This currently disables the support for skipping invisible pixels. It is generally not very important, since raw drawing speed usually is not the bottleneck.
DoReadTCP automatically disposes the old read buffer handle before doing the read, and then locks the new read buffer handle before returning. This removes the need for most explicit locking/unlocking of the handle. A macro is provided to dispose of the handle earlier (useful in a few cases where it may be big, and another read isn't immediately performed).
Also, set displayInProgress to FALSE in NextRect, rather than in code for each encoding.