Merlin32Language/Resources/opcodes.Designer.cs
Olivier Guinart d821e25fdb First commit
2016-12-30 16:46:52 -08:00

973 lines
31 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace VSMerlin32.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class opcodes {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal opcodes() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VSMerlin32.Resources.opcodes", typeof(opcodes).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to ADd with Carry.
/// </summary>
internal static string ADC {
get {
return ResourceManager.GetString("ADC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ADd with Carry Long.
/// </summary>
internal static string ADCL {
get {
return ResourceManager.GetString("ADCL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bitwise AND with accumulator.
/// </summary>
internal static string AND {
get {
return ResourceManager.GetString("AND", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bitwise AND with accumulator, Long.
/// </summary>
internal static string ANDL {
get {
return ResourceManager.GetString("ANDL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ASL shifts all bits left one position. 0 is shifted into bit 0 and the original bit 7 is shifted into the Carry.
/// </summary>
internal static string ASL {
get {
return ResourceManager.GetString("ASL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Branch if Carry Clear.
/// </summary>
internal static string BCC {
get {
return ResourceManager.GetString("BCC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Branch if Carry Set.
/// </summary>
internal static string BCS {
get {
return ResourceManager.GetString("BCS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Branch if EQual/Branch if zero.
/// </summary>
internal static string BEQ {
get {
return ResourceManager.GetString("BEQ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to BIt Test.
/// </summary>
internal static string BIT {
get {
return ResourceManager.GetString("BIT", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Branch if MInus value.
/// </summary>
internal static string BMI {
get {
return ResourceManager.GetString("BMI", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Branch if Not Equal/Branch if not zero.
/// </summary>
internal static string BNE {
get {
return ResourceManager.GetString("BNE", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Branch if PLus value.
/// </summary>
internal static string BPL {
get {
return ResourceManager.GetString("BPL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to BRanch Always.
/// </summary>
internal static string BRA {
get {
return ResourceManager.GetString("BRA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Software BReaK.
/// </summary>
internal static string BRK {
get {
return ResourceManager.GetString("BRK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to BRanch always Long.
/// </summary>
internal static string BRL {
get {
return ResourceManager.GetString("BRL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Branch if oVerflow Clear.
/// </summary>
internal static string BVC {
get {
return ResourceManager.GetString("BVC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Branch if oVerflow Set.
/// </summary>
internal static string BVS {
get {
return ResourceManager.GetString("BVS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CLear Carry flag.
/// </summary>
internal static string CLC {
get {
return ResourceManager.GetString("CLC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CLear Decimal flag.
/// </summary>
internal static string CLD {
get {
return ResourceManager.GetString("CLD", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CLear Interrupt flag.
/// </summary>
internal static string CLI {
get {
return ResourceManager.GetString("CLI", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CLear oVerflow flag.
/// </summary>
internal static string CLV {
get {
return ResourceManager.GetString("CLV", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CoMPare accumulator with memory.
/// </summary>
internal static string CMP {
get {
return ResourceManager.GetString("CMP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CoMPare accumulator with memory, Long.
/// </summary>
internal static string CMPL {
get {
return ResourceManager.GetString("CMPL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to COProcessor empowerment (interrupt).
/// </summary>
internal static string COP {
get {
return ResourceManager.GetString("COP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ComPare X with memory.
/// </summary>
internal static string CPX {
get {
return ResourceManager.GetString("CPX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ComPare Y with memory.
/// </summary>
internal static string CPY {
get {
return ResourceManager.GetString("CPY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to DECrement accumulator or memory.
/// </summary>
internal static string DEC {
get {
return ResourceManager.GetString("DEC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to DEcrement X.
/// </summary>
internal static string DEX {
get {
return ResourceManager.GetString("DEX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Decrement Y.
/// </summary>
internal static string DEY {
get {
return ResourceManager.GetString("DEY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exclusive OR accumulator with memory.
/// </summary>
internal static string EOR {
get {
return ResourceManager.GetString("EOR", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exclusive OR accumulator with memory, Long.
/// </summary>
internal static string EORL {
get {
return ResourceManager.GetString("EORL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to INCrement accumulator or memory.
/// </summary>
internal static string INC {
get {
return ResourceManager.GetString("INC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to INcrement X.
/// </summary>
internal static string INX {
get {
return ResourceManager.GetString("INX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to INcrement Y.
/// </summary>
internal static string INY {
get {
return ResourceManager.GetString("INY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to JuMp, Long.
/// </summary>
internal static string JML {
get {
return ResourceManager.GetString("JML", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to JuMP.
/// </summary>
internal static string JMP {
get {
return ResourceManager.GetString("JMP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to JuMP, Long.
/// </summary>
internal static string JMPL {
get {
return ResourceManager.GetString("JMPL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Jump to Subroutine, Long.
/// </summary>
internal static string JSL {
get {
return ResourceManager.GetString("JSL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Jump to SubRoutine.
/// </summary>
internal static string JSR {
get {
return ResourceManager.GetString("JSR", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to LoaD Accumulator.
/// </summary>
internal static string LDA {
get {
return ResourceManager.GetString("LDA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to LoaD Accumulator, Long.
/// </summary>
internal static string LDAL {
get {
return ResourceManager.GetString("LDAL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to LoaD X register.
/// </summary>
internal static string LDX {
get {
return ResourceManager.GetString("LDX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to LoaD Y register.
/// </summary>
internal static string LDY {
get {
return ResourceManager.GetString("LDY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to LSR shifts all bits right one position. 0 is shifted into bit 7 and the original bit 0 is shifted into the Carry.
/// </summary>
internal static string LSR {
get {
return ResourceManager.GetString("LSR", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Block MoVe Negative.
/// </summary>
internal static string MVN {
get {
return ResourceManager.GetString("MVN", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Block MoVe Positive.
/// </summary>
internal static string MVP {
get {
return ResourceManager.GetString("MVP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No OPeration.
/// </summary>
internal static string NOP {
get {
return ResourceManager.GetString("NOP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bitwise OR Accumulator with memory.
/// </summary>
internal static string ORA {
get {
return ResourceManager.GetString("ORA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bitwise OR Accumulator with memory, Long.
/// </summary>
internal static string ORAL {
get {
return ResourceManager.GetString("ORAL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Push Effective Address.
/// </summary>
internal static string PEA {
get {
return ResourceManager.GetString("PEA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Push Effective Indirect address.
/// </summary>
internal static string PEI {
get {
return ResourceManager.GetString("PEI", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Push program countEr Relative.
/// </summary>
internal static string PER {
get {
return ResourceManager.GetString("PER", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PusH Accumulator.
/// </summary>
internal static string PHA {
get {
return ResourceManager.GetString("PHA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PusH data Bank register.
/// </summary>
internal static string PHB {
get {
return ResourceManager.GetString("PHB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PusH Direct page register.
/// </summary>
internal static string PHD {
get {
return ResourceManager.GetString("PHD", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PusH program banK register.
/// </summary>
internal static string PHK {
get {
return ResourceManager.GetString("PHK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PusH Processor status flags.
/// </summary>
internal static string PHP {
get {
return ResourceManager.GetString("PHP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PusH X.
/// </summary>
internal static string PHX {
get {
return ResourceManager.GetString("PHX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PusH Y.
/// </summary>
internal static string PHY {
get {
return ResourceManager.GetString("PHY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pull Accumulator.
/// </summary>
internal static string PLA {
get {
return ResourceManager.GetString("PLA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pull data Bank register.
/// </summary>
internal static string PLB {
get {
return ResourceManager.GetString("PLB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pull Direct page register.
/// </summary>
internal static string PLD {
get {
return ResourceManager.GetString("PLD", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pull Processor status flags.
/// </summary>
internal static string PLP {
get {
return ResourceManager.GetString("PLP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pull X.
/// </summary>
internal static string PLX {
get {
return ResourceManager.GetString("PLX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pull Y.
/// </summary>
internal static string PLY {
get {
return ResourceManager.GetString("PLY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to REset Processor status flag.
/// </summary>
internal static string REP {
get {
return ResourceManager.GetString("REP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ROtate Left accumulator or memory.
/// </summary>
internal static string ROL {
get {
return ResourceManager.GetString("ROL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ROtate Right accumulator or memory.
/// </summary>
internal static string ROR {
get {
return ResourceManager.GetString("ROR", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ReTurn from Interrupt.
/// </summary>
internal static string RTI {
get {
return ResourceManager.GetString("RTI", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ReTurn from subroutine, Long.
/// </summary>
internal static string RTL {
get {
return ResourceManager.GetString("RTL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ReTurn from Subroutine; pulls the top two bytes off the stack (low byte first) and transfers program control to that address+1.
/// </summary>
internal static string RTS {
get {
return ResourceManager.GetString("RTS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SuBtract with Carry.
/// </summary>
internal static string SBC {
get {
return ResourceManager.GetString("SBC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SuBtract with Carry Long.
/// </summary>
internal static string SBCL {
get {
return ResourceManager.GetString("SBCL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SEt Carry flag.
/// </summary>
internal static string SEC {
get {
return ResourceManager.GetString("SEC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SEt Decimal flag.
/// </summary>
internal static string SED {
get {
return ResourceManager.GetString("SED", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SEt Interrupt flag.
/// </summary>
internal static string SEI {
get {
return ResourceManager.GetString("SEI", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SEt Processor status flag.
/// </summary>
internal static string SEP {
get {
return ResourceManager.GetString("SEP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to STore Accumulator to memory.
/// </summary>
internal static string STA {
get {
return ResourceManager.GetString("STA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to STore Accumulator to memory, Long.
/// </summary>
internal static string STAL {
get {
return ResourceManager.GetString("STAL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SToP the clock.
/// </summary>
internal static string STP {
get {
return ResourceManager.GetString("STP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to STore X to memory.
/// </summary>
internal static string STX {
get {
return ResourceManager.GetString("STX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to STore Y to memory.
/// </summary>
internal static string STY {
get {
return ResourceManager.GetString("STY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to STore Zero to memory.
/// </summary>
internal static string STZ {
get {
return ResourceManager.GetString("STZ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transfer Accumulator to X.
/// </summary>
internal static string TAX {
get {
return ResourceManager.GetString("TAX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transfer Accumulator to Y.
/// </summary>
internal static string TAY {
get {
return ResourceManager.GetString("TAY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transfer aCcumulator to Direct page.
/// </summary>
internal static string TCD {
get {
return ResourceManager.GetString("TCD", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transfer aCcumulator to Stack page.
/// </summary>
internal static string TCS {
get {
return ResourceManager.GetString("TCS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transfer Direct page to aCcumulator.
/// </summary>
internal static string TDC {
get {
return ResourceManager.GetString("TDC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test and Reset Bit.
/// </summary>
internal static string TRB {
get {
return ResourceManager.GetString("TRB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test and Set Bit.
/// </summary>
internal static string TSB {
get {
return ResourceManager.GetString("TSB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transfer Stack pointer to aCcumulator.
/// </summary>
internal static string TSC {
get {
return ResourceManager.GetString("TSC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transfer Stack pointer to X.
/// </summary>
internal static string TSX {
get {
return ResourceManager.GetString("TSX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transfer X to Accumulator.
/// </summary>
internal static string TXA {
get {
return ResourceManager.GetString("TXA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transfer X to Stack pointer.
/// </summary>
internal static string TXS {
get {
return ResourceManager.GetString("TXS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transfer X to Y.
/// </summary>
internal static string TXY {
get {
return ResourceManager.GetString("TXY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transfer Y to Accumulator.
/// </summary>
internal static string TYA {
get {
return ResourceManager.GetString("TYA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Transfer Y to X.
/// </summary>
internal static string TYX {
get {
return ResourceManager.GetString("TYX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WAIt for interrupt.
/// </summary>
internal static string WAI {
get {
return ResourceManager.GetString("WAI", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reserved for future use, it performs no operation.
/// </summary>
internal static string WDM {
get {
return ResourceManager.GetString("WDM", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to EXchange low and high byte of the Accumulator.
/// </summary>
internal static string XBA {
get {
return ResourceManager.GetString("XBA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to EXchange Carry and Emulation.
/// </summary>
internal static string XCE {
get {
return ResourceManager.GetString("XCE", resourceCulture);
}
}
}
}