gsla/source
2020-07-19 17:58:59 -04:00
..
bctypes.h import: source code for the tool, WIP 2020-07-09 17:35:34 -04:00
c2_file.cpp import: source code for the tool, WIP 2020-07-09 17:35:34 -04:00
c2_file.h import: source code for the tool, WIP 2020-07-09 17:35:34 -04:00
gsla_file.cpp Add animation decode verification code, to make sure things seems to work (hint, they do not work yet) 2020-07-19 17:58:59 -04:00
gsla_file.h Add animation decode verification code, to make sure things seems to work (hint, they do not work yet) 2020-07-19 17:58:59 -04:00
lzb.cpp GSLA: seems to be spitting out a file, but is is valid? 2020-07-19 17:21:04 -04:00
lzb.h GSLA Encoder - WIP - I think all that's left to do is to emit source bank skip opcodes, so the player can deal deal with data > 64K in size 2020-07-19 15:05:17 -04:00
main.cpp Add animation decode verification code, to make sure things seems to work (hint, they do not work yet) 2020-07-19 17:58:59 -04:00