gsla/source/c2_file.h

74 lines
1.5 KiB
C++

//
// C++ Encoder/Decoder
// For C2, Paintworks Animation File Format
//
// File Format summary here from Brutal Deluxe
//
//0000.7fff first pic
//8000.8003 length of frame data - 8008
//8004.8007 timing
//8008.800b length of first frame data
//800c.800d first frame index
//800e.800f first frame data
//
// Offset 0, Value FFFF indicates the end of a frame
// 00 00 FF FF
//
#ifndef C2_FILE_H
#define C2_FILE_H
#include <vector>
#pragma pack(push, 1)
typedef struct C2File_Header
{
char image[0x8000]; // C1 Initial Image
unsigned int file_length; // length of frame_data (file length - 8008)
unsigned int timing;
unsigned int frame_length; // first encoded frame length
//------------------------------------------------------------------------------
// If you're doing C, just get rid of these methods
bool IsValid(unsigned int fileLength)
{
if ((file_length+0x8008) != fileLength)
return false; // size isn't right
return true;
}
} C2File_Header;
#pragma pack(pop)
class C2File
{
public:
// Load in a C2 File
C2File(const char *pFilePath);
~C2File();
// Retrieval
void LoadFromFile(const char* pFilePath);
int GetFrameCount() { return (int)m_pC1PixelMaps.size(); }
int GetWidth() { return m_widthPixels; }
int GetHeight() { return m_heightPixels; }
const std::vector<unsigned char*>& GetPixelMaps() { return m_pC1PixelMaps; }
private:
int m_widthPixels; // Width of image in pixels
int m_heightPixels; // Height of image in pixels
std::vector<unsigned char*> m_pC1PixelMaps;
};
#endif // C2_FILE_H