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https://github.com/dwsJason/gsla.git
synced 2024-11-24 09:31:52 +00:00
GSLA: encoder, work in progress
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bb916c15e2
commit
0764a030e6
@ -242,7 +242,7 @@ void GSLAFile::LoadFromFile(const char* pFilePath)
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if (pINIT->IsValid())
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{
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// We have an initial frame chunk
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UnpackInitialFrame(pINIT);
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UnpackInitialFrame(pINIT, pHeader);
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}
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else if (pANIM->IsValid())
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{
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@ -263,13 +263,13 @@ void GSLAFile::LoadFromFile(const char* pFilePath)
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// Unpack the initial frame, that's been packed with an empty initial dictionary
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// So every byte of the buffer will be written out (no skip opcodes)
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//
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void GSLAFile::UnpackInitialFrame(GSLA_INIT* pINIT)
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void GSLAFile::UnpackInitialFrame(GSLA_INIT* pINIT, GSLA_Header* pHeader)
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{
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unsigned char *pData = ((unsigned char*)pINIT) + sizeof(GSLA_INIT);
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unsigned char *pTargetBuffer = m_pC1PixelMaps[ 0 ]; // Data needs to be pre allocated
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//DecompressFrame(pTargetBuffer, pData);
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DecompressFrame(pTargetBuffer, pData, (unsigned char*)pHeader);
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}
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//------------------------------------------------------------------------------
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@ -359,9 +359,8 @@ void GSLAFile::SaveToFile(const char* pFilenamePath)
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unsigned char* pInitialFrame = m_pC1PixelMaps[ 0 ];
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// We're not worried about bank wrap on the first frame, and we don't have a pre-populated
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// dictionary
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int compressedSize = LZBA_Compress(pWorkBuffer, pInitialFrame, m_frameSize,
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pInitialFrame, pInitialFrame);
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// dictionary - Also use the best compression we can get here
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int compressedSize = Old_LZB_Compress(pWorkBuffer, pInitialFrame, m_frameSize);
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for (int compressedIndex = 0; compressedIndex < compressedSize; ++compressedIndex)
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{
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@ -458,4 +457,122 @@ void GSLAFile::SaveToFile(const char* pFilenamePath)
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}
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//------------------------------------------------------------------------------
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//
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// Std C memcpy seems to be stopping the copy from happening, when I overlap
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// the buffer to get a pattern run copy (overlapped buffers)
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//
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static void my_memcpy(unsigned char* pDest, unsigned char* pSrc, int length)
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{
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while (length-- > 0)
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{
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*pDest++ = *pSrc++;
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}
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}
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//------------------------------------------------------------------------------
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//
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// pTarget is the Target Frame Buffer
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// pData is the source data for a Frame
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//
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// pDataBaseAddress, is the base address wheret the animation file was loaded
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// this is used so we can properly interpret bank-skip opcodes (data is broken
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// into 64K chunks for the IIgs/65816)
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//
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// returns the number of bytes that have been processed in the pData
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//
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int GSLAFile::DecompressFrame(unsigned char* pTarget, unsigned char* pData, unsigned char* pDataBaseAddress)
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{
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unsigned char *pDataStart = pData;
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int cursorPosition = 0;
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unsigned short opcode;
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bool bDoWork = true;
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while (bDoWork)
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{
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opcode = pData[0];
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opcode |= (((unsigned short)pData[1])<<8);
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if (opcode & 0x8000)
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{
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if (opcode & 0x0001)
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{
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// Cursor Skip Forward
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opcode = (opcode>>1) & 0x3FFF;
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cursorPosition += (opcode+1);
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pData+=2;
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}
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else
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{
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// Dictionary Copy
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unsigned short dictionaryPosition = pData[2];
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dictionaryPosition |= (((unsigned short)pData[3])<<8);
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dictionaryPosition -= 0x2000; // it's like this to to help the
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// GS decode it quicker
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unsigned short length = ((opcode>>1) & 0x3FFF)+1;
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my_memcpy(pTarget + cursorPosition, pTarget + dictionaryPosition, (int) length );
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pData += 4;
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cursorPosition += length;
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}
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}
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else
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{
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if (opcode & 0x0001)
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{
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// Literal Copy Bytes
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pData += 2;
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unsigned short length = ((opcode>>1) & 0x3FFF)+1;
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my_memcpy(pTarget + cursorPosition, pData, (int) length);
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pData += length;
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cursorPosition += length;
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}
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else
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{
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opcode = ((opcode>>1)) & 3;
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switch (opcode)
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{
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case 0: // Source bank Skip
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{
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int offset = (int)(pData - pDataBaseAddress);
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offset &= 0xFFFF0000;
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offset += 0x00010000;
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pData = pDataBaseAddress + offset;
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}
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break;
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case 1: // End of frame
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pData+=2;
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bDoWork = false;
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break;
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case 2: // End of Animation
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// Intentionally, leave cursor alone here
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bDoWork = false;
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break;
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default:
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// Reserved / Illegal
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bDoWork = false;
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break;
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}
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}
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}
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}
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return (int)(pData - pDataStart);
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}
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//------------------------------------------------------------------------------
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@ -110,7 +110,7 @@ typedef struct GSLA_CHUNK
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class GSLAFile
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{
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public:
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// Load in a C2 File
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// Load in a GSLA File
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GSLAFile(const char *pFilePath);
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~GSLAFile();
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@ -127,9 +127,11 @@ public:
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const std::vector<unsigned char*>& GetPixelMaps() { return m_pC1PixelMaps; }
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int DecompressFrame(unsigned char* pTarget, unsigned char* pData, unsigned char* pDataBaseAddress);
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private:
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void UnpackInitialFrame(GSLA_INIT* pINIT);
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void UnpackInitialFrame(GSLA_INIT* pINIT, GSLA_Header* pHeader);
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void UnpackAnimation(GSLA_ANIM* pANIM, GSLA_Header* pHeader);
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164
source/lzb.cpp
164
source/lzb.cpp
@ -29,13 +29,14 @@ static int DictionaryMatch(const DataString& data, int dictionarySize);
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// Stuff I need for a faster version
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static DataString LongestMatch(const DataString& data, const DataString& dictionary);
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static DataString LongestMatch(const DataString& data, const DataString& dictionary, int cursorPosition);
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//
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// New Version, still Brute Force, but not as many times
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//
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int LZB_Compress(unsigned char* pDest, unsigned char* pSource, int sourceSize)
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{
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printf("LZB Compress %d bytes\n", sourceSize);
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//printf("LZB Compress %d bytes\n", sourceSize);
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unsigned char *pOriginalDest = pDest;
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@ -103,7 +104,7 @@ int LZB_Compress(unsigned char* pDest, unsigned char* pSource, int sourceSize)
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//
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int Old_LZB_Compress(unsigned char* pDest, unsigned char* pSource, int sourceSize)
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{
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printf("LZB_Compress %d bytes\n", sourceSize);
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//printf("LZB_Compress %d bytes\n", sourceSize);
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// Initialize Dictionary
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int bytesInDictionary = 0; // eventually add the ability to start with the dictionary filled
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@ -345,7 +346,102 @@ DataString LongestMatch(const DataString& data, const DataString& dictionary)
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return result;
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}
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//------------------------------------------------------------------------------
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DataString LongestMatch(const DataString& data, const DataString& dictionary, int cursorPosition)
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{
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DataString result;
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result.pData = nullptr;
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result.size = 0;
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// Find the longest matching data in the dictionary
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if ((dictionary.size > 0) && (data.size > 0))
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{
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DataString candidate;
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candidate.pData = data.pData;
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candidate.size = 0;
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// First Check for a pattern / run-length style match
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// Check the end of the dictionary, to see if this data could be a
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// pattern "run" (where we can repeat a pattern for X many times for free
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// using the memcpy with overlapping source/dest buffers)
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// (This is a dictionary based pattern run/length)
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{
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// Check for pattern sizes, start small
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int max_pattern_size = 4096;
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if (dictionary.size < max_pattern_size) max_pattern_size = dictionary.size;
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if (data.size < max_pattern_size) max_pattern_size = data.size;
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for (int pattern_size = 1; pattern_size <= max_pattern_size; ++pattern_size)
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{
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int pattern_start = dictionary.size - pattern_size;
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for (int dataIndex = 0; dataIndex < data.size; ++dataIndex)
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{
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if (data.pData[ dataIndex ] == dictionary.pData[ pattern_start + (dataIndex % pattern_size) ])
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{
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candidate.pData = dictionary.pData + pattern_start;
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candidate.size = dataIndex+1;
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continue;
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}
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break;
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}
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//if (candidate.size < pattern_size)
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// break;
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if (candidate.size > result.size)
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{
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result = candidate;
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}
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}
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}
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// As an optimization
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int dictionarySize = dictionary.size; // - 1; // This last string has already been checked by, the
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// run-length matcher above
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// As the size grows, we're missing potential matches in here
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// I think the best way to counter this is to attempt somthing
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// like KMP
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if (dictionarySize > candidate.size)
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{
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// Check the dictionary for a match, brute force
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for (int dictionaryIndex = 0; dictionaryIndex <= (dictionarySize-candidate.size); ++dictionaryIndex)
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{
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int sizeAvailable = dictionarySize - dictionaryIndex;
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if (sizeAvailable > data.size) sizeAvailable = data.size;
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// this could index off the end of the dictionary!!! FIX ME
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for (int dataIndex = 0; dataIndex < sizeAvailable; ++dataIndex)
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{
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if (data.pData[ dataIndex ] == dictionary.pData[ dictionaryIndex + dataIndex ])
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{
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if (dataIndex >= candidate.size)
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{
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candidate.pData = dictionary.pData + dictionaryIndex;
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candidate.size = dataIndex + 1;
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}
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continue;
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}
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break;
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}
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if (candidate.size > result.size)
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{
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result = candidate;
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//dictionaryIndex = -1;
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break;
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}
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}
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}
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}
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return result;
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}
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//------------------------------------------------------------------------------
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//
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@ -577,12 +673,21 @@ void LZB_Decompress(unsigned char* pDest, unsigned char* pSource, int destSize)
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//
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// Compress a Frame in the GSLA LZB Format
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//
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// The dictionary is also the canvas, so when we're finished the dictionary
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// buffer will match the original pSource buffer
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//
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// If they both match to begin with, we just crap out an End of Frame opcode
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//
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int LZBA_Compress(unsigned char* pDest, unsigned char* pSource, int sourceSize,
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unsigned char* pDataStart, unsigned char* pDictionary,
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int dictionarySize)
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{
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// printf("LZBA Compress %d bytes\n", sourceSize);
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// Used for bank skip opcode emission
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int bankOffset = (int)((pDest - pDataStart) & 0xFFFF);
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// So we can track how big our compressed data ends up being
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unsigned char *pOriginalDest = pDest;
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DataString sourceData;
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@ -601,9 +706,47 @@ int LZBA_Compress(unsigned char* pDest, unsigned char* pSource, int sourceSize,
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bool bLastEmitIsLiteral = false;
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unsigned char* pLastLiteralDest = nullptr;
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int lastEmittedCursorPosition = 0; // This is the default for each frame
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for (int cursorPosition = 0; cursorPosition < dictionarySize;)
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{
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if (pSource[ cursorPosition ] != pDictionary[ cursorPosition ])
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{
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// Here is some data that has to be processed, so let's decide
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// how large of a chunk of data we're looking at here
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// Do we need to emit a Skip opcode?, compare cursor to last emit
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// and emit a skip command if we need it (I'm going want a gap of
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// at least 3 bytes? before we call it the end
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int tempCursorPosition = cursorPosition;
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int gapCount = 0;
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for (; tempCursorPosition < dictionarySize; ++tempCursorPosition)
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{
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if (pSource[ cursorPosition ] != pDictionary[ cursorPosition ])
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{
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gapCount = 0;
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}
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else
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{
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gapCount++;
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if (gapCount >= 3)
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break;
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}
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}
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tempCursorPosition -= gapCount;
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// Now we know from cursorPosition to tempCursorPosition is data
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// that we want to encode, we either literally copy it, or look
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// to see if this data is already in the dictionary (so we can copy
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// it from one part of the frame buffer to another part)
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sourceData.pData = &pSource[ cursorPosition ];
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sourceData.size = tempCursorPosition - cursorPosition;
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while (sourceData.size > 0)
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{
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candidateData = LongestMatch(sourceData, dictionaryData);
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candidateData = LongestMatch(sourceData, dictionaryData, cursorPosition);
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// If no match, or the match is too small, then take the next byte
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// and emit as literal
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@ -617,7 +760,9 @@ int LZBA_Compress(unsigned char* pDest, unsigned char* pSource, int sourceSize,
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sourceData.pData += candidateData.size;
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sourceData.size -= candidateData.size;
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dictionaryData.size = AddDictionary(candidateData, dictionaryData.size);
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// Modify the dictionary
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cursorPosition = AddDictionary(candidateData, cursorPosition);
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lastEmittedCursorPosition = cursorPosition;
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if (candidateData.size > 3)
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{
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@ -638,6 +783,17 @@ int LZBA_Compress(unsigned char* pDest, unsigned char* pSource, int sourceSize,
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pDest += EmitLiteral(pDest, candidateData);
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}
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}
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}
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else
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{
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// no change
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cursorPosition++;
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}
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}
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// Emit the End of Frame Opcode
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*pDest++ = 0x02;
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*pDest++ = 0x00;
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return (int)(pDest - pOriginalDest);
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