Initial check-in

This commit is contained in:
David Schmenk 2017-07-20 14:33:07 -07:00
parent e9d8fafd41
commit 0dcc35b7d9
5 changed files with 703 additions and 0 deletions

36
makefile Executable file
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.SUFFIXES =
AFLAGS = -o $@
IMGVIEW = IMGVIEW.SYSTEM\#FF2000
#
# Image filetypes for Virtual ][
#
PLATYPE = .\$$ED
BINTYPE = .BIN
SYSTYPE = .SYS
TXTTYPE = .TXT
#
# Image filetypes for CiderPress
#
#RELTYPE = \#FE1000
#INTERPTYPE = \#050000
#BINTYPE = \#060000
#SYSTYPE = \#FF2000
#TXTTYPE = \#040000
all: $(IMGVIEW)
bin: imgview.bin
clean:
-rm *.o *~ *.a *.bin
image.asm: ntsc.py
python ntsc.py > image.asm
$(IMGVIEW): imgview.asm image.asm
acme --setpc 8192 -o $(IMGVIEW) imgview.asm
ac -d IMGVIEW.PO IMGVIEW.SYSTEM
ac -p IMGVIEW.PO IMGVIEW.SYSTEM SYS < IMGVIEW.SYSTEM#FF2000
imgview.bin: imgview.asm image.asm
acme --setpc 4096 -o imgview.bin imgview.asm

169
ntsc-140.py Normal file
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import pygame, math, sys
from pygame.locals import *
from PIL import Image
WIDTH = 140
HEIGHT = 200
DEG_PER_CIRCLE = 360
DEG_TO_RAD = math.pi*2/DEG_PER_CIRCLE
UMAX = 0.436
VMAX = 0.615
ntscRGB = [[(0, 0, 0) for y in xrange(4)] for p in xrange(32)]
ntscPixel = [[(0, 0, 0)] for m in xrange(7)]
ntscRange = [0, 4, 9, 13, 18, 23, 27]
shrPixels = []
ntscOutput = []
def yuv2rgb(y, u, v):
u *= UMAX
v *= VMAX
r = max(0.0, y + 1.14 * v)
g = max(0.0, y - 0.395 * u - 0.581 * v)
b = max(0.0, y + 2.033 * u)
return (r, g, b)
def luv2rgb(y, u, v):
r = max(0.0, y + v)
g = max(0.0, y - 0.707 * u - 0.707 * v)
b = max(0.0, y + u)
return (r, g, b)
def ntscInitRGB(angle):
YScale = [0.0, 0.25, 0.50, 1.0]#[0.0, 0.3334, 0.6667, 1.0]
redSum = 0.0
grnSum = 0.0
bluSum = 0.0
rgb = []
for pix in xrange(32):
#
# U, V for this chroma angle
#
u = math.cos(angle * DEG_TO_RAD)
v = math.sin(angle * DEG_TO_RAD)
#
# Calculate and NTSC RGB for this SHR pixel
#
red, grn, blu = luv2rgb(1.0, u, v)
redSum += red
grnSum += grn
bluSum += blu
rgb.append((red, grn, blu))
#
# Next NTSC chroma pixel
#
angle = angle - 78.75
if angle > 360.0:
angle -= 360.0
if angle < 0.0:
angle += 360.0
#
# Normalize the RGB values of each NTSC pixel component so they add up to white
#
redScale = 255.0 * 7.0 / redSum
grnScale = 255.0 * 7.0 / grnSum
bluScale = 255.0 * 7.0 / bluSum
for lum in xrange(4):
for pix in xrange(len(rgb)):
ntscRGB[pix][lum] = (min(255,int(rgb[pix][0]*redScale*YScale[lum])), min(255,int(rgb[pix][1]*grnScale*YScale[lum])), min(255,int(rgb[pix][2]*bluScale*YScale[lum])))
def lumInc(seq):
s = 0
seq[s] += 1
while seq[s] == 4:
seq[s] = 0
s += 1
if s == len(seq):
return False
seq[s] += 1
return True
def ntscInitPixels():
#
# NTSC pixel mapping to SHR range
#
for pix7 in xrange(7):
shrpix = [0 for p in xrange(5)]
while lumInc(shrpix):
red = 0
grn = 0
blu = 0
for s in xrange(len(shrpix)):
red += ntscRGB[ntscRange[pix7]+s][shrpix[s]][0]
grn += ntscRGB[ntscRange[pix7]+s][shrpix[s]][1]
blu += ntscRGB[ntscRange[pix7]+s][shrpix[s]][2]
ntscPixel[pix7].append((min(255,int(red * 0.914)), min(255,int(grn * 0.914)), min(255,int(blu * 0.914)))) # 0.914 = 5 / 4.57
def ntscMapRGB(rgb, x):
global shrPixels
nearest = 195075
nBest = 0
errRed = 0
errGrn = 0
errBlu = 0
pix7 = x % 7
if pix7 == 0:
shrPixels = [0 for n in xrange(32)]
#
# Look for best RGB match
#
redMatch = rgb[0]
grnMatch = rgb[1]
bluMatch = rgb[2]
for n in xrange(len(ntscPixel[pix7])):
red = redMatch - ntscPixel[pix7][n][0]
grn = grnMatch - ntscPixel[pix7][n][1]
blu = bluMatch - ntscPixel[pix7][n][2]
dist = red*red + grn*grn + blu*blu
if dist < nearest:
nearest = dist
nBest = n
errRed = red
errGrn = grn
errBlu = blu
rgbBest = ntscPixel[pix7][nBest]
#
# Convert to SHR pixels
#
for n in xrange(5):
shrPixels[ntscRange[pix7] + n] = nBest & 0x03
nBest >>= 2
#
# Output SHR pixels for assembly
#
if pix7 == 6:
print '\t!BYTE\t$%02X, ' % ((shrPixels[0] << 6) | (shrPixels[1] << 4) | (shrPixels[2] << 2) | shrPixels[3]),
print '$%02X, ' % ((shrPixels[4] << 6) | (shrPixels[5] << 4) | (shrPixels[6] << 2) | shrPixels[7]),
print '$%02X, ' % ((shrPixels[8] << 6) | (shrPixels[9] << 4) | (shrPixels[10] << 2) | shrPixels[11]),
print '$%02X, ' % ((shrPixels[12] << 6) | (shrPixels[13] << 4) | (shrPixels[14] << 2) | shrPixels[15]),
print '$%02X, ' % ((shrPixels[16] << 6) | (shrPixels[17] << 4) | (shrPixels[18] << 2) | shrPixels[19]),
print '$%02X, ' % ((shrPixels[20] << 6) | (shrPixels[21] << 4) | (shrPixels[22] << 2) | shrPixels[23]),
print '$%02X, ' % ((shrPixels[24] << 6) | (shrPixels[25] << 4) | (shrPixels[26] << 2) | shrPixels[27]),
print '$%02X' % ((shrPixels[28] << 6) | (shrPixels[29] << 4) | (shrPixels[30] << 2) | shrPixels[31])
return rgbBest
def displayBars():
for bar in xrange(32):
for lum in xrange(4):
surface.fill(ntscRGB[bar][lum], pygame.Rect(bar*4.57, lum*50, 5, 50))
pygame.display.flip()
if len(sys.argv) > 1:
imagefile = sys.argv[1]
else:
imagefile = "image.jpg"
image = Image.open(imagefile)
if image.size[0] <> WIDTH or image.size[1] <> HEIGHT:
image = image.resize((WIDTH, HEIGHT), Image.ANTIALIAS)
pygame.init()
surface = pygame.display.set_mode((WIDTH,HEIGHT))
surfpix = pygame.PixelArray(surface)
ntscInitRGB(103.0)
ntscInitPixels()
displayBars()
for y in xrange(HEIGHT):
print '; scanline: ', y
for x in xrange(WIDTH):
surfpix[x][y] = ntscMapRGB(image.getpixel((x, y)), x)
pygame.display.flip()

174
ntsc-160.py Normal file
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import pygame, math, sys
from pygame.locals import *
from PIL import Image
WIDTH = 160
HEIGHT = 200
DEG_PER_CIRCLE = 360
DEG_TO_RAD = math.pi*2/DEG_PER_CIRCLE
UMAX = 0.436
VMAX = 0.615
ntscRGB = [[(0, 0, 0) for y in xrange(4)] for p in xrange(32)]
ntscPixel = [[(0, 0, 0)] for m in xrange(8)]
shrPixels = []
ntscPrev = (0, 0, 0)
def yuv2rgb(y, u, v):
u *= UMAX
v *= VMAX
r = max(0.0, y + 1.14 * v)
g = max(0.0, y - 0.395 * u - 0.581 * v)
b = max(0.0, y + 2.033 * u)
return (r, g, b)
def luv2rgb(y, u, v):
r = max(0.0, y + v)
g = max(0.0, y - 0.707 * u - 0.707 * v)
b = max(0.0, y + u)
return (r, g, b)
def ntscInitRGB(angle):
YScale = [0.0, 0.25, 0.50, 1.0]#[0.0, 0.3334, 0.6667, 1.0]
redSum = 0.0
grnSum = 0.0
bluSum = 0.0
rgb = []
for pix in xrange(32):
#
# U, V for this chroma angle
#
u = math.cos(angle * DEG_TO_RAD)
v = math.sin(angle * DEG_TO_RAD)
#
# Calculate and NTSC RGB for this SHR pixel
#
red, grn, blu = luv2rgb(1.0, u, v)
redSum += red
grnSum += grn
bluSum += blu
rgb.append((red, grn, blu))
#
# Next NTSC chroma pixel
#
angle = angle - 78.75
if angle > 360.0:
angle -= 360.0
if angle < 0.0:
angle += 360.0
#
# Normalize the RGB values of each NTSC pixel component so they add up to white
#
redScale = 255.0 * 7.0 / redSum
grnScale = 255.0 * 7.0 / grnSum
bluScale = 255.0 * 7.0 / bluSum
for lum in xrange(4):
for pix in xrange(len(rgb)):
ntscRGB[pix][lum] = (min(255,int(rgb[pix][0]*redScale*YScale[lum])), min(255,int(rgb[pix][1]*grnScale*YScale[lum])), min(255,int(rgb[pix][2]*bluScale*YScale[lum])))
def lumInc(seq):
s = 0
seq[s] += 1
while seq[s] == 4:
seq[s] = 0
s += 1
if s == len(seq):
return False
seq[s] += 1
return True
def ntscInitPixels():
#
# NTSC pixel mapping to SHR range
#
for pix8 in xrange(8):
shrpix = [0 for p in xrange(4)]
while lumInc(shrpix):
red = 0
grn = 0
blu = 0
for s in xrange(len(shrpix)):
red += ntscRGB[pix8*4+s][shrpix[s]][0]
grn += ntscRGB[pix8*4+s][shrpix[s]][1]
blu += ntscRGB[pix8*4+s][shrpix[s]][2]
ntscPixel[pix8].append((red, grn, blu))
def ntscMapRGB(rgb, x):
global shrPixels
global ntscPrev
pix8 = x % 8
if pix8 == 0:
shrPixels = [0 for n in xrange(32)]
#
# Adjust source color based on reduced destination precision
#
redMatch = max(0,int(rgb[0] - ntscPrev[0] * 0.57))
grnMatch = max(0,int(rgb[1] - ntscPrev[1] * 0.57))
bluMatch = max(0,int(rgb[2] - ntscPrev[2] * 0.57))
#
# Look for best RGB match
#
nearest = 195075
nBest = 0
for n in xrange(len(ntscPixel[pix8])):
red = redMatch - ntscPixel[pix8][n][0]
grn = grnMatch - ntscPixel[pix8][n][1]
blu = bluMatch - ntscPixel[pix8][n][2]
dist = red*red + grn*grn + blu*blu
if dist < nearest:
nearest = dist
nBest = n
#
# Update ouput list
#
rgbBest = ntscPixel[pix8][nBest]
#
# Convert to SHR pixels
#
for n in xrange(4):
shr = nBest & 0x03
shrPixels[pix8*4 + n] = shr
nBest >>= 2
#
# Save last pixel
#
ntscPrev = ntscRGB[(x*4 + 3) & 0x1F][shr]
#
# Output SHR pixels for assembly
#
if pix8 == 7:
print '\t!BYTE\t$%02X, ' % ((shrPixels[0] << 6) | (shrPixels[1] << 4) | (shrPixels[2] << 2) | shrPixels[3]),
print '$%02X, ' % ((shrPixels[4] << 6) | (shrPixels[5] << 4) | (shrPixels[6] << 2) | shrPixels[7]),
print '$%02X, ' % ((shrPixels[8] << 6) | (shrPixels[9] << 4) | (shrPixels[10] << 2) | shrPixels[11]),
print '$%02X, ' % ((shrPixels[12] << 6) | (shrPixels[13] << 4) | (shrPixels[14] << 2) | shrPixels[15]),
print '$%02X, ' % ((shrPixels[16] << 6) | (shrPixels[17] << 4) | (shrPixels[18] << 2) | shrPixels[19]),
print '$%02X, ' % ((shrPixels[20] << 6) | (shrPixels[21] << 4) | (shrPixels[22] << 2) | shrPixels[23]),
print '$%02X, ' % ((shrPixels[24] << 6) | (shrPixels[25] << 4) | (shrPixels[26] << 2) | shrPixels[27]),
print '$%02X' % ((shrPixels[28] << 6) | (shrPixels[29] << 4) | (shrPixels[30] << 2) | shrPixels[31])
return rgbBest
def displayBars():
for bar in xrange(32):
for lum in xrange(4):
surface.fill(ntscRGB[bar][lum], pygame.Rect(bar * 5, lum*50, 5, 50))
pygame.display.flip()
if len(sys.argv) > 1:
imagefile = sys.argv[1]
else:
imagefile = "image.jpg"
image = Image.open(imagefile)
if image.size[0] <> WIDTH or image.size[1] <> HEIGHT:
image = image.resize((WIDTH, HEIGHT), Image.ANTIALIAS)
pygame.init()
surface = pygame.display.set_mode((WIDTH,HEIGHT))
surfpix = pygame.PixelArray(surface)
ntscInitRGB(103.0)
ntscInitPixels()
displayBars()
for y in xrange(HEIGHT):
print '; scanline: ', y
for x in xrange(WIDTH):
surfpix[x][y] = ntscMapRGB(image.getpixel((x, y)), x)
pygame.display.flip()

168
ntsc-640-err.py Executable file
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import pygame, math, sys
from pygame.locals import *
from PIL import Image
from collections import deque
WIDTH = 640
HEIGHT = 200
DEG_PER_CIRCLE = 360
DEG_TO_RAD = math.pi*2/DEG_PER_CIRCLE
UMAX = 0.436
VMAX = 0.615
ntscRGB = [[(0, 0, 0) for y in xrange(4)] for p in xrange(32)]
ntscErr = [(0, 0, 0) for p in xrange(WIDTH)]
ntscOutput = []
def yuv2rgb(y, u, v):
u *= UMAX
v *= VMAX
r = max(0.0, y + 1.14 * v)
g = max(0.0, y - 0.395 * u - 0.581 * v)
b = max(0.0, y + 2.033 * u)
return r, g, b
def luv2rgb(y, u, v):
r = max(0.0, y + v)
g = max(0.0, y - 0.707 * u - 0.707 * v)
b = max(0.0, y + u)
return r, g, b
def ntscInitRGB(angle):
YScale = [0.0, 0.25, 0.50, 1.0]#[0.0, 0.3333, 0.6667, 1.0]
redSum = 0.0
grnSum = 0.0
bluSum = 0.0
rgb = []
for pix in xrange(32):
#
# U, V for this chroma angle
#
u = math.cos(angle * DEG_TO_RAD)
v = math.sin(angle * DEG_TO_RAD)
#
# Calculate and NTSC RGB for this SHR pixel
#
red, grn, blu = luv2rgb(1.0, u, v)
redSum += red
grnSum += grn
bluSum += blu
rgb.append((red, grn, blu))
#
# Next NTSC chroma pixel
#
angle = angle - 78.75
if angle > 360.0:
angle -= 360.0
if angle < 0.0:
angle += 360.0
#
# Normalize the RGB values of each NTSC pixel component so they add up to white
#
redScale = 255.0 * 7.0 / redSum
grnScale = 255.0 * 7.0 / grnSum
bluScale = 255.0 * 7.0 / bluSum
for lum in xrange(4):
for pix in xrange(len(rgb)):
ntscRGB[pix][lum] = (min(255,int(rgb[pix][0]*redScale*YScale[lum])), min(255,int(rgb[pix][1]*grnScale*YScale[lum])), min(255,int(rgb[pix][2]*bluScale*YScale[lum])))
def ntscInitPrev():
global ntscOutput
ntscOutput = deque([(128, 128, 128) for p in xrange(4)])
def ntscPrev():
#
# Return previous NTSC chroma cycle output
#
l = len(ntscOutput)
red = ntscOutput[0][0] * 0.57
grn = ntscOutput[0][1] * 0.57
blu = ntscOutput[0][2] * 0.57
for p in xrange(1, l):
red += ntscOutput[p][0]
grn += ntscOutput[p][1]
blu += ntscOutput[p][2]
return (min(255,red), min(255,grn), min(255,blu))
def ntscBest(ntsc, rgb):
nearest = 195075
lumBest = 0
for lum in xrange(4):
red = rgb[0] - ntsc[lum][0]
grn = rgb[1] - ntsc[lum][1]
blu = rgb[2] - ntsc[lum][2]
dist = red*red + grn*grn + blu*blu
if dist < nearest:
nearest = dist
lumBest = lum
#
# Update ouput list
#
ntscOutput.popleft()
ntscOutput.append(ntsc[lumBest])
return lumBest
def ntscMapRGB(rgb, err, x):
shr = []
redErr = err[0]
grnErr = err[1]
bluErr = err[2]
for p in xrange(len(rgb)):
redErr += ntscErr[x + p][0]
grnErr += ntscErr[x + p][1]
bluErr += ntscErr[x + p][2]
prev = ntscPrev()
red = min(255,max(0, rgb[p][0] + redErr - prev[0]))
grn = min(255,max(0, rgb[p][1] + grnErr - prev[1]))
blu = min(255,max(0, rgb[p][2] + bluErr - prev[2]))
shr.append(ntscBest(ntscRGB[p], (red, grn, blu)))
redErr = int((red - ntscRGB[p][shr[p]][0]) / 4.57 / 1.0)
grnErr = int((grn - ntscRGB[p][shr[p]][1]) / 4.57 / 1.0)
bluErr = int((blu - ntscRGB[p][shr[p]][2]) / 4.57 / 1.0)
ntscErr[x + p] = (redErr, grnErr, bluErr)
return shr, (redErr, grnErr, bluErr)
def displayBars():
for l in xrange(4):
for bar in xrange(len(ntscRGB)):
surface.fill(ntscRGB[bar][l], pygame.Rect(bar * 20, l * 50, 20, 50))
pygame.display.flip()
if len(sys.argv) > 1:
imagefile = sys.argv[1]
else:
imagefile = "image.jpg"
image = Image.open(imagefile)
if image.size[0] <> WIDTH or image.size[1] <> HEIGHT:
image = image.resize((WIDTH, HEIGHT), Image.ANTIALIAS)
pygame.init()
surface = pygame.display.set_mode((WIDTH,HEIGHT))
surfpix = pygame.PixelArray(surface)
ntscInitRGB(103.0)
ntscInitPrev()
displayBars()
for y in xrange(HEIGHT):
print '; scanline: ', y
errRight = (0, 0, 0)
for x in xrange(0, WIDTH, len(ntscRGB)):
rgb = []
for p in xrange(len(ntscRGB)):
rgb.append(image.getpixel((x + p, y)))
shr, errRight = ntscMapRGB(rgb, errRight, x)
#
# Copy displayable SHR pixels
#
for p in xrange(len(shr)):
surfpix[p + x][y] = (ntscRGB[p][shr[p]][0], ntscRGB[p][shr[p]][1], ntscRGB[p][shr[p]][2])
#
# Output SHR pixels for assembly
#
print '\t!BYTE\t$%02X, ' % ((shr[0] << 6) | (shr[1] << 4) | (shr[2] << 2) | shr[3]),
print '$%02X, ' % ((shr[4] << 6) | (shr[5] << 4) | (shr[6] << 2) | shr[7]),
print '$%02X, ' % ((shr[8] << 6) | (shr[9] << 4) | (shr[10] << 2) | shr[11]),
print '$%02X, ' % ((shr[12] << 6) | (shr[13] << 4) | (shr[14] << 2) | shr[15]),
print '$%02X, ' % ((shr[16] << 6) | (shr[17] << 4) | (shr[18] << 2) | shr[19]),
print '$%02X, ' % ((shr[20] << 6) | (shr[21] << 4) | (shr[22] << 2) | shr[23]),
print '$%02X, ' % ((shr[24] << 6) | (shr[25] << 4) | (shr[26] << 2) | shr[27]),
print '$%02X' % ((shr[28] << 6) | (shr[29] << 4) | (shr[30] << 2) | shr[31])
pygame.display.flip()

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ntsc-640.py Normal file
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import pygame, math, sys
from pygame.locals import *
from PIL import Image
from collections import deque
WIDTH = 640
HEIGHT = 200
DEG_PER_CIRCLE = 360
DEG_TO_RAD = math.pi*2/DEG_PER_CIRCLE
UMAX = 0.436
VMAX = 0.615
ntscRGB = [[(0, 0, 0) for y in xrange(4)] for p in xrange(32)]
ntscOutput = []
def yuv2rgb(y, u, v):
u *= UMAX
v *= VMAX
r = max(0.0, y + 1.14 * v)
g = max(0.0, y - 0.395 * u - 0.581 * v)
b = max(0.0, y + 2.033 * u)
return r, g, b
def luv2rgb(y, u, v):
r = max(0.0, y + v)
g = max(0.0, y - 0.707 * u - 0.707 * v)
b = max(0.0, y + u)
return r, g, b
def ntscInitRGB(angle):
YScale = [0.0, 0.25, 0.50, 1.0]#[0.0, 0.3333, 0.6667, 1.0]
redSum = 0.0
grnSum = 0.0
bluSum = 0.0
rgb = []
for pix in xrange(32):
#
# U, V for this chroma angle
#
u = math.cos(angle * DEG_TO_RAD)
v = math.sin(angle * DEG_TO_RAD)
#
# Calculate and NTSC RGB for this SHR pixel
#
red, grn, blu = luv2rgb(1.0, u, v)
redSum += red
grnSum += grn
bluSum += blu
rgb.append((red, grn, blu))
#
# Next NTSC chroma pixel
#
angle = angle - 78.75
if angle > 360.0:
angle -= 360.0
if angle < 0.0:
angle += 360.0
#
# Normalize the RGB values of each NTSC pixel component so they add up to white
#
redScale = 255.0 * 7.0 / redSum
grnScale = 255.0 * 7.0 / grnSum
bluScale = 255.0 * 7.0 / bluSum
for lum in xrange(4):
for pix in xrange(len(rgb)):
ntscRGB[pix][lum] = (min(255,int(rgb[pix][0]*redScale*YScale[lum])), min(255,int(rgb[pix][1]*grnScale*YScale[lum])), min(255,int(rgb[pix][2]*bluScale*YScale[lum])))
def ntscInitPrev():
global ntscOutput
ntscOutput = deque([(128, 128, 128) for p in xrange(4)])
def ntscPrev():
#
# Return previous NTSC chroma cycle output
#
l = len(ntscOutput)
red = ntscOutput[0][0] * 0.57
grn = ntscOutput[0][1] * 0.57
blu = ntscOutput[0][2] * 0.57
for p in xrange(1, l):
red += ntscOutput[p][0]
grn += ntscOutput[p][1]
blu += ntscOutput[p][2]
return (min(255,red), min(255,grn), min(255,blu))
def ntscBest(ntsc, rgb):
nearest = 195075
lumBest = 0
for lum in xrange(4):
red = rgb[0] - ntsc[lum][0]
grn = rgb[1] - ntsc[lum][1]
blu = rgb[2] - ntsc[lum][2]
dist = red*red + grn*grn + blu*blu
if dist < nearest:
nearest = dist
lumBest = lum
#
# Update ouput list
#
ntscOutput.popleft()
ntscOutput.append(ntsc[lumBest])
return lumBest
def ntscMapRGB(rgb):
shr = []
for p in xrange(len(rgb)):
prev = ntscPrev()
red = max(0, rgb[p][0] - prev[0])
grn = max(0, rgb[p][1] - prev[1])
blu = max(0, rgb[p][2] - prev[2])
shr.append(ntscBest(ntscRGB[p], (red, grn, blu)))
return shr
def displayBars():
for l in xrange(4):
for bar in xrange(len(ntscRGB)):
surface.fill(ntscRGB[bar][l], pygame.Rect(bar * 20, l * 50, 20, 50))
pygame.display.flip()
if len(sys.argv) > 1:
imagefile = sys.argv[1]
else:
imagefile = "image.jpg"
image = Image.open(imagefile)
if image.size[0] <> WIDTH or image.size[1] <> HEIGHT:
image = image.resize((WIDTH, HEIGHT), Image.ANTIALIAS)
pygame.init()
surface = pygame.display.set_mode((WIDTH,HEIGHT))
surfpix = pygame.PixelArray(surface)
ntscInitRGB(103.0)
ntscInitPrev()
displayBars()
for y in xrange(HEIGHT):
print '; scanline: ', y
for x in xrange(0, WIDTH, len(ntscRGB)):
rgb = []
for p in xrange(len(ntscRGB)):
rgb.append(image.getpixel((x + p, y)))
shr = ntscMapRGB(rgb)
#
# Copy displayable SHR pixels
#
for p in xrange(len(shr)):
surfpix[p + x][y] = (ntscRGB[p][shr[p]][0], ntscRGB[p][shr[p]][1], ntscRGB[p][shr[p]][2])
#
# Output SHR pixels for assembly
#
print '\t!BYTE\t$%02X, ' % ((shr[0] << 6) | (shr[1] << 4) | (shr[2] << 2) | shr[3]),
print '$%02X, ' % ((shr[4] << 6) | (shr[5] << 4) | (shr[6] << 2) | shr[7]),
print '$%02X, ' % ((shr[8] << 6) | (shr[9] << 4) | (shr[10] << 2) | shr[11]),
print '$%02X, ' % ((shr[12] << 6) | (shr[13] << 4) | (shr[14] << 2) | shr[15]),
print '$%02X, ' % ((shr[16] << 6) | (shr[17] << 4) | (shr[18] << 2) | shr[19]),
print '$%02X, ' % ((shr[20] << 6) | (shr[21] << 4) | (shr[22] << 2) | shr[23]),
print '$%02X, ' % ((shr[24] << 6) | (shr[25] << 4) | (shr[26] << 2) | shr[27]),
print '$%02X' % ((shr[28] << 6) | (shr[29] << 4) | (shr[30] << 2) | shr[31])
pygame.display.flip()