# Full-color This is based off of a concept seen on early systems to simulate separate Red, Green, and Blue scanlines in order to approximate a higher number of colors. ## About In this case we are targeting the 12-bit color space on the Apple IIgs (2^12 = 4096). It color system allows 4-bits per channel, meaning I can have a red value from 0-15, a green value from 0-15, and a blue value from 0-15. In hexadecimal it looks like this #$06FA, with the leftmost zero nibble being ignored on the IIgs. To approximate it here, we use imagemagick to perform the following conversion steps: - resize the image to 320x67 - because IIgs resolution is 320x200 and we want it 1/3 height so CEILING(66.66666) - crop it into 67 images - each sized 320x1 - still all full color - for each line: - remove two channels (Green,Blue) to get remaining channel (Red) - reduce that channel to a 16 color, 12 bit, dithered image - recombine the 67 * 3 images into single 320x201 image - crop to 320x200, effectively dropping the last Blue line since we start with RGB at the top ## Prerequisite You must have imagemagick installed. To see if it's installed, open a command line and type `convert` If you need to install it, for Mac OSX, I'd suggest `brew`: ```$ brew install imagemagick``` Linux - RHEL/CentOS ```$ sudo yum install ImageMagick``` Linux - Debian/Ubuntu ```$ sudo apt-get install imagemagick``` ## Running the script to build an image Basically you can just run the `slicer.sh` script against any image that imagemagick supports. ```./slicer.sh my_picture.png``` ## Running the test suite From the parent directory (the one this readme file is in), run the test script: ```$ ./tests/run_1.sh``` Output will be generated in the **out/** directory. Here are some samples generated by the test suite: ![](./out/lion-FINAL-APPX.png) ![](./out/painting-swirl-FINAL-APPX.png) ![](./out/pink-cosmos-FINAL-APPX.png) ![](./out/radiant-color-FINAL-APPX.png)