static string DA {
get {
return ResourceManager.GetString("DA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define Byte (1 byte).
/// </summary>
internal static string DB {
get {
return ResourceManager.GetString("DB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ???.
/// </summary>
internal static string DC {
get {
return ResourceManager.GetString("DC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define Dextral Character Inverted.
/// </summary>
internal static string DCI {
get {
return ResourceManager.GetString("DCI", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define Double Byte (2 bytes).
/// </summary>
internal static string DDB {
get {
return ResourceManager.GetString("DDB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ???.
/// </summary>
internal static string DE {
get {
return ResourceManager.GetString("DE", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to DeFine Byte (1 byte).
/// </summary>
internal static string DFB {
get {
return ResourceManager.GetString("DFB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define Storage (x bytes) (e.g. DS 10 (put $00 in 10 bytes), DS 10,$80 (put $80 in 10 bytes)).
/// </summary>
internal static string DS {
get {
return ResourceManager.GetString("DS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define Word (2 bytes).
/// </summary>
internal static string DW {
get {
return ResourceManager.GetString("DW", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define FLaShing text.
/// </summary>
internal static string FLS {
get {
return ResourceManager.GetString("FLS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define HEX data (1 byte).
/// </summary>
internal static string HEX {
get {
return ResourceManager.GetString("HEX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define INVerse text.
/// </summary>
internal static string INV {
get {
return ResourceManager.GetString("INV", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define REVerse.
/// </summary>
internal static string REV {
get {
return ResourceManager.GetString("REV", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define STRing with leading length (1 byte).
/// </summary>
internal static string STR {
get {
return ResourceManager.GetString("STR", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define STRing Long with leading length (2 bytes).
/// </summary>
internal static string STRL {
get {
return ResourceManager.GetString("STRL", resourceCulture);
}
}
}
}