#if __ORCAC__ #pragma lint -1 #pragma noroot segment "VNCview GS"; #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "vncsession.h" #include "vncview.h" #include "vncdisplay.h" #include "readtcp.h" #include "colortables.h" #include "mouse.h" #include "keyboard.h" unsigned char * cursor = NULL; /* Cursor from server */ /* Send a DoPointerEvent reflecting the status of the mouse to the server */ /* This routine also maintains the appropriate cursor when using local cursor */ void DoPointerEvent (void) { static struct { unsigned char messageType; unsigned char buttonMask; unsigned int xPos; unsigned int yPos; } pointerEventStruct = { 5 /* message type */ }; Point mouseCoords; Origin contentOrigin; RegionHndl contentRgnHndl; unsigned int oldButtonMask; GrafPortPtr winPtr; unsigned long key1 = 0x0000; /* Keys to release & re-press, if any */ unsigned long key2 = 0x0000; if (viewOnlyMode) return; mouseCoords = myEvent.where; SetPort(vncWindow); /* Check if mouse is in content region of VNC window; don't send mouse * updates if it isn't. */ if (FindWindow(&winPtr, myEvent.where.h, myEvent.where.v) != wInContent || winPtr != vncWindow) { if (cursor && GetCursorAdr() == cursor) InitCursor(); return; } GlobalToLocal(&mouseCoords); contentOrigin.l = GetContentOrigin(vncWindow); mouseCoords.h += contentOrigin.pt.h; mouseCoords.v += contentOrigin.pt.v; mouseCoords.h = SwapBytes2(mouseCoords.h); mouseCoords.v = SwapBytes2(mouseCoords.v); /* Set up correct state of mouse buttons */ oldButtonMask = pointerEventStruct.buttonMask; pointerEventStruct.buttonMask = 0x00; if ((myEvent.modifiers & btn0State) == 0x00) { /* Mouse button pressed */ if (emulate3ButtonMouse) { if (myEvent.modifiers & optionKey) { pointerEventStruct.buttonMask = 0x02; key1 = 0xFFE9; } if (myEvent.modifiers & appleKey) { pointerEventStruct.buttonMask |= 0x04; key2 = 0xFFE7; } } /* If no modifiers, just send a normal left click. */ if (pointerEventStruct.buttonMask == 0x00) pointerEventStruct.buttonMask = 0x01; } if ((myEvent.modifiers & btn1State) == 0x00) /* If 2nd (right) */ pointerEventStruct.buttonMask |= 0x04; /* button is pressed */ /* Don't waste bandwidth by sending update if mouse hasn't changed. * This may occasionally result in an initial mouse update not being * sent. If this occurs, the user can simply move the mouse slightly * in order to send it. */ if ( (pointerEventStruct.xPos == mouseCoords.h) && (pointerEventStruct.yPos == mouseCoords.v) && (pointerEventStruct.buttonMask == oldButtonMask) ) return; pointerEventStruct.xPos = mouseCoords.h; pointerEventStruct.yPos = mouseCoords.v; if (key1) SendKeyEvent(FALSE, key1); if (key2) SendKeyEvent(FALSE, key2); TCPIPWriteTCP(hostIpid, (Pointer) &pointerEventStruct.messageType, sizeof(pointerEventStruct), TRUE, FALSE); /* Can't do useful error checking here */ if (key1) SendKeyEvent(TRUE, key1); if (key2) SendKeyEvent(TRUE, key2); //printf("Sent mouse update: x = %u, y = %u\n", mouseCoords.h, mouseCoords.v); //printf(" xPos = %x, yPos = %x, buttons = %x\n", pointerEventStruct.xPos, pointerEventStruct.yPos, (int) pointerEventStruct.buttonMask); /* Note that we don't have to request a display update here. That has * been or will be done elsewhere when we're ready for it. */ if (cursor && GetCursorAdr() != cursor) SetCursor(cursor); } void DoCursor (void) { unsigned char *cursorPixels; unsigned char *bitmask; unsigned char *dataPtr; /* Elements of the cursor structure (which isn't a C struct) */ unsigned int *cursorHeightPtr, *cursorWidthPtr; unsigned char *cursorImage, *cursorMask; unsigned int *hotSpotYPtr, *hotSpotXPtr; unsigned long bitmaskByte; unsigned long bitmaskLineBytes, lineWords; unsigned int line, n, j; /* Loop counters */ unsigned char *maskLine, *imageLine; unsigned char *oldCursor = cursor; /* So we can free() it later */ unsigned int outBytes640; unsigned long outBytes320; bitmaskLineBytes = ((unsigned long)rectWidth + 7) / 8; if (!DoReadTCP((unsigned long)rectWidth * rectHeight + bitmaskLineBytes * rectHeight)) return; /* Try again later */ cursorPixels = readBufferPtr; bitmask = readBufferPtr + (unsigned long)rectWidth * rectHeight; if (hRez == 640) lineWords = ((unsigned long)rectWidth + 7) / 8 + 1; else /* hRez == 320 */ lineWords = ((unsigned long)rectWidth + 3) / 4 + 1; /* Don't overflow loop indices, and don't use really large cursors. * (Is there a limit to the cursor sizes QuickDraw II can handle?) */ if (lineWords > 16 || rectHeight > 128 || rectWidth == 0 || rectHeight == 0) { InitCursor(); cursor = NULL; goto done; } cursor = malloc(8 + 4 * lineWords * rectHeight); /* Sub-optimal error handling */ if (cursor == NULL) { InitCursor(); goto done; } cursorHeightPtr = (unsigned int *)(void *)cursor; cursorWidthPtr = cursorHeightPtr + 1; cursorImage = cursor + 4; cursorMask = cursorImage + lineWords * rectHeight * 2; hotSpotYPtr = (unsigned int *)(cursorMask + lineWords * rectHeight * 2); hotSpotXPtr = hotSpotYPtr + 1; *cursorHeightPtr = rectHeight; *cursorWidthPtr = lineWords; *hotSpotYPtr = rectY; *hotSpotXPtr = rectX; /* Make cursorImage using translation tables */ /* Make cursorMask from bitmask */ dataPtr = cursorPixels; if (hRez == 320) { for (line = 0; line < rectHeight; line++) { /* for each line ... */ maskLine = cursorMask + line * lineWords * 2; imageLine = cursorImage + line * lineWords * 2; for (j = 0; j < bitmaskLineBytes; j++) { bitmaskByte = *(bitmask + line*bitmaskLineBytes + j); outBytes320 = (((unsigned)bitmaskByte & 0x80) ) + (((unsigned)bitmaskByte & 0x80) >> 1) + (((unsigned)bitmaskByte & 0x80) >> 2) + (((unsigned)bitmaskByte & 0x80) >> 3) + (((unsigned)bitmaskByte & 0x40) >> 3) + (((unsigned)bitmaskByte & 0x40) >> 4) + (((unsigned)bitmaskByte & 0x40) >> 5) + (((unsigned)bitmaskByte & 0x40) >> 6) + (((unsigned)bitmaskByte & 0x20) << 10) + (((unsigned)bitmaskByte & 0x20) << 9) + (((unsigned)bitmaskByte & 0x20) << 8) + (((unsigned)bitmaskByte & 0x20) << 7) + (((unsigned)bitmaskByte & 0x10) << 7) + (((unsigned)bitmaskByte & 0x10) << 6) + (((unsigned)bitmaskByte & 0x10) << 5) + (((unsigned)bitmaskByte & 0x10) << 4) + ((bitmaskByte & 0x08) << 20) + ((bitmaskByte & 0x08) << 19) + ((bitmaskByte & 0x08) << 18) + ((bitmaskByte & 0x08) << 17) + ((bitmaskByte & 0x04) << 17) + ((bitmaskByte & 0x04) << 16) + ((bitmaskByte & 0x04) << 15) + ((bitmaskByte & 0x04) << 14) + ((bitmaskByte & 0x02) << 30) + ((bitmaskByte & 0x02) << 29) + ((bitmaskByte & 0x02) << 28) + ((bitmaskByte & 0x02) << 27) + ((bitmaskByte & 0x01) << 27) + ((bitmaskByte & 0x01) << 26) + ((bitmaskByte & 0x01) << 25) + ((bitmaskByte & 0x01) << 24); *((unsigned long *)maskLine + j) = outBytes320; } *((unsigned int *)maskLine + lineWords - 1) = 0; for (n = 0; n < rectWidth/2; n++) { *(imageLine + n) = coltab320[*(dataPtr++)] & 0xF0; *(imageLine + n) += coltab320[*(dataPtr++)] & 0x0F; *(imageLine + n) ^= 0xFF; /* Reverse color */ *(imageLine + n) &= *(maskLine + n); } if (rectWidth & 0x01) { *(imageLine + n) = coltab320[*(dataPtr++)] & 0xF0; *(imageLine + n) ^= 0xFF; /* Reverse color */ *(imageLine + n) &= *(maskLine + n); n++; } *(imageLine + n) = 0; *((unsigned int *)imageLine + lineWords - 1) = 0; } } else { /* hRez == 640 */ for (line = 0; line < rectHeight; line++) { /* for each line ... */ maskLine = cursorMask + line * lineWords * 2; imageLine = cursorImage + line * lineWords * 2; for (j = 0; j < bitmaskLineBytes; j++) { bitmaskByte = *(bitmask + line*bitmaskLineBytes + j); outBytes640 = (((unsigned)bitmaskByte & 0x80) ) + (((unsigned)bitmaskByte & 0xC0) >> 1) + (((unsigned)bitmaskByte & 0x60) >> 2) + (((unsigned)bitmaskByte & 0x30) >> 3) + (((unsigned)bitmaskByte & 0x10) >> 4) + (((unsigned)bitmaskByte & 0x08) << 12) + (((unsigned)bitmaskByte & 0x0C) << 11) + (((unsigned)bitmaskByte & 0x06) << 10) + (((unsigned)bitmaskByte & 0x03) << 9) + (((unsigned)bitmaskByte & 0x01) << 8); *((unsigned int *)maskLine + j) = outBytes640; } *((unsigned int *)maskLine + lineWords - 1) = 0; for (n = 0; n < rectWidth / 4; n++) { *(imageLine + n) = coltab640[*(dataPtr++)] & 0xC0; *(imageLine + n) += coltab640[*(dataPtr++)] & 0x30; *(imageLine + n) += coltab640[*(dataPtr++)] & 0x0C; *(imageLine + n) += coltab640[*(dataPtr++)] & 0x03; *(imageLine + n) ^= 0xFF; /* Reverse color */ *(imageLine + n) &= *(maskLine + n); } if (rectWidth & 0x03) { *(imageLine + n) = 0; for (j = 0; j < (rectWidth & 0x03); j++) { *(imageLine + n) += coltab640[*(dataPtr++)] & (0xC0 >> j*2); } *(imageLine + n) ^= 0xFF; /* Reverse color */ *(imageLine + n) &= *(maskLine + n); n++; } *(unsigned int *)(imageLine + n) = 0; *((unsigned int *)imageLine + lineWords - 1) = 0; } } if (GetCursorAdr() == oldCursor) SetCursor(cursor); #if 0 /***************/ { unsigned char * k; FILE *foo = fopen("out.txt", "a"); fprintf(foo, "Width = %u, Height = %u, Hotspot X = %u, Hotspot Y = %u:\n", rectWidth, rectHeight, rectX, rectY); fprintf(foo, "\n"); for (k = cursor; k < cursorImage; k++) fprintf(foo, "%02X ", *k); fprintf(foo, "\n"); for (j = 0; j < lineWords * rectHeight * 4; j++) { fprintf(foo, "%02X", *(cursorImage + j)); if ((j+1) % (lineWords * 2) == 0) fprintf(foo, "\n"); } for (k = cursorImage + j; k < cursorImage + j + 4; k = k + 1) fprintf(foo, "%02X ", *k); fprintf(foo, "\n"); fclose(foo); } /***************/ #endif done: free(oldCursor); NextRect(); /* Prepare for next rect */ }