Files
gsla/source/main.cpp
2026-01-18 11:32:24 -05:00

228 lines
5.1 KiB
C++

//
// GSLA - GS LZB Animation Tool
//
// Look in gsla_file.cpp/h for more information about the file format
//
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include "c2_file.h"
#include "gsla_file.h"
//------------------------------------------------------------------------------
static void helpText()
{
printf("GSLA - v1.01\n");
printf("--------------\n");
printf("GS Lzb Animation Creation Tool\n");
printf("Converts from C2 to GSLA\n");
printf("\n");
printf("gsla [options] <input_file> <outfile>\n");
printf("-f<fps> | Set the intended fps [*60,30,20,15,12,10,6,5,1]\n");
printf("-v | Verbose\n");
printf("* indicates default setting\n");
exit(-1);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Local helper functions
static std::string toLower(const std::string s)
{
std::string result = s;
for (int idx = 0; idx < result.size(); ++idx)
{
result[ idx ] = (char)tolower(result[idx]);
}
return result;
}
// Case Insensitive
static bool endsWith(const std::string& S, const std::string& SUFFIX)
{
bool bResult = false;
std::string s = toLower(S);
std::string suffix = toLower(SUFFIX);
bResult = s.rfind(suffix) == (s.size()-suffix.size());
return bResult;
}
//------------------------------------------------------------------------------
int main(int argc, char* argv[])
{
char* pInfilePath = nullptr;
char* pOutfilePath = nullptr;
int encodingFps = 60;
bool bVerbose = false;
// index 0 is the executable name
if (argc < 2) helpText();
for (int idx = 1; idx < argc; ++idx )
{
char* arg = argv[ idx ];
if ('-' == arg[0])
{
// Parse as an option
// Currently I have no options, so I'll just skip
switch (arg[1])
{
case 'f':
case 'F': // set fps
{
#ifdef _WIN32
sscanf_s(&arg[2], "%d", &encodingFps);
#else
sscanf(&arg[2], "%d", &encodingFps);
#endif
if ((encodingFps < 1) || (encodingFps > 60))
{
printf("Invalide Encoding FPS: %d\n", encodingFps);
helpText();
}
printf("Requested Encoding Speed = %dFPS\n", encodingFps);
}
break;
case 'v':
case 'V': // verbose
bVerbose = true;
break;
default:
printf("Unknown Option: %s\n", arg);
helpText();
break;
}
}
else if (nullptr == pInfilePath)
{
// Assume the first non-option is an input file path
pInfilePath = argv[ idx ];
}
else if (nullptr == pOutfilePath)
{
// Assume second non-option is an output file path
pOutfilePath = argv[ idx ];
}
else
{
// Oh Crap, we have a non-option, but we don't know what to do with
// it
printf("ERROR: Invalid option, Arg %d = %s\n\n", idx, argv[ idx ]);
helpText();
}
}
if (pInfilePath)
{
// See what we can do with the input file path
// could be a .gsla file, for a .c2 file, or maybe a series of .c1 files
if (endsWith(pInfilePath, ".c2") || endsWith(pInfilePath, "#c20000"))
{
// It's a C2 file
printf("Loading C2 File %s\n", pInfilePath);
C2File c2data( pInfilePath );
int frameCount = c2data.GetFrameCount();
if (frameCount < 1)
{
// c2 file can't be valid, if there are no frames
printf("C2 File seems invalid.\n");
helpText();
}
if (pOutfilePath)
{
int frameCountMultiplier = 60 / encodingFps;
if (encodingFps)
{
const std::vector<unsigned char*>& c1DataOriginal = c2data.GetPixelMaps();
std::vector<unsigned char*> c1Datas;
if (frameCountMultiplier > 1)
{
printf("Encoding Speed %dFPS / FrameCount Multiplier = %d\n", encodingFps, frameCountMultiplier);
printf("C2 with %d frames becomes %d frames\n", c2data.GetFrameCount(), c2data.GetFrameCount() * frameCountMultiplier);
}
// quick copy the c1Data, add extra frames to compensate for requested framerate
for (unsigned int frameIndex = 0; frameIndex < c1DataOriginal.size(); ++frameIndex)
{
for (int multiplier = 0; multiplier < frameCountMultiplier; ++multiplier)
{
c1Datas.push_back(c1DataOriginal[frameIndex]);
}
}
printf("Saving %s with %d frames\n", pOutfilePath, (int)c1Datas.size());
GSLAFile anim(320,200, 0x8000);
anim.AddImages(c1Datas);
anim.SaveToFile(pOutfilePath, bVerbose);
bool bSuccess = true;
{
// Verify the conversion is good
// Load the file back in
GSLAFile verify(pOutfilePath);
const std::vector<unsigned char *> &frames = verify.GetPixelMaps();
for (unsigned int idx = 0; idx < frames.size(); ++idx)
{
int result = memcmp(c1Datas[idx % c1Datas.size()], frames[idx], verify.GetFrameSize());
if (bVerbose)
{
printf("Verify Frame %d - %s\n", idx, result ? "Failed" : "Good");
}
else if (result)
{
printf("Verify Frame %d - Failed\n", idx);
}
if (result)
{
bSuccess = false;
}
}
}
printf("%s\n", bSuccess ? "Success" : "Failed");
}
}
}
}
else
{
helpText();
}
return 0;
}