This helps avoid issues where the GS may be unable to "catch up" with the stream of FBUpdates, resulting in it continually drawing out-of-date screen data.
This currently disables the support for skipping invisible pixels. It is generally not very important, since raw drawing speed usually is not the bottleneck.
Specifically, use a union rather than pointer-based type punning to convert the Long value returned by GetContentOrigin() to a Point. This makes for more readable code and should also generate somewhat better assembly code.
DoReadTCP automatically disposes the old read buffer handle before doing the read, and then locks the new read buffer handle before returning. This removes the need for most explicit locking/unlocking of the handle. A macro is provided to dispose of the handle earlier (useful in a few cases where it may be big, and another read isn't immediately performed).
Also, set displayInProgress to FALSE in NextRect, rather than in code for each encoding.